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A new land?

This forum is to be used for all discussions pertaining to any of the titles or expansions within Lionhead Studios' Fable series.
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Turkey Chaser
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Post by Turkey Chaser »

there are armed guards patroling the wilderness in fable/tlc.

ive also found out that the more guards and traiders you kill the more guards will patrol the area.(and of course there will be less traiders) ;)
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DesR85
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Post by DesR85 »

Turkey Chaser wrote:there are armed guards patroling the wilderness in fable/tlc.

ive also found out that the more guards and traiders you kill the more guards will patrol the area.(and of course there will be less traiders) ;)
Hmm. Okay. Yeah, I did see some guards on patrol but usually very few of them and you'll only see them quite late in the game. Not only that but also that there is only one guard per map and it feels kind of lacking in security, at least to me.

I'd very much prefer if there is a four-man guard squad patrolling the area to give it more of a secure feeling. Like if they are areas that have a heavy concentration of bandits and monsters, then the guards in those areas will be more heavily armoured and fully armed. In more peaceful areas, then the guards are lightly armed and armoured.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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ashes2233
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Post by ashes2233 »

DesR85 wrote:I'd very much prefer if there is a four-man guard squad patrolling the area to give it more of a secure feeling. Like if they are areas that have a heavy concentration of bandits and monsters, then the guards in those areas will be more heavily armoured and fully armed. In more peaceful areas, then the guards are lightly armed and armoured.

i think that this is a good idea but becaue of it bandits would eiher have to stay in large groups, go completely (or almost so) OR they would have to have more secret camps underground or hidden in forest etc
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Lady Dragonfly
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Post by Lady Dragonfly »

So, you want to be secure from monsters and bandits? In an action game?!
Well...OK...
I also feel that the idea of traders walking up and down the road in the areas infested by vermin is preposterous but instead of adding patrols I would eliminate the traders. The only traveling traders there should be the ones you personally escort. For money. Anyway, those traders sell junk and practically useless. I would rather have heavily guarded camps with two-three salesmen selling decent stuff. I like the idea of a larger map with trader camps that can provide quests as well. How about helping one merchant ruin his competitor? And then helping the loosing side retaliate?
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DesR85
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Post by DesR85 »

Lady Dragonfly wrote:So, you want to be secure from monsters and bandits? In an action game?!
Well, not exactly. I just want to see some logic whenever you enter areas that have heavy concentration of monsters or bandits or both of them. Seeing heavily armoured guards and a larger number of them will give you the feeling about how dangerous the place is. Also, in case you come up with a tough monster, any nearby patrol will help you out. ;)
Lady Dragonfly wrote: I also feel that the idea of traders walking up and down the road in the areas infested by vermin is preposterous but instead of adding patrols I would eliminate the traders. The only traveling traders there should be the ones you personally escort. For money.
Well, it depends. Traders will have to brave some of the dangerous areas in order to get to where they want to go but maybe the number of traders frequenting that area will be a lot less compared to more safer areas due level of danger that area poses.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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Lady Dragonfly
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Post by Lady Dragonfly »

No traders in their right mind will brave a dangerous area without an armed escort. They do that in games like Fable only. Respectable merchants have wagons loaded with goods and they hire strong lads bearing arms to protect their property.
Anyway, those poor peddlers fighting monsters in the forest just pretend that they need help to get out. Because they don't. They love their forest. They walk up and down the same path, battle local fauna, stop for a sec to open a tatoo parlor (in their beloved forest) and go straight back to fighting.
Man's most valuable trait is a judicious sense of what not to believe.
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ashes2233
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Post by ashes2233 »

Lady Dragonfly wrote:So, you want to be secure from monsters and bandits? In an action game?!
Well...OK...
I also feel that the idea of traders walking up and down the road in the areas infested by vermin is preposterous but instead of adding patrols I would eliminate the traders. The only traveling traders there should be the ones you personally escort. For money. Anyway, those traders sell junk and practically useless. I would rather have heavily guarded camps with two-three salesmen selling decent stuff. I like the idea of a larger map with trader camps that can provide quests as well. How about helping one merchant ruin his competitor? And then helping the loosing side retaliate?

im not saying that, im saying that the crime would have to become more secretive or become very large groups. Also the enemys in the game dont have to be bandits they could be a band of foreign mercanarys hired by a warring country to albion or obviosly an army of the warring country.
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Lady Dragonfly
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Post by Lady Dragonfly »

ashes2233 wrote:im not saying that, im saying that the crime would have to become more secretive or become very large groups. Also the enemys in the game dont have to be bandits they could be a band of foreign mercanarys hired by a warring country to albion or obviosly an army of the warring country.
I am not an expert on organized crime but I am pretty sure that there is a difference between common bandits and a group of foreign mercenaries hired by a "warring country". The former is a domestic by-product, outlaws making living by plunder; the latter are invaders, a conquering army. The game can introduce both, of course, but the presence of foreign mercenaries means that Albion is at war and that would change the whole aspect of the game world, make it less funny in my opinion.

I have nothing against secret bandit lairs, it is quite natural for the outlaws to hide. But they have to come out to pursue their goals so you would see them ambushing trader caravans.
Man's most valuable trait is a judicious sense of what not to believe.
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matthewd
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Post by matthewd »

The thing that also Irretate me are the people saying
villager in Oakvale] [color= wrote:Yesterday I saw twinblade the leader of the bandits[/color]
Or
Maze during the audiance in Oakvale] [color= wrote:The attacks on the city have been rather strong the past time[/color]
Then I ask myself where am I when the bandits come to raid the city.
The only bandits i see are the once chilling out in greatwood chewing on a raisenut waiting to get shot in the head with an arrow.
Where is the action, The new albion should need real bandit attacks where posses will barge into a city plundering the stocks.(asside from the quests)
There should B corruption and foul Play of majors, And for pete sake let me come into a city where guards are fighting for there life's and citys against bandits who intend to raid the most precious thing they are fighting for.
DesR85, post: 893734" wrote: I'd very much prefer if there is a four-man guard squad patrolling the area to give it more of a secure feeling. Like if they are areas that have a heavy concentration of bandits and monsters, then the guards in those areas will be more heavily armoured and fully armed. In more peaceful areas, then the guards are lightly armed and armoured.
also about the mercanarys i agree on DesR statement The security lacks making the feeling occure that u are the only one in there fighting I havnt seen a sinlge guard in darkwood I saw one in barrowfields, and The picnic area (and the citys ofcourse ). Thats all folks, They should have partolling man wlking arround in groups.
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HAPANninja
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Post by HAPANninja »

Lady Dragonfly wrote: I would like to see a bigger realm, with political intrigue that you can't guess within first ten minutes. Maybe two kingdoms that are on the brink of a war. It is cool to travel between two different countries to uncover a plot within plot within plot while shady and prominent characters on both sides try do backstab, poison and seduce you.
I agree, I'd like to have some competition in villages and certain lands. It would be cool if there was political unrest. Like kings or mayors of towns or villages were having trouble with the populace. As the hero you could either help the tyrant and strike fear into the people by squashing the leaders of the resistant movements or help the the resistant movements overthrow the tyrant and either put u in place or you could just have them put someone else in charge. Also I think it would be cool to organize militias/raiders and either defend a village from a HUGE number of enemies or raid a town with MANY guards. In TLC i would gather a large group of bandits from twin blade's camp and ravage the oakvale and other places.
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DesR85
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Post by DesR85 »

HAPANninja wrote:I agree, I'd like to have some competition in villages and certain lands. It would be cool if there was political unrest. Like kings or mayors of towns or villages were having trouble with the populace. As the hero you could either help the tyrant and strike fear into the people by squashing the leaders of the resistant movements or help the the resistant movements overthrow the tyrant and either put u in place or you could just have them put someone else in charge.
Cool idea. Most of the towns in Albion seem to be very peaceful. No unrest at all. Having a few towns going through political unrest would be a nice touch. To add to that idea, maybe you will be able to go around town, getting opinions of the local populace, the resistance fighters and even the mayor himself in order to understand the reason for the current crisis. Then you will decide whether you want to help the resistance fighters or help the mayor.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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Post by Darth_Juro »

I wouldn't mind having more arena fights all over the world...sorta like the fist fighters thing....also some Islands that you could visit just to get some quick xp would be nice....that was the only thing I liked about the graveyard clifftop path was the limitless undead....even with a lvl 2 enflame or a kick butt weapon I got mad xp in less than 3 hours of goofing off.:mischief:
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Assassin Reaper
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Post by Assassin Reaper »

Actually I wrote already about a new land. I put it in monsters in fable 2 or go here http://www.gamebanshee.com/forums/fable ... 28-p5.html OR just read what I put under this but if you have already read my post just ignor what I say next.

I would like

Hobbes(there very funny and cool little buggers)
balverines(they are cool and I think the ihfection idea is a good one but only in one area like the swamps but it would be a certian balvereen like a yellow toothed balvereen)
Trolls(they are annoying but are pretty fun and cool and you some good things from killing em.)
Whasps(but an advanced version of them so they are sorta better and maybe drops like a stinger or something that you could sello
Undead (definatly but better and a wider select of them like skeletal undead zombees muscular zombie like if you have ever played ninja gaiden the undead in ninja gaiden. also i like the idea of undead animals. that would be awsome.)
bandets (I mean come on we need bandits they are the best in any game.)


Things I DONT WANT TO SEE IN FABLE 2 from fable 1
Nymphs (I REALLY REALLY HATED THEM I tried everything I only killed one and that was the one in the mission where you have to save the boy but I tried everything even upgraded the lightning only for the nymphs and i still couldn't kill them and how they spawn the damn hobbes)
thats really all for things in fable 1

I want to have new monsters from past games and my imagination

lions (in their own climate)
mountian lions (in their own climate)
black panthers (in their own climate)
deer (to hunt which don't fight back)
Foxes (to kill for pelts and will attack only if you chase and attack)
wolves (you probably all ready know that I love wolves because I sent a link and gave my youtube name which had wolf in it but it would go good in fable)
Squirrls (which stay in their trees but you can shoot them down.)
Demons (But not like fire demons like regular people but with claws they don't really hurt yous but they are also in bandit groups. Also other demons.
Vampires (there cant be a medeival rp without vampires even though it is after medeival ages. But not only evil ones that are night highway men but like clans and just regular people who do feed but don't always kill you but just drink your blood at night and dont always turn you or just buys blood in a store. But also to be infected but a way to travel in the morning like in oblivion if you drank blood on a nightly basis you could travel in the day.)
Flame people or ice people (like with a body on fire or iced but not elementalls.)
Wizzards
Bandets (I would like bandet clans like a different bandet at different places has different clans. Like A camp for each clan but not just like one more that you also might be able to unite or join them. They would have a different name and different leaders and different camps not just one camp like in fable 1 they might not all try to kill you but have you join them and possibly join all of them . Also bandet ranks and specializations that it will say after the name like a bandit warlord or bandet scout or a bandet rogue and such. Though it would be all put together in the name. EX: Bandet assassin- fire tiger clan)
hydras
dragons
imps
ninjas
moles and underground things when you dig

Things people mentioned i dont want
Underwater (Plane and simple I HATE SHARKS I wouldn't even go near the deep water if there are those type of animals)


Things I want
armies
more guilds
way to clear scars
making your own fur cloths from pelts
sea travel
air travel
(possibly) Digging your own hole to hide in or put things in
maybe making a town yourself and having followers
I did have more but i forgot most of them as I was typing


there are more but too many to say all ideas
games are fun and all but I was wondering when do you get a life?
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Skorm's Reaper
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Post by Skorm's Reaper »

I would personally love to have a new land in Fable 2.
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DesR85
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Post by DesR85 »

A desert or tropical region would be a neat addition. Not to mention different cultures too. :)
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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Post by Drunkside »

EXACTLY!!!!!!!! LOOTS Of chicken to kick :D
YOU DONT KNOW THE POWER OF THE DRUNKSIDE ill beat you up with my bottl ...lightsaber!!!And Drunk Side is a bar in KOTOR1... check these out! http://www.xfire.com/screenshots/drunkside/
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DarthSpiden
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Post by DarthSpiden »

i saw a fable 2 video diary about the player's dog and in that video it seemed like it was free roam as it was a big grassy field and there was a few paths but the player ran off of them to play with the dog.

also I think I would like to see this happen.

you know how in mario 3 if you dont best a flying ship they travel to different areas and you have to go back to beat it? I think if you were to lose against Lucien, Fable 2 baddie supposedly, instead of havin to restart the mission, he travels to a different part of the land, and you dont know, like you have to travel to different places to encounter him again.
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DesR85
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Post by DesR85 »

DarthSpiden wrote: you know how in mario 3 if you dont best a flying ship they travel to different areas and you have to go back to beat it? I think if you were to lose against Lucien, Fable 2 baddie supposedly, instead of havin to restart the mission, he travels to a different part of the land, and you dont know, like you have to travel to different places to encounter him again.
Reminds me of the fight with the Ultima Weapon back in Final Fantasy VII. Not a bad idea, though, provided that this individual dropped something valuable for the trouble of searching for him/her.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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TheDeadShadow
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Post by TheDeadShadow »

mr_sir wrote:I'd like it if there are various different islands/continents you can travel to during quests, possibly by boat. Each one could have an arena that offers different challenges - one could be just beasts that you fight, one could be like a gladiator arena where you fight nobody but other heroes, and so on.

I also think that they should make it so its free roaming (i.e. you can go anywhere in the land rather than just set paths). If they did this, then the land would not necessarily have to be bigger as you'd be able to explore more of it (like in games such as Morrowind where you can pretty much go wherever you please).
i totaly agree with u i couldnt have siad it better


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rickemosh
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Post by rickemosh »

There are massive towns with freaking big castles and you can buy every single building everrrrrr it is going to be awesoooooooom
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