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Posted: Thu Jan 11, 2001 9:29 am
by Black Hand
@Gruntboy:
But you also wrote 'memorize'
Originally posted by Gruntboy:
It lets you write more spells than you normally could (but not >memorize< - it doesn't last long enough).

Posted: Thu Jan 11, 2001 9:35 am
by Gruntboy
Duh! Increased intelligence allows you to raise the cap on your spellbook, thus allowing you to *write* more spells down (learn them).

BUT... since the potion doesn't last long enough you can't memorize any extra ones (you can cast the ones you've learnt, but not extra numbers).

I did indeed write memorize - but prefaced it with a negative (not).

Christ! Is that simple enough?

I think you need to drink one of these potions Image


[This message has been edited by Gruntboy (edited 01-11-2001).]

Posted: Thu Jan 11, 2001 10:20 am
by Black Hand
I don't know, perhaps my english is not good enough to understand this.

I got it that way:

Normally the increased intelligence would allow you to memorize more spells, but since the effect does not last long enough to memorize spells, you can't.

If that was what you wanted to say, then you would be wrong, cause the intelligence does not affect the number of spells a mage can memorize or cast.

If that wasn't what you wanted to say, then I got it wrong (And I still don't understand what you wanted).

Posted: Thu Jan 11, 2001 10:23 am
by Drakron Du´Dark
let me put things this way
a mage below 19 INT can only learn X number of spells, the potion alows him to learn more spells, he does NOT get more spell slots.

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"He who fights with monsters should look to it that he himself does not became a monster... when you gaze long into the abyss the abyss gazes into you..."
Friedrich Nietzsche

Posted: Thu Jan 11, 2001 10:26 am
by Gruntboy
Increased intelligence lets you write more spells in your book (the ones on the right you can *then* select to memorise - on the left - when you rest).

Example. Intelligence 14 lets you "learn" or write a maximum of 14 spells and memorise/cast 3 spells. (the numbers aren't right).

Drink potion of intelligence.

Intelligence 19 lets you "learn" or write a maximum of 20 spells but b/c it wears off you can still only memorise/cast 3 spells. (the numbers aren't right).

Sorry, English is my first language and I'm cr*p at it. Do you see - you have a pool of learnt spells that you can then choose to memorise.

Posted: Thu Jan 11, 2001 10:29 am
by Black Hand
Image , O.K., my fault, I didn't take the LOW intelligence in respect, that prohibits reaching certain spell levels. All right then.

Posted: Thu Jan 11, 2001 10:31 am
by Ubik
It might sound impossible... incredible... inconsievable (mispelled that) but, YES!

The Almighty (Oink!) Gruntboy has absolutely right!!!

That is exactly what is going on!


Image

Posted: Thu Jan 11, 2001 10:31 am
by Gruntboy
That's OK. When you questioned me I realised how difficult is to explain the system!

Image

ANd now I'm exhuasted after that mental exertion, Ubik you stink-beast Image

[This message has been edited by Gruntboy (edited 01-11-2001).]

Posted: Thu Jan 11, 2001 10:39 am
by Black Hand
OK, this was still not what you meant, but I think I got it now.

But you can add the above to "effects of intelligence on mages". It means that a low int may prohibit the casting of high-level (7th, 8th, 9th) spells (don`t know if this is true for BG2, though).

Posted: Fri Jan 12, 2001 2:20 am
by geh4th
Okay, so how about the Wisdom-boosting potion?

If Jahiera drinks a potion and has a (temporary) WIS of 18, then selects her spells (now getting 2nd, 3rd and 4th level bonus spells from the 18 wisdom), hits the sack (heh, heh...)

When the party wakes up 8 hours later (without being ambushed), did she keep the bonus spells??? If so, do they stay until she casts them, or do they "wear off" after some time?

Posted: Fri Jan 12, 2001 3:13 am
by Weasel
It depends on how long the potion last.
8 hour potion no.
10 hour potion yes.
With a 10 hour potion after sleeping you would have 2 hour left( About 15 minutes real time) When this time is up you would lose your extra spells.



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'Weasel the Most Holy of the Holy Cavaliers'. ;)

Posted: Fri Jan 12, 2001 4:03 am
by geh4th
Are there wisdom-booster potions with different durations?

While I can understand this as a game mechanic, the idea of losing the extra spells seems a little odd to me. If the Cleric "forgets" the extra spells instantly on potion expiration, it looks to me like the potion is virtually useless. Why else would you even WANT to boost Wisdom to 18? Some saving throw bonuses are the only other reason I can think of, and lots of other ways to help out with saves are better alternatives.....

Posted: Fri Jan 12, 2001 4:12 am
by Weasel
The potion of insight only last 6 hours. Why is it in the game I don't know except as you say to help with saving throws.

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'Weasel the Most Holy of the Holy Cavaliers'. Image
Image

[This message has been edited by Weasel (edited 01-12-2001).]

Posted: Fri Jan 12, 2001 5:22 am
by Gruntboy
Potion of insight has only one real use as far as I'm concerned - if you don't have a bard but do have a mage or thief with high intelligence (or who has drunk a genius potion, swallow the insight potion too.

High Wis and Int will increase your lore rating, allowing you to ID some of those pesky arrows/items etc.

It really annoys me when I'm firing arrows +1 that I haven't ID'd, even though I know what they are. (of course you HAD to do this in IWD because you coudn't ID a weapon just from its icon...).

Posted: Fri Jan 12, 2001 5:40 am
by geh4th
Have you guys actually TRIED this out to see if it really doesn't work? I'm referring to having a cleric/druid with average wisdom (Jaheira/Anomen) drink one of these, do spell selection and then rest. By what you are saying, Weasel, you would NOT have the spells you had just selected, because of the 6 hour duration.

As a side note, I think Jaheira should have FAR better than a 14 wisdom, given her role within the game and her background.....she should have the 18 and Viconia the 14 (after all, how WISE is it to deliberately piss off your whole society and the goddess that rules it?? Bravery, yes, but most unwise.)

(feverishly taking cover in preparation for the barrage of "hey, leave my smurfette alone!" tirades that are sure to follow.....)

Posted: Fri Jan 12, 2001 5:55 am
by Gruntboy
No, you're right, the potion of insight doesn't help you memorise more spells. Nor does the potion of genius (which *does* let you write more down in your spellbook). Image

I usally drink these 2 in tandem since I dont have a bard. Plus I'm cheap - hate paying for ID's or memorising the spells. When my mage wants to write some new spells I drink genous, write them, then drink insight and ID as much as I can.

There's little poin in carry wisdom poitions around, unless.....

Drink one before you cast a limited wish/wish spell - outcome depends partly on wis score. . Hey! I just thought of that Image

Posted: Fri Jan 12, 2001 10:49 am
by Hex92
You're right Gruntboy. The potion of insight does come in handy for mages with low wisdom (Nalia) trying to cast limited wish. I used a couple of them as I played around with the spell.

Hex92

Posted: Fri Jan 12, 2001 12:17 pm
by Drakron Du´Dark
I am going to reply.
High wisdon gives protection from certain spell that afect the mind (like confusion) but I dont know if that was inplemented in the game? made sense know?
And stop saying bad things about Viconia, do the romance thing with her...see who is wiser.

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"He who fights with monsters should look to it that he himself does not became a monster... when you gaze long into the abyss the abyss gazes into you..."
Friedrich Nietzsche

Posted: Fri Jan 12, 2001 12:21 pm
by Ubik
Smurfette???? Image

roflmao

Image Image

Vic=smurfette????

Image Image


ehhm... you filthy scumbug, you... (I HAVE to protect her, she was my romance after all)