Aeon wrote:<snip>
With that said, I think some people in here are being WAY too harsh on Fable. Yes, it's short, and YES it's linear, but it's MORE than length & direction that make a game GOOD.
Well, we agree so far. Fable is short, Fable is linear. A Good game is more then length and direction. No problem. Unfortunately in my mind - Fable has the none of the characteristics which make it a good game. It had fluff. It had elements which provided nothing to the game itself outside the fact that it had these elements - for instance marriage and "romance" which consisted of "flexing your arm" enough times, buy a ring and a house. Then you can "flex your arm" again and have a sexual relations with the spouse. But .... why. Did it have any effect on your character? The dialogs? The game? Other then Lady Grey I fail to see even why this would make it to the game.
Age and scars? Why have these if they do not affect how people view you? When they do not influence your combat abilities when you get "old". Oh so now my character is 70 years old and scarred beyound recognition, but yet everybody treats him as if he were 20 and "fresh out of school". All the same time while none of the NPCs have aged a day. Silly and pointless.
Why spend time on having such fluff in the game when it could have been spend so much better on the actual game?
Aeon wrote:<snip>
Some people have bashed it for its FLASHY GRAPHICS. Personally, I thought the graphics were OKAY, but not really FLASHY. They could/should have been WAY better.
Don't care much about graphics, except when I feel it might have been better to spend resources elsewhere in game development. And I feel it could have been better spend here ... or at least by working on that danged camera angle.
Aeon wrote:<snip>
Some people have bashed it for being too short. I recently played throught it again for about the 50th time, and it took me around 25-30 hours to fully play. (get married, do all the optional stuff, go in all the demon doors, stop to fish occasionally (caught a 1593g fish!!!) and just generally explore the game fully) In that 25-30 hours, I cannot think of a single moment where there was a major lull in gameplay, or a time that it wasn't just plain fun! I'll admit that having to play through the "tutorial" every time is tiresome (having to be a kid, then having to be an apprentice, none of which really affects the game itself), but it's incredibly fun!
Good for you. I've played it twice, with one restart. None of these exceeded 20 hours. And no - I do not "speed run" through games - did almost all quest (played good, so did not do evil quests) and opened most demondoors etc (and yes, got a fish of significantly more weight then 1500g).
But the liniarity of the game makes it hard to get lost, doesn't require you to contemplate which way to spec your character. There is little room for experimentation in Fable. Sure, you can go withouth magic, you can try to make a meele only etc, but when you need to place artificial constraints to make the game challenging and interesting (finding all silver keys, opening all demon doors) - then I think a game have failed.
Aeon wrote:<snip>
I think 25 hours is a fairly decent ammount of time for a game to last. (yes, I know it can be beaten in like 6 hours if your'e a speed freak, but that's just not much fun) I think on games like ANY final fantasy game, and if you play all the way through it, doing everything, and going everywhere, and then after you beat it, you try to start a new game, it's almost kinda boring...In Fable, the first time I played it, and beat it, I IMMEDIATELY started a new game, and played all the way through again, and then guess what? yep...new game... I still go back to my original game from time to time, and play it...just when I thought I was getting tired of it, out comes fablemod.com (toast now) with a WHOLE new slew of stuff (1.01), and then when I get thorough a few rounds of that, out comes TLC...man, I've been playing fable REGULARLY (playing other games, too, mind you) since LAUNCH DAY. I'd say that logs me at well over 500 hours of gameplay... aside from Video Pinball, I've never played ANY game that much... (well, maybe excitebike, but I'm not sure) So maybe it takes me 20 hours to play through it once, but I don't just look at how long it took me to beat, I look at how long it took me to beat PLUS how long it took me to beat again, and again, and again... There are very few games that have ever kept me playing time & time again... maybe 15 games EVER have I beaten more than once since.....well, since the days of Nintendo, when a good game took a couple hours. To keep me coming back time & time again, it's the best bang for my buck I think I've ever gotten. (aside from V.P.) I guess it's cost me about 1/10th of a cent per time I've played it...?
Well, it is good that you like it and you can play it over and over. But when a game is linear and lasts some 20 hours per play through - I must admit that I do get bored rather fast after completion. Why? Because there is nothing new. Chances you have miss something is smaller then with "longer" games.
Aeon wrote:<snip>
As for linear, almost any game out there is linear in some way... basically, the goal to the game is to defeat the bad guy (or good guy) so you can save/rule the world... isn't that what Fable is all about?
so in Morrowind, you can stop any time you like, and become the grand poobah of a guild, or own a shop... in Fable, I can stop any time I like, and rack up 5-600 balverines on my monsters killed list, and be the ultra-pimp-of-balverining! Non-linear gameplay would mean: Okay, you're an elf/goblin, and you live in Doodletown in the mystical world of Hummingston. You don't really have any direction in life, and nothing exciting has ever happened, but maybe something WILL happen at some point, although we doubt you'll ever check it out, so here ya go! Here's $500, and a dagger. Beat the game! "but, um, what's the point of the game?" "What do you mean? You wanted open-ended, non-linear! The point is to do what you want when you want, where you want!" "OH! OKAY!.........but what can I do?" "Umm... anything...?" "What's my purpose?" "Ah, but that would be giving you an ultimate goal, and this is NON linear! No no no, young grasshopper... you HAVE no purpose, because if you accomplish it, you've beaten the game..."
I don't think that sounds all that fun...
You seriously misrepresent what liniarity and opened ended gameplay is about, to the degree that I feel it rather needless to point out.
Non-linear gameplay is not:
Non-linear gameplay would mean: Okay, you're an elf/goblin, and you live in Doodletown in the mystical world of Hummingston. You don't really have any direction in life, and nothing exciting has ever happened, but maybe something WILL happen at some point, although we doubt you'll ever check it out, so here ya go! Here's $500, and a dagger. Beat the game!
and it seems almost trollishly stated.
Non-linear gameplay means you can still have a story, a purpose a goal, however your road to that goal, fulfillment of purpose and living of story is not defined by a almost First Person Shooter-type mapdesign.
Fable takes you by the hand and points you in the right direction on a road with no turns, detours and crossroads. That is linearity.
Games such as Morrowind points you in the general direction, and then it is up to you how you get there, if you take a detour and go left in a crossroad.
And no - because a game has story and you as a character within have purpose - does not, and I repeat not, mean the game is linear.
Heck - even linear games, such as fable expressed above, can mask their linearity by giving you some few choices and by making the game seem opened ended. Heck even SW:KOTOR - a game I berate often attempts to mask its very high degree of linearity by allowing you to decide which areas to visit, yet Fable does not. Sure you can walk to and fro various areas after you've unlocked them - but you do so without game purpose.
Also - I can't belive how you can even think of comparing performing events in Morrowind - such as becomming guildmaster - which is a part of, and affects, the gameworld, with taking a timeout from the liniarity of Fable and killing (grinding) a monster at fixed spawnpoints? The two are so far apart that I once again can only view this as almost trollish.
Aeon wrote:<snip>
Anyway, sorry for the novel...
Is it the best game ever? no...but I'd put it as ONE of the best...
Well, once again - it is good that you enjoy the game and that you can find so much "fun" in it - but your opinion is just that, an opinion. And when it seems to be only backed up by a misrepresenting of terms, a flawed comparison of said terms, and the fact that you have played it over and over, then I'm sorry - but you will not carry much weight in your arguments.
Fable is short, linear, fluffed - and in my book it holds nothing of the qualities which makes a good game.