Posted: Thu Sep 06, 2001 7:46 pm
Okay - gMinion Overview, as requested:
The gMinion series of scripts was developed by me, while playing through the game as a Conjuror, because I was incredibly frustrated at the AI of the monsters I was summoning.
According to D&D rules, the creatures summoned follow *my* instructions, don't have free will, and use any and all of their abilities in my defence. Yet, the scripts that these creatures had been equipped with made them frequently go hostile at the *wrong* time, never used their spells and was just generally innefficient at following my orders (Who hasn't lost minions in the fog of war?).
So, I developed a complex system of replacement AI. Its still simple to install and use, I assure you. But the result is that *all* creatures summoned by the Party via Items or Spells will now use an improved AI model for their behaviour.
Features of gMinion:
The spells implemented, by creature:
[url="http://groups.yahoo.com/group/bwscript/files/COMPILED/"]BWScript Compiled Files Download Area[/url]
Or direct to the Zip:
[url="http://groups.yahoo.com/group/bwscript/files/COMPILED/gMinion_v1.5s.zip"]gMinion v1.5[/url]
Simply unzip the entire contents into your OVERRIDE directory to use!
Final Note -the latest version contains code that should enable a form of AI for the "summons" that aren't really summons - these being the copies of self created by the Wizard Spells - SIMULACRUM, MISLEAD and PROJECTED IMAGE. This has been reported to be not working on some systems, any feedback, even if it was just to tell me that it *is* or *isn't* working for you, would be appreciated.
I hope you like your new Minions
The gMinion series of scripts was developed by me, while playing through the game as a Conjuror, because I was incredibly frustrated at the AI of the monsters I was summoning.
According to D&D rules, the creatures summoned follow *my* instructions, don't have free will, and use any and all of their abilities in my defence. Yet, the scripts that these creatures had been equipped with made them frequently go hostile at the *wrong* time, never used their spells and was just generally innefficient at following my orders (Who hasn't lost minions in the fog of war?).
So, I developed a complex system of replacement AI. Its still simple to install and use, I assure you. But the result is that *all* creatures summoned by the Party via Items or Spells will now use an improved AI model for their behaviour.
Features of gMinion:
- No Turning Hostile, Minions do *not* have free-will according to purist D&D rules
- Players choices *will* always override the script
- Minions will return unfailingly to the caster if ever they find themselves more than a few feet away in a non-combat situation
- Minions will form up behind the caster, and follow them without needing to be ordered to until a higher priority action takes over (such as being given an order by the player, or seeing an enemy)
- Minions will no longer carelessly use their spells (the Efreet comes to mind) so that the party is caught in the splash radius.
- Cast-n-Attack - minions will make the best use of every second of every round by attacking in the 5 second downtime. This makes spell casting minions much more effective.
- HotKey(D) - this enables and disables AI for a specific Minion.
- HotKey(B) - "Be Prepared" - this hotkey causes spellcasting Minions to cast Buff or preparation spells on themselves prior to combat.
- Better Targeting - Minions will now selectively chose their foes according to the same algorithm that gSeries uses.
- Improved Combat Effectiveness - Even the humble Kobold Archer, and Ogre didn't go untouched, they now have better targeting, quicker responses and better consistency with the attacks per round they should have had.
The spells implemented, by creature:
- Nymph - BARKSKIN, CALL LIGHTNING, DOMINATION, MISCAST MAGIC, CONFUSION, HOLD MONSTER, HOLD PERSON, CAUSE WOUNDS, DIMENSION DOOR.
- Nishruu/Hakeashar - GHOST ARMOUR, LIGHTNING BOLT, SCORCHER, ACID ARROW, MAGIC MISSILE
- Efreet - GHOST ARMOUR, LIGHTNING BOLT, SCORCHER, ACID ARROW, MAGIC MISSILE, FIREBALL, FLAME ARROW, FIRE SHIELD, FLAME STRIKE, INVISIBILITY
- Djinn - GHOST ARMOUR, LIGHTNING BOLT, SCORCHER, ACID ARROW, MAGIC MISSILE, GLOBE O INVULNERABILITY, PROTECTION FROM MAGIC WEAPONS, SHADOW DOOR
- MoonDog, Figurine - MIRROR IMAGE, TRUE SIGHT, IMPROVED INVIS, MOONDOG HOWL, HEALING LICK
- Kitthix, Spider Figurine - WEB ENTANGLE, PHASE TELEPORT
- Other creautures - Plus loads of individual enhancements to single creatures to make them more effective, without breaking a single D&D or Bioware rule.
[url="http://groups.yahoo.com/group/bwscript/files/COMPILED/"]BWScript Compiled Files Download Area[/url]
Or direct to the Zip:
[url="http://groups.yahoo.com/group/bwscript/files/COMPILED/gMinion_v1.5s.zip"]gMinion v1.5[/url]
Simply unzip the entire contents into your OVERRIDE directory to use!
Final Note -the latest version contains code that should enable a form of AI for the "summons" that aren't really summons - these being the copies of self created by the Wizard Spells - SIMULACRUM, MISLEAD and PROJECTED IMAGE. This has been reported to be not working on some systems, any feedback, even if it was just to tell me that it *is* or *isn't* working for you, would be appreciated.
I hope you like your new Minions