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Why didn't i discoverd this earlier !!

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samcu
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Post by samcu »

I think energy blade overtakes melf's minute meteor as the most powerful ranged weapon. 9 attacks per round, that nuts! :D
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TheDude
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Post by TheDude »

here is one spell i think many people don't use.
Fire Arrow.
this spell does evenmore damage then Magic Missle.
1 arrow does 1d6 dammage + 4d6 fire damage.
each 5 lvl's u get an extra arrow.
ad the end of ToB that is 7 arrows.
7*6+(4*6)*7= 210 damage :eek: (max.)
7*1+(4*1)*7= 35 damage (min.)

a magic missle gives 1d5 per missle, 5 missles so 25 damage max.

so fire arrows is great (discovered that saterday :o :D :D )
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Xyx
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Post by Xyx »

Originally posted by TheDude:
<STRONG>because it doesn't take long to cast Draw upon Holy Might i think it is still a great spell.</STRONG>
It sure is great :) BTW, the bhaalspawn version does take long to cast... 1 round :(
Originally posted by samcu:
<STRONG>I think energy blade overtakes melf's minute meteor as the most powerful ranged weapon. 9 attacks per round, that nuts! :D </STRONG>
If it is anything like Melf's, it has to be incredibly powerful. Since you can only cast spells once every 6 seconds (without Improved Alacrity), you can use the time in between to make ranged attacks. Cast a Flame Arrow, throw 5-6 of these. In one round!
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
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TheDude
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Post by TheDude »

5-6 Flame Arrowsin 1 round :eek: :eek: :eek:
that is 1260 damage (max)
210 damage (min)
in 1 round WoW :eek: :D :D
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Craig
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Post by Craig »

How about an uncapped magic missile? 15 times 5 = 75 damage no bad
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TheDude
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Post by TheDude »

Originally posted by craig:
<STRONG>How about an uncapped magic missile? 15 times 5 = 75 damage no bad</STRONG>
it is only a shame it is capped to only 5 missles or does this changes in ToB?????
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