Ian Kognitow-
If you look at my original post on this thread, I said this:
"Minsc is the most natural to be replaced, though he does have value as an archer, since there seems to be a lack of ranged fighters (could be generally covered with Jaheira on sling)."
So given the notion that Sarevok and the PC (Ken/Mage) are more than enough to handle melee situations, Minsc's abilities as an archer I found more suitable for a balanced party (may for that reason be better off with Mazzy, but that's a different story).
I don't use archers all that much, but Keldorn is still very handy with firetooth if need be, but I like using at least 3 front-liners anyway, but to each their own. Keldorn can do either duty though.
And I'd even venture to say that in ToB, when Keldorn's other abilities can be easily duplicated, Minsc's enrage ability can be more useful, and incidentally also make him hold-free (and while he doesn't get the Inq. bonus, Minsc too can dispel magic as a level 3 spell). Give Minsc arrows of dispelling as well if you like. It's actually a better option to dispel bad magic against your own party members since it won't take down all buffs in the area - just on the single target.
Well if a single target is all that's affected, I rarely bother unless it's charm or something, otherwise actually shooting your teammate seems rather extreme. Minscs little ranger spells are pretty puny compared with keldorns abilities. Enrage is nice, but I don't think it can compete overall with keldorns abilities.
I did neglect the Inquisitor resistance to hold, thinking it was only charm, because the armor would seem redundant. But as for the free action ring, it can indeed be equipped in mid-battle, like any other item except armors.
Of course, but it can only be used as prevention, never as cure, and there isn't enough prevention to go around for everyone, so you need some curing, hence, Keldorn.
I don't really understand your argument though that even with the ring always on, it's only luck that that character misses the saving throw. Isn't your whole argument that Keldorn's free action allows him to bail out the party whilst everyone else is down? How is it different for his much more powerful Kensai-Mage to be permanently free actioned instead via the ring?
Yeah, you're right, I just got the impression that you were using free action as a way to avoid having to use dispel at all.
And again, as to your first point, assuming some spell has totally incapacitated, say, half the party (even when most saving throws across the board are at least <5 in ToB), what situation is such that only 'an old paladin can fix it'? Certainly, if someone needs to get beaten up it can be handled in short order by the PC or Sarevok; and if a dispel is absolutely necessary, every single member of the party in question except Sarevok is capable of dispel magic.
I find ordinary dispel magic to be, ordinary and I find it rarely fixes everything like 2x level does, in fact very often even in ToB I'd find if I needed to dispel 3 people without 2x level dispel, only 1 might actually be dispelled. Fine id you don't mind reloading a lot though. Usually, if your party is getting pounded on by spells, yeah, Sarevok and the PC won't be enough really.
More specifically about saving throws, it was you, in your original argument, who had brought up Keldorn's 'excellent saving throws to count on.' I was just pointing out that in ToB, everyone is going to have such throws.
Not everyone, mages and thieves won't, but that only really leaves Imoen as a problem. True, Keldorns saving throws are only 2 better than other pure fighter types, but it's still excellent.
As for dispel magic in general, I really don't want it anywhere near my party. I don't even remember using it once by any character in the ToB chapters during my last game. Remove magic is more than nice, it's inherently a better offensive option.
I still get my mages to memorise lots of remove magic. Why not have both?
I've always found the best recourse when party members are incapacitated is to quickly get rid of whatever danger is still out there.
Not always possible if your party is being pounded by spells and half or more of your team is out because of a previous spell. Half a team is rarely enough for anything difficult.
Which, actually seems to be what you're saying anyway about not wanting the mages/clerics busy dispelling. So, if something is badass enough to incapacitate everyone worthwhile, it's probably going to be doing something quite unfortunate to Keldorn if he's pulling out his dispel (which will also then make them even more vulnerable to further damage).
A dispel which takes 0.6 seconds shouldn't be a problem, as opposed to the 1.8 sec mage dispel and remove magic and the 3.6 second priest dispel. I think .6 seconds is probably worth taking the time to help the team get back in.
About the casting time--remove magic, dispel magic, and true sight can easily be loaded into contingencies (and chain contingencies), making the casting time absolutely 0 (and contingencies of course can be cast while paused in the middle of battles without regard to alacrity). So again, the PC (who probably has saving throws around 0 anyway), Imoen (or basically any mage or bard) wearing the free action ring is pretty much even more efficient in the role you say is only for 'an old Paladin'.
All this talk about contingencies is exactly my point. You almost actually need contingencies etc. to make dispelling by a mage worthwhile or effective, and you're taking up way too many spell slots that could be much better utilised with the addition of Keldorn freeing them up.
For that matter, in ToB you're much more likely to get stunned rather than held as far as incapacitation goes. Dump Keldorn, get yourself a bard, and start singing.
I don't think Zalath is interested in a Bard, but indeed, you could even have both.