How dumb can you be?
@Reigns:
I don't think you can roll a paladin with 3 int. 12 or something is the minimum. But I played a half-orc Wizard Slayer who started with 1 int and when I sac'd another one, i didn't die - rather i gained a point! Weird. A bit off-topic though.
I don't think you can roll a paladin with 3 int. 12 or something is the minimum. But I played a half-orc Wizard Slayer who started with 1 int and when I sac'd another one, i didn't die - rather i gained a point! Weird. A bit off-topic though.
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you can have a paladin with three intelligence they keep on walking through doors rather than opening them 
I'm walking backwards for christmas over the Irish sea
I've tried walking sideways or the front but people just say it's a publicity stunt
I'm walkin....arggggg
(Ahem) The singer Count Jim Fayes
was unexepectedly shot.
I've tried walking sideways or the front but people just say it's a publicity stunt
I'm walkin....arggggg
(Ahem) The singer Count Jim Fayes
was unexepectedly shot.
A paladin with 3 or below intelligence is classified by D&D rules as animalistic, and his alignment automatically changes to neutral because he can't distinguish between right and wrong, and merely seeks to feed and to reproduce.
"Even the most powerful wizards will respect cold steel once it's shoved down their throats."
He's not that dumb, and he fact I'm betting he's won more times than he's lost. After all, how many of you had your PC killed at one point or another? How many times did you have to reload?
Every one of those times, Jon won.
Every one of those times, Jon won.
Past: Ascension
Present: The Broken Hourglass
Future: Return to Windspear, Imoen Relationship
"Perfection has no deadline"
Present: The Broken Hourglass
Future: Return to Windspear, Imoen Relationship
"Perfection has no deadline"
JonnyOriginally posted by Rodo:
<STRONG>High level mages? In SoA? All 6 (I counted!) of them (including Jon)?</STRONG>
Lavok
Tolgerias
Perth the Adept
...
uhm..
But wouldn't it be more interesting if they did? I agree that a trio of Spell Sequenced Skull Traps to the head every time you meet a Lich would be a bit much, though.Originally posted by Rodo:
<STRONG>I think the game can be challenging enough without giving liches the power to look beyond Timestop->Protection from Evil->Meteor Swarm->Gate->Horrid Wilting or the ever so efective symbol projection.</STRONG>
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
Actually I was thinking:
Jon
Elemental Lich
Shade Lich
Kangaxx the Lich
that drow in Sulldanesselar
Shangalar
Layene
Gate Lich
I was wrong, forgot about Twisted Rune
Tolgerias, Perth the Adept, the Cowled Enforcers, Mekrath and even Lavok aren't as powerful as these guys.
Edit-
If you choose to fight them then these can also be rather difficult:
the Enslaved Genie in Hell
Ribald
[ 08-25-2001: Message edited by: Rodo ]
Jon
Elemental Lich
Shade Lich
Kangaxx the Lich
that drow in Sulldanesselar
Shangalar
Layene
Gate Lich
I was wrong, forgot about Twisted Rune
Tolgerias, Perth the Adept, the Cowled Enforcers, Mekrath and even Lavok aren't as powerful as these guys.
Edit-
If you choose to fight them then these can also be rather difficult:
the Enslaved Genie in Hell
Ribald
[ 08-25-2001: Message edited by: Rodo ]
You can never hope to grasp the source of our power. We are forever.