GawainBS wrote:Your first point is quite mistaken: in Wizardry (at least in VIII) women can wear all the armour their class allows.
I did not say they could not wear heavy
armor. I said they could not lift heavy
weight, e.g. no more than 98 kg (or so). That means males and females with STR 15 would be able to carry 150 and 98 kg of inventory respectively. Btw, I thought that was weird.
Anyway, initial stat/attribute difference for male/female was used in quite a few games. Not as extensively as racial stat/attribute difference though.
The second point... Well, why?? If she's a warrior, she's trained to be one, hence she can wear and use all the gear. That's part of being a warrior. Maybe she's more of a Swashbuckler-like warrior, but that's a different focus. Maybe induced because she is less strong due to her gender, but the limit to gear would be derived from "class" or "profession". Once again: "Heavy Armour", like Plate Mail is easier to wear than Chain Mail, so why would she be barred from using Plate Mail in the first place?
That was just an example. However, let's take a closer look. Chain shirt’s weight is about 45 pounds, not such a big deal. On the other hand, the weight of a full suit of plate armor is 75 pounds. Add a claymore (7 pounds) and other medieval paraphernalia, and it will be closer to 100 pounds. Full plate armor is more cumbersome. It's hard to imagine a female wearing all these pans and pots and wielding a hefty two-hander unless she is a half-troll on steroids.
Jeanne d'Arc was wearing plate armor but she was not actually fighting.
Nevertheless, I myself played armed to the teeth female tanks and had fun with them.
fable wrote:I would take it further than that. A half-orc wouldn't be accepted by either orcs or humans. He/she wouldn't be given an opportunity to earn reputation, or if s/he did, that reputation would fade quickly, based on the suspicion and prejudice of the community. S/he might get in with some of the lowlives of the world, but even they would likely hate the half-orc. Fellowship among thieves only goes so far. Being an half-orc, now: that's something basic, isn't it? So this particular PC might find the only available options being death or running away into the wilderness, living by itself, possibly setting up ambushes for the occasional very small "civilized" party as an easy source for supplies, and just for plain revenge and anger.
We could sanitize this. We could reduce it to stats, and make reputation a constant unaffected by bigotry. We could reduce the scope of time necessary to remove ideas held for a lifetime to a few quests in a few weeks. But that wouldn't really reproduce the problems associated with realworld prejudice in an RPG.
I think this scenario is extreme. In a gameworld where half-orcs are a common sight (even if they are basically outcasts), there should be more options than death or exile. Otherwise, why give players an option to create a totally unplayable character in the first place? I think the controversial concept of the "lesser races" has a great potential. The Witcher explored racism, and Dragon Age is going to present a similar version of racial tensions.
Let's play a female half-orc who aspires to be something more than just a green stinker with attitude. She carries a tattered photo of her 100% Homo Sapience Mom in her inventory (grants +3 to Rep., cannot be unequipped).
She knows that half-orcs are regarded as a lesser race. She believes that to be true. Fire is hot, water is wet, and half-orcs are a lesser race. That is the nature of things. Nothing can be done about it. Compliance is the saddest aspect of the “lesser races” business.
Heroine makes living exterminating vermin while dreaming of an opportunity to prove herself worthy of highest honors in the human society. Like saving the world and being allowed to attend Sunday school. Stuff like that.
So far, she is merely tolerated by guards and merchants who still remember "poor Betsy kidnapped by that awful beast. Gods bless her soul, the poor lass was so ugly it was most likely her only chance to find a mate".
After certain events take place, our Heroine is viewed in more favorable light. She is cheap, stupid and expendable and doesn't ask smartass questions (“You know your place, lass. That’s good.”), and citizens decide that they can entrust her with more important tasks, the ones the guards refuse to perform.
From there, she can follow different paths: she can become a bloated in self-righteousness Ranger and meet King Richard in the forest or she can double-cross her employers and end up with Men in Tights and meet King Richard in the forest. But that’s of course a lame cliche.
Alternatively, she can be duped into scam by a disingenuous NPC pretending to be her boyfriend who "venerates her modesty and chastity and respects her so much that he can't even think of premarital sex with his beloved angel - that would've been sacrilege." Eventually, she is arrested and put on trial. The boyfriend is a witness for the prosecution. She is found guilty beyond reasonable doubt and sentenced to death. However, according to the Sacred Tradition, only citizens in good standing are eligible for execution on the Town Square. While the lawyers debate the best methods of disposal of lesser races, she manages to escape and meet King Richard in the forest.
King Richard can’t afford to be choosy at the moment; every supporter, even a stinky half-orc, is a valuable asset. Sometimes, alliances are forged out of necessity, and who can inspire cannon fodder better than King Richard? Things will be very different after the victory, but today Heroine enthusiastically joins the Royal Ragtag Army etc. etc.
Apparently, if PC is a human male, the Chapter One scenario should be different.
If we were honest, though, we should expect some biases to be impossible to overcome, and severely limiting to the PC's progress.
Yes, but why go to this extreme?