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Posted: Fri Sep 08, 2006 7:15 am
by Ian Kognitow
Jedi_Sauraus wrote:yep I'm starting a blade already in the circus :) getting Aire, my next run through will probably be a solo assasin mage though. It seems cool from a role playing perspective but the only drawback is that it has to be solo, with a 6 man team it would take forever (well into ToB) to regain my assasinating abilities. (assuming level 24 assasin ---> mage)

I played a similar game, and you should be fine carrying a 3 person group or so. If I remember correctly, I think I was able to regain the levels sometime around the underdark. In any case, I recommend it since I found the assassin alone quite weak and fragile at first (low hit points/no stoneskins) and in need of at least 1 or 2 bodyguards. Of course while it can be done, I've always found early soloing equivalent to cheesing the game since it basically requires you to do things in a very specific order, working experience exploits, and, well, actual cheese (line of sight tactics, drawing single enemies downstairs,etc.)--at which point why not just bump your exp. through Shadowkeeper?

Posted: Fri Sep 08, 2006 4:47 pm
by Jedi_Sauraus
I probably Wont go solo it seems to be way to hard at least in ToB my most powerfull party to date (but not current 1) Monk Aire Imoen Korgan Keldorn and Anomen that is 3 very good tanks 1 good clreic/support tank 1 good mage 1 cleric/mage. after level 20 something your saving throws and thaco stop increasing and your left with a pansy 3-5 hp/level essentially no gain at all. with team above SoA was a cakewalk after I got my team to level 15-16 except for spoiler ahead: Irenicus at the tree of suldenesselar. but in ToB I had to use every tactic in the book some fights were hard where I barely came out alive, with Solo play you'll reach the 8000000 exp cap early on but so what the level 40 char would have 20-50 hp more. ToB solo must be simply cheesetastic :)

Posted: Fri Sep 08, 2006 11:49 pm
by Ian Kognitow
Jedi,

I'd venture to say that virtually everyone who solos (and probably a solid majority in general) does so with a removed XP cap, and really that much of the ability to solo (and it's popularity too, I suppose) is predicated on the ability to start throwing around 8th and 9th level spells/acquiring HLA's in Chapter 2. My own indifference to soloing is that it is essentially just a tactical challenge of mastering abilities for all situations, but with the game being the age it is, where even people who are thinking of doing it for the first time have already read much about or become otherwise knowledgeable about how everything works, that there really is little tactical challenge when the whole point is making a single character as overpowered as possible. Basically I've found it much more fun, and a better challenge really, just testing out new NPC combinations(and mod NPCs)

Posted: Sat Sep 09, 2006 4:03 am
by Coot
One of the nicest aspects of BG2 is, IMO, the interaction with and between npc's. I have made some attempts at soloing but I always gave up far before the end of the game.