True. Same can be said about Grand Theft Auto: San Andreas. You have the right not to get the Hot Coffee mod but still, concerned parties sued Rockstar for the pornographic content it contained. Take-Two was forced to retract all copies of that game from store shelves and have to release another version of GTA: San Andreas with the pornographic content removed. Since then, the ESRB have been very jittery after the incident. Oblivion was re-rated M as a result of this. I don't want something like this to happen to Lionhead and I really do hope that Lionhead will address this issue in the near future.Crenshinibon wrote:As bad as this may sound, I don't think Lionhead should put a safeguard in the house or on the wife. The game does not really suggesting to go and abuse someone (however it was a very good point about divorcing your wife and killing her). It's more of what the players want. No one is telling us to go and abuse people, it's just the way the people behind the characters play. My evil character has three wives and isn't the perfect example of the male role model while one of my other characters never had a wife and never had sex and is a good person all the way though.
Come to think of it, the more open-ended a game is, the more controversy it creates at times, so, in my opinion, some things are not meant to be implemented.
This is the first time I heard that divorce will net you evil points. I hope that this won't happen in Fable 2 and as for the wife/husband killing or abuse, I think giving more evil points like 1000+ would be much more logical seeing that it is a very evil action.Dragon Wench wrote:That is indeed peculiar....DesR85 wrote: The problem with Fable is that if you get a divorce you get 1500 evil points but if you kill your wife instead, you get just only 15 evil points. Very odd morality mechanic at work there and G4TV's X-Play did mention it when they reviewed that game.
You'd think it would be the other way round. For that matter, why get evil points at all if you get a divorce?
Good God... we aren't living in the 1950s anymore.. (thankfully)