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Posted: Tue Mar 21, 2006 8:43 am
by Solus Strength
There's two roblems that i find with divine fury. one is that it takes so long to charge up that you can get seriously hurt before you get to do any damage at all. And the second problem is that it only does a certain area of effect, and so any bowmen outside this range will be able to injure you.
Posted: Tue Mar 21, 2006 9:21 am
by TLC is my drug
That's why I always use lightning first, so I have more time to start divine fury. I also found that while the enemys in range of the spell take damage, units ouside of it can't seem to hurt u..dunno why that is.
Posted: Tue Mar 21, 2006 12:51 pm
by Solus Strength
Well i am not complaining about that! It gives us players yet another advantage!!!
Posted: Sun Jun 17, 2007 3:57 pm
by Gifford
Assasins rush, It pisses me off to keep getting blocked by half decent enemies, It also helps scare NPCs which is a bonus.
Posted: Sun Jun 17, 2007 10:35 pm
by AmpaSand
Try this. Physical Shield, Beserk, Multistrike, and slowtime. Add 1+ mana augmentaions and a silver to a master greatsword. You can use solus or others but then you need to make sure you have enought will.
Exploit #1 Trolls + Force push. Stand close and since they have a small delay before attacking after getting hit hammer away on A! This Gives you one insane multiplier as well
Exploit #2 Lightning + Ghost sword + Summon. You kill people and keep them still while the other two stop ones closing in. Very good early on as you are fighting rather weak enemies.
Exploit #3 Assasin Rush + battle Charge. Battle charge does max dam the closer you are, assasin rush puts you right next to them. Another good one early on as it "should" take down an ememy or three and leave you basicly where you started.
Posted: Fri Nov 02, 2007 11:45 am
by IBlameTheParent
Enflame 4
Assassin Rush 4
Berserk 4
Enflame gives invincibility while casting it, Assassin rush gets a person close enough to breathe down and murder, also great for traversing ground fast, Berserk waves my SGS around like a twig =P
Physical Shield is great, but I've been using it too much to actually care. It's integral to any character, so I don't think we need to list it here. Multi-Strike gives extra hits, but I prefer speed and decapitations xD. Slow time makes me miss in berserk form... Summon for will xp and dreadwings? Maybe, SGS does close to 1k/hit with my mastery of all attributes so why get an extra 100dps?
Posted: Sat Nov 03, 2007 2:02 am
by danisgreat
my favorite spell has got to be fireball lvl. 3 or 4, cuz you can kill innocents without actually "killing" them. just aim the fireball at a wall or the ground next to them and the g-force will kill them, you dont get evil points and its a good way to be able to buy buildings for rent money :laugh:
Posted: Sat Nov 03, 2007 4:24 am
by DesR85
Enflame, Battle Charge, Multi-Strike, Multi-Arrow and Physical Shield. Don't really like the ultimate spells like Divine Fury and Infernal Wrath as they take time to unleash.
Posted: Thu Nov 08, 2007 4:45 am
by Loki[D.d.G]
My top three would be:
1) Physical Shield
2) Physical Shield
3) Physical Shield
Other good spells include Slow Time, Enflame and Multi-Strike. Multi-Arrow takes up way too much mana to be economical.
Still in Fable : TLC, you can be a Jack-of-all-Trades. Learn all spells and max out all skills. All that the player requires is enough patience to earn enough experience. Physical Shield helps there because you can obtain a crazily high Combat Multiplier and thus plenty of XP.
Posted: Tue Nov 13, 2007 5:37 pm
by fable-kaima
my opinion !
3 best will user spells are:
1. slow time
2. divine fury - because its a very good attack...
3. aaand i would say multi hit.
these are my 3 favoroute there the ones i use always, and they seem to work so...
the other ones i always use are. summon- because i always have a powerful&fast monster, mithril arrows- because you hit very good, enflame- because it can get me out of dangeros situations easyily, and finally ghost sword because it is a life saver.
Posted: Tue Nov 13, 2007 7:41 pm
by Loki[D.d.G]
2. divine fury - because its a very good attack...
Actually, divine fury is kind of lousy for an uber spell. Firstly, whilst channeling it, you are still vulnerable to attacks and can be killed because of its long charge up time. Secondly, the damage it deals is relatively low in comparison to spells such as enflame. Only if you have physical shield and are dealing with masses of enemies, will it have a semblance of usefulness. Then again, with the amout of mana it drains, you might want to think again before using divine fury.
Posted: Sat Nov 17, 2007 6:45 am
by TrollChaser
My top three is
1)Slow time(love it when the heads fly of)
2)Physical shield(combos
3)Beserk(punching of heads of guards)
Posted: Wed Dec 05, 2007 2:11 am
by xtr
Slow time is my special favorite. shield is good, but takes lots of will potions, while with slow time i get same effect (no hits taken, high CM) far cheaper. and for offense, I need nothing but my Solus Greatsword and ocasionnaly a shot or two with Arken crossbow.
Posted: Thu Dec 06, 2007 10:35 pm
by Loki[D.d.G]
xtr wrote:Slow time is my special favorite. shield is good, but takes lots of will potions, while with slow time i get same effect (no hits taken, high CM) far cheaper. and for offense, I need nothing but my Solus Greatsword and ocasionnaly a shot or two with Arken crossbow.
The difference with shield and slow time is that shield is a constant spell. You don't have cast and recast it everytime you are fighting with opponents. And, if you are good enough to avoid hits, you can even make it economical.
With slow time, you still can get hit by stuff such as the stone troll's ground smash ability or by a charging balverine.
Posted: Fri Dec 07, 2007 1:56 am
by xtr
Well, that's right, and I sometimes use shield along with slow time, too. But in most cases, slow time alone is enough to avoid hits. And recasting it is not more tiresome than constantly gulping will potions to keep the shield up
Posted: Mon Dec 10, 2007 2:22 am
by Loki[D.d.G]
xtr wrote:Well, that's right, and I sometimes use shield along with slow time, too. But in most cases, slow time alone is enough to avoid hits. And recasting it is not more tiresome than constantly gulping will potions to keep the shield up
I guess that depends on the person. I find constantly recasting spells as troublesome, and I'm sure you don't. So, I respect your opinion.
Posted: Sun Dec 16, 2007 10:36 am
by Scorpion T7
Krazykeylime wrote:berserk all the way! it owns all. massive damage if you get hit it ups the damage output, knocks down enemies in one hit, owns summoners and it looks great
personally, the only reason why i use berserk is so i can hit them very quickly, and it knocks back a swarm of enemies so you can pick them off one by one. but the BIG minus is that they knock people down! a lot of the bigger guys, like minions, will get back up immediately so you cant plunge your sword into them. so by knocking those guys down just wastes a hell of a lot of time if you're doing the prison path quest.
Posted: Wed Dec 19, 2007 11:32 am
by jacktheripper
The most useful spells for me where assasin rush (I get around a lot faster when I'm using it) Summon (I have a minion, good for fights when one minion can take up to 3 guards) and either drain life or turncoat (because drain life is better then heal because it heals you but also takes the other guys health and uses less mana, while turncoat makes hostile NPCS friendly to you so you can either kill them or simply fight with them (also useful in the cliffside path where there are infinite undead so if you just turncoat them then you can run past them, as only two are there, they just respawn when you kill them). And I do not use physical shield, I use assasin rush to dodge attacks and get behind the enemies back in an instant.
Posted: Thu Dec 20, 2007 9:47 pm
by Loki[D.d.G]
jacktheripper wrote:The most useful spells for me where assasin rush (I get around a lot faster when I'm using it) Summon (I have a minion, good for fights when one minion can take up to 3 guards) and either drain life or turncoat (because drain life is better then heal because it heals you but also takes the other guys health and uses less mana, while turncoat makes hostile NPCS friendly to you so you can either kill them or simply fight with them (also useful in the cliffside path where there are infinite undead so if you just turncoat them then you can run past them, as only two are there, they just respawn when you kill them). And I do not use physical shield, I use assasin rush to dodge attacks and get behind the enemies back in an instant.
Hmm, no physical shield. So, what is your max combat multiplier ever?
Posted: Fri Jan 04, 2008 4:23 pm
by jacktheripper
Loki[D.d.G] wrote:Hmm, no physical shield. So, what is your max combat multiplier ever?
255. That was gotten on the Cliffside path.
Correction, I was using Physical shield, i only use it for getting a high combat. Someday Im going for 2000 combat multiplier. And when I have free time. But I really do not use healing spells anymore, It is virtually impossible for me to run out of potions.