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Posted: Sun Mar 12, 2006 12:42 am
by RBitG
Any suggestions as to where my Sheild Dwarf Paladin of Moradin should come from?
Posted: Wed Mar 22, 2006 3:25 pm
by Rob-hin
A big city like Waterdeep might be fitting... or a big Dwarven settlement like Mithril Hall.
It doesn't really matter much. Come up with a background and find a place on the map if you have one. If you don't have a map, think of a setting (pirate village, metropolis, big forest) and invent a name.
![Smile :-)](./images/smilies/)
Posted: Wed Mar 22, 2006 3:37 pm
by Magrus
[QUOTE=RBitG]Any suggestions as to where my Sheild Dwarf Paladin of Moradin should come from?[/QUOTE]
Just noticed this, sorry.
![Eek! :o](./images/smilies/)
Mountains, that's about all I can suggest. If you are going with Forgotten realms, Citadel Adbar might a choice.
*waves to Rob-hin*
![Stick Out Tongue :p](./images/smilies/)
Posted: Wed Mar 22, 2006 9:59 pm
by RBitG
Okay, we're only waiting on the Dm's guide, we've created characters and everything, but if i chose a specialist setting, do i get the equipment in *addition* to the starting gold?
Posted: Thu Mar 23, 2006 8:32 pm
by Pellinore
I have always liked 4-6 players and a DM. You get a well rounded party and 4-6 brains are better than 2-3 brains. I have done a lot of 1 player and 2 player, though. As a DM I like to have 4 -5 players and as a player I like 5-6 players which will leave room for somebody to do "special" classes which may be weak but useful. I played back in the 80's when there was no shortage of players so we tended to have 6-8 players....talk about chaos!!!
Posted: Thu Mar 23, 2006 9:07 pm
by Magrus
[QUOTE=RBitG]Okay, we're only waiting on the Dm's guide, we've created characters and everything, but if i chose a specialist setting, do i get the equipment in *addition* to the starting gold?[/QUOTE]
No. Unless you start at a level higher than level 1, you get starting gold ONLY in order to buy equipment. Any "package" deals you find in the Player's Handbook that details a character setup is how they suggest spending the starting gold.
Posted: Thu Mar 23, 2006 9:14 pm
by Siberys
I wouldn't go for the packages anyways. A. it's a good chance to learn the rules when doing skills, feats, and equipment on your own. B. you get way better stuff than the crap they give you. Some of the things you really just don't need, and there are other things you do need but can no longer afford it due to lack of money from the package.
Another thing I don't like about DND is that certain classes get less than others, like fighter get's more starting gold than a wizard. I always have level 1 characters start with an even 100 gold. But that's just me.
Posted: Thu Mar 23, 2006 10:06 pm
by RBitG
[QUOTE=Siberys]I wouldn't go for the packages anyways. A. it's a good chance to learn the rules when doing skills, feats, and equipment on your own. B. you get way better stuff than the crap they give you. Some of the things you really just don't need, and there are other things you do need but can no longer afford it due to lack of money from the package.
Another thing I don't like about DND is that certain classes get less than others, like fighter get's more starting gold than a wizard. I always have level 1 characters start with an even 100 gold. But that's just me.[/QUOTE]
Yes, well, Wizards and such do not have to buy five different pieces of armour.
As to the package deals, i was referring to the different equipment you get when you choose a different region for your character, for example, under:
Race: Dwarven, Sheild.
It says you get a Dwarven Waraxe, potion of healing etc.
Does this mean that you get these items as
well as your starting gold?
Posted: Thu Mar 23, 2006 10:26 pm
by Siberys
As said, no you don't. Starting packages replace the gold you gain, and as said, I wouldn't recommend getting those. And believe me, the wizard could use that extra gold for acid flasks and whatnot.
Posted: Thu Mar 23, 2006 10:36 pm
by RBitG
Alright, thanks, i've got a bunch of low level FR campaigns, so we're just waiting on the Dm's manual.
[QUOTE=Siberys] And believe me, the wizard could use that extra gold for acid flasks and whatnot.[/QUOTE]
Bah, we all know Mages are the best classes. They don't
need extra gold.
![Wink ;)](./images/smilies/)
Posted: Fri Mar 24, 2006 5:26 am
by Magrus
Check this site out
http://www.d20srd.org/ before stopping just on account of needing the DMG. Realistically, you
can run a campaign with just the SRD and the Player's handbook. You won't have all the info you need, but it can be done. That site has most of the info on it from the PHB, DMG, Expanded Psionic's, Monstrous manual and a version of Unearthed Arcana.
Posted: Fri Mar 24, 2006 12:45 pm
by Rob-hin
[QUOTE=Magrus]
*waves to Rob-hin*
![Stick Out Tongue :p](./images/smilies/)
[/QUOTE]
Hey! *waves*
I wouldn't go with packages either, when you create a character yourself you learn so much more about the system. You simply need those basics.
Also a tip: play different characters as you keep playing, learn all classes; theirs strenghts and weaknesess.
Posted: Fri Mar 24, 2006 2:38 pm
by RBitG
[QUOTE=Rob-hin]
Also a tip: play different characters as you keep playing, learn all classes; theirs strenghts and weaknesess.[/QUOTE]
Heh heh yeah, myself, who is almost never seen without a Human Mage of some type, is playing a Dwarven Paladin, :laugh: