Posted: Fri Nov 03, 2006 3:23 pm
Both your bard are and sorcerer are human, benefit only from int because of the skill points and get 2 per level anyway because they're human.
Your sorc gets 3 skill points per level, so I'd also take the spellcraft skill. Being able to identify which spells the enemies are casting at you is nice and the 20 percent extra damage for the elemental feats are just too good to bypass them, especially fireball and chain lightning are great nukes.
Knowledge arcana only saves you from using a few identify spells, it's not that important and doesn't have to be very high, you can share the third skill point you get per level with another skill like alchemy.
In my game I had a human sorceress with 3 int, all skill points went into concentration and spellcraft, at level 11 she had spent 14 points (needed because of the -4 penalty for 3 int) in spellcraft and could take elemental feats at level 12 and 15.
Your bard gets more than enough skill points per level to handle also knowledge arcana. At level 8 he will have charisma raised to 20 +4 from eagle's splendor which you can consider permanent since the spell really lasts for 1 hour/caster level. That's already a +7 modifier for the diplomatic skills, if you pumped your skillpoints only in the skills you wrote you'll have a +17 modifier for diplomacy and bluff at level 8. I guess at least 5 skill points are wasted already, since probably no skill check gets that high. And you'll still have 9 level-ups to spend more points. So your bard can easily handle more skills.
Your bard would get 2 hitpoints less per level than your sorcerer. I'd consider lowering str,dex, int or wis for raising his con by at least 4, probably wis. -4 wis only lowers the will saves by 2. Could be evened out with the "iron will" feat easily, but it's probably not even important enough to waste a feat.
Hold spells are only targeted at the tanks, charm spells don't work because of "protection from evil" and there are so few confusion spells that the 10 percent lower chance to resist for the 4wis probably won't come into play.
Against fear the level 3 melody will give immunity, my bard wore a collar which gave immunity to fear and the bard script had her play the level3 song automatically at the few occassions when other party members got into panic.
I'd start with the "mercantile background" feat (more money benefits the whole party, other feats only your bard), but since you don't have to buy spell scrolls for mages you'll probably have more gold to spare than my old party anyway.
If you want to have the perfect diplomat, you also need high int (I think 18 is optimal), since some dialogues are int checks. The optimal bardic diplomat would have stats like 8-14-14-18-4-18+.
I'd consider doing so, bard songs get far more useful than other bardic attacks during the game.
I don't think you'll be happy with character4.
The "discipline" feat is wasted, monks don't cast spells and better will saves are not needed.
Deep gnomes can be great but do you really want to accept the 3 level penalty in combination with the 10 con ? The level penalty won't reduce the average party level enough for getting more XP.
When the cleric(sorc) has reached level 3 and 39(24) HP, your deep gnome will still be level1 and have only 6 hitpoints. A single hit from a short sword or arrow can still kill him. He'll always be 2-3 levels behind the other party members and only gaining 6 or 8 HP/level up, even the sorcerer will have more HP and any other party member will deal out more damage.
Monks benefit the most from high levels, for multiclasses the unarmed attack numbers and damage are pathetic. For the monk levels you gain the thief attack progression but without the sneak attack or other bonusses thieves get. Powergamers who multiclass in monks usually only take 1 level for getting the wis bonus to AC if unarmored, but your +3 wis bonus doesn't even out the bonusses you can get from wearing light armor.
If you want a deep gnome monk make him pure and make int and cha as low as possible. Enemies won't be able to hit him without scoring a critical even without expertise.
But you'd rather want a non-ECL race like half-orc or shield dwarf since 2-3 levels make a huge difference.
If you want a multiclass deep gnome rogue, multiclass with fighter or barbarian, so you have a better attack progression,can wear light armor and don't need to waste points in wisdom.
The ECL penalty will really hurt where the ability to deal out damage is concerned.
For each of 3 roles assigned to character4 (mage/cleric killer, assassin, rogue) a pure rogue fits best. He'll deal out the most sneak attack damage and has the best rogue skills.
About character 6:
Alchemy is a int-based skill and a cross-class skill for fighters. Your drow has to spent 6 skill points in it and reach level 5 to reach a skill rank of 1. Each new rank will require 2 levels and skill points, if a 12 int level 1 bard spends only 1 point in it he has already a rank of 2 which require your drow to spend all skill points until level 7 in it. Since your drow is also always 1-2 levels behind the rest of your party the game will be nearly over before he can identify his first potion.
I'd consider making this character a rogue multiclass. With dex that high you don't plan to wear armor anyway. Rogue levels give nearly as much attack bonus as fighter levels and you gain additional sneak attack bonusses. With alchemy and rogue levels you can take the "envenom weapon" feat for being really mean, you can sneak attack and fulfill the role you planned to give character4 without loosing much fighter skills. Start as rogue and keep the levels even. Just raise int to 13-14, lower wis (drow get +2 save vs spells and you can take the iron will feat to even out another 4 wisdom in case an enemy spell bypasses your MR) and maybe dex or con.
So you are free to take whatever you want as character 4. A gold dwarf fighter3/paladin x ,a deep gnome barbarian, a monk ,a druid, or a fighter, whatever you like.
But even unchanged your party is strong enough to take you through the game easily.
Your sorc gets 3 skill points per level, so I'd also take the spellcraft skill. Being able to identify which spells the enemies are casting at you is nice and the 20 percent extra damage for the elemental feats are just too good to bypass them, especially fireball and chain lightning are great nukes.
Knowledge arcana only saves you from using a few identify spells, it's not that important and doesn't have to be very high, you can share the third skill point you get per level with another skill like alchemy.
In my game I had a human sorceress with 3 int, all skill points went into concentration and spellcraft, at level 11 she had spent 14 points (needed because of the -4 penalty for 3 int) in spellcraft and could take elemental feats at level 12 and 15.
Your bard gets more than enough skill points per level to handle also knowledge arcana. At level 8 he will have charisma raised to 20 +4 from eagle's splendor which you can consider permanent since the spell really lasts for 1 hour/caster level. That's already a +7 modifier for the diplomatic skills, if you pumped your skillpoints only in the skills you wrote you'll have a +17 modifier for diplomacy and bluff at level 8. I guess at least 5 skill points are wasted already, since probably no skill check gets that high. And you'll still have 9 level-ups to spend more points. So your bard can easily handle more skills.
Your bard would get 2 hitpoints less per level than your sorcerer. I'd consider lowering str,dex, int or wis for raising his con by at least 4, probably wis. -4 wis only lowers the will saves by 2. Could be evened out with the "iron will" feat easily, but it's probably not even important enough to waste a feat.
Hold spells are only targeted at the tanks, charm spells don't work because of "protection from evil" and there are so few confusion spells that the 10 percent lower chance to resist for the 4wis probably won't come into play.
Against fear the level 3 melody will give immunity, my bard wore a collar which gave immunity to fear and the bard script had her play the level3 song automatically at the few occassions when other party members got into panic.
I'd start with the "mercantile background" feat (more money benefits the whole party, other feats only your bard), but since you don't have to buy spell scrolls for mages you'll probably have more gold to spare than my old party anyway.
If you want to have the perfect diplomat, you also need high int (I think 18 is optimal), since some dialogues are int checks. The optimal bardic diplomat would have stats like 8-14-14-18-4-18+.
I'd consider doing so, bard songs get far more useful than other bardic attacks during the game.
I don't think you'll be happy with character4.
The "discipline" feat is wasted, monks don't cast spells and better will saves are not needed.
Deep gnomes can be great but do you really want to accept the 3 level penalty in combination with the 10 con ? The level penalty won't reduce the average party level enough for getting more XP.
When the cleric(sorc) has reached level 3 and 39(24) HP, your deep gnome will still be level1 and have only 6 hitpoints. A single hit from a short sword or arrow can still kill him. He'll always be 2-3 levels behind the other party members and only gaining 6 or 8 HP/level up, even the sorcerer will have more HP and any other party member will deal out more damage.
Monks benefit the most from high levels, for multiclasses the unarmed attack numbers and damage are pathetic. For the monk levels you gain the thief attack progression but without the sneak attack or other bonusses thieves get. Powergamers who multiclass in monks usually only take 1 level for getting the wis bonus to AC if unarmored, but your +3 wis bonus doesn't even out the bonusses you can get from wearing light armor.
If you want a deep gnome monk make him pure and make int and cha as low as possible. Enemies won't be able to hit him without scoring a critical even without expertise.
But you'd rather want a non-ECL race like half-orc or shield dwarf since 2-3 levels make a huge difference.
If you want a multiclass deep gnome rogue, multiclass with fighter or barbarian, so you have a better attack progression,can wear light armor and don't need to waste points in wisdom.
The ECL penalty will really hurt where the ability to deal out damage is concerned.
For each of 3 roles assigned to character4 (mage/cleric killer, assassin, rogue) a pure rogue fits best. He'll deal out the most sneak attack damage and has the best rogue skills.
About character 6:
Alchemy is a int-based skill and a cross-class skill for fighters. Your drow has to spent 6 skill points in it and reach level 5 to reach a skill rank of 1. Each new rank will require 2 levels and skill points, if a 12 int level 1 bard spends only 1 point in it he has already a rank of 2 which require your drow to spend all skill points until level 7 in it. Since your drow is also always 1-2 levels behind the rest of your party the game will be nearly over before he can identify his first potion.
I'd consider making this character a rogue multiclass. With dex that high you don't plan to wear armor anyway. Rogue levels give nearly as much attack bonus as fighter levels and you gain additional sneak attack bonusses. With alchemy and rogue levels you can take the "envenom weapon" feat for being really mean, you can sneak attack and fulfill the role you planned to give character4 without loosing much fighter skills. Start as rogue and keep the levels even. Just raise int to 13-14, lower wis (drow get +2 save vs spells and you can take the iron will feat to even out another 4 wisdom in case an enemy spell bypasses your MR) and maybe dex or con.
So you are free to take whatever you want as character 4. A gold dwarf fighter3/paladin x ,a deep gnome barbarian, a monk ,a druid, or a fighter, whatever you like.
But even unchanged your party is strong enough to take you through the game easily.