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Suggestions for PC to go with Default Team

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate and Baldur's Gate: Tales of the Sword Coast expansion pack.
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FireLighter
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Post by FireLighter »

Remeber guys, this is BG1 forum not BG2.

The basic party is my favorite because it is rounded and balanced. Have fun on your journies!
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting."
-Sun Tzu, the Art of War
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Cwell the fine
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Post by Cwell the fine »

[QUOTE=Jordoo]Anomen has an extra 1/2 Attack Per Round? Is it a specialability or is it a boost from his shield. I never looked that closely knew he was a decent banger but figured it was because he had dualed not some special bonus.[/QUOTE]
All Warriors (Fighters, Paladins, and Rangers) get an extra 1/2 ApR at levels 7 (possible in BG1) and level 13 BG2 only).
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Jordoo
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Post by Jordoo »

Extra half an attack at level 7. Maby I should wait to dual until I'm in BGII like level 12 much better thaco and two more proficiency pionts. But that would mean only JAhiera for devine spells for all of BGI that could be tough.
:) Once again time to give someone the boot to make room for Coran. LOL :)
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Cwell the fine
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Post by Cwell the fine »

[QUOTE=Jordoo]Extra half an attack at level 7. Maby I should wait to dual until I'm in BGII like level 12 much better thaco and two more proficiency pionts. But that would mean only JAhiera for devine spells for all of BGI that could be tough.[/QUOTE]
If you're waiting until level 12, there's no reason not to push it to 13 for the final extra 1/2 ApR.
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