Page 2 of 4

Posted: Fri Jul 13, 2001 7:51 am
by Lews Therin
Gamer's Timestop
Range : Special
casting time: 2
Duration: 6 Hours
Saving throw: None
Area of effect:Special

Casting this spell stops time for all but the gamer and his computer, allowing for 6 hours of uninterrupted game play. An essential spell for the serious gamer.

Posted: Fri Jul 13, 2001 7:59 am
by Edwin
Gamer's timestop is a must!!!!! ;)
I'd add an Improved Gamer Timestop: after the 6 hours of play you don't have to rest because you feel like after 8 hours of good restorating sleep.

@Fezek: yeah, that cow has something strange....were it in the game i'd cast her a great Bigbsy's finger... :D :p :cool:

Posted: Fri Jul 13, 2001 8:02 am
by fable
@Rodo, no offense, but could we keep politics out of this topic? There's nothing terribly funny about an entire culture being divested of its property while the nation that took it over deliberately tries to populate that land with as many settlements as possible. My point isn't that this view is exclusively correct, but that "Summon Arab Terrorists" could be seen as a provocative insult to any Arab, anywhere.

If you want to discuss the issue, start up a topic in SYM, down below. Thanks. :)

Posted: Fri Jul 13, 2001 8:18 am
by Jhareth of house Noquar
ok, I'll pull one out of the archives...
The ultimate "Hey, look over there!" distraction spell.

"Phantom Kender"
Schools:Illusion, Conjuration
Mage spell, Lvl. 6
Duration:2 turns + 1 round/lvl.
Casting time:6
Range:10 feet
Description: (I don't have this at work with me, but if you've been to Krynn, you can figure it out... ;-) )

Posted: Fri Jul 13, 2001 8:19 am
by Fezek
Emotion: Morrissey (Depression)
Range: I don't care
Casting time: whatever
Area of effect: one lonely person
Saving throw: Negative
Duration: Forever,and ever, and ever...

Upon casting this spell...ahh sod it

:( :(

Posted: Fri Jul 13, 2001 8:24 am
by Edwin
Originally posted by Fezek:
<STRONG>Emotion: Morrissey (Depression)
Range: I don't care
Casting time: whatever
Area of effect: one lonely person
Saving throw: Negative
Duration: Forever,and ever, and ever...

Upon casting this spell...ahh sod it


:( :( </STRONG>
Ahahahahhahahhah....LOL

[ 07-13-2001: Message edited by: Edwin ]

Posted: Fri Jul 13, 2001 8:27 am
by Fezek
Protection from Lightnin'

This spell protects the caster from any unwanted/embarrassing/violent side-effects of the Call Lightnin' spell.

Posted: Fri Jul 13, 2001 8:34 am
by cgardenh
Summon Curmudgeon
School:Recollection
Range:Anyone within hearing distance
Duration:Could be all night
Saving Throw: A bullet
Area of effect: Anyone within hearing distance

This summons one crusty old curmudgeon as per Robert D. Raeford, or Andy Rooney who incessantly prattles and babbles about topics which almost no one is interested. Target is incapacitated by boring stories of walking six miles barefoot through the sharp ice crystals to buy two slices of bread to feed 13 children. Targets intelligence and wisdom drop to 3 for the duration of the spell because of the riveting nature of the curmudgeons conversation much akin to watching an IV drip. Curmudgeon is immune to all hints and innuendoes that he may be overstaying his welcome or speaking at length about something which you care nothing about. Unfortunately Curmudgeon is indiscriminate in his target and may tie up your party for days of play time. May only be dispelled by reruns of Matlock or Weapons of War on the History Channel. :)

Posted: Fri Jul 13, 2001 8:38 am
by HighLordDave
Summon Auditor

Causes an IRS agent to appear and go through the target's financial records. The auditor is immune to damage and magic, in addition to causing fear for a 50' radius. There is a 95% chance that the target of the audit will have to pay a fine equal to 50+2d10% of the party's wealth. Failure to pay results in a trip to debtors' prison.

Tax Shelter

The counter to the Audit spell, this magick causes a tax attorney to appear and answer the auditor's questions. The tax attorney is immune to damage and magic, but may be distracted by the sound of ambulance sirens. For 10,000 GP the tax attorney can reduce the auditors fine by d10x10%. For each additional 5,000 GP the party spends, the auditor's fine is reduced by another 10%. If the party does not have 10,000 GP, the attorney will laugh at them and then disappear to chase celebrity divorces or medical malpractice suits.

Posted: Fri Jul 13, 2001 8:44 am
by Fezek
@Jhareth-san..I'm really p@#$%ed that I don't know what a Kender is. You'll be happy to know that my funny-gene is preparing itself for the explanation. The "What in the world could that be" is a good start though.
:D :D

Posted: Fri Jul 13, 2001 8:54 am
by Fezek
Originally posted by cgardenh:
<STRONG>Summon Curmudgeon
School:Recollection
Range:Anyone within hearing distance
Duration:Could be all night
Saving Throw: A bullet
Area of effect: Anyone within hearing distance

. :) </STRONG>
Beyond. Just beyond...

:D :D :D :D

Posted: Fri Jul 13, 2001 9:00 am
by Lews Therin
Originally posted by Fezek:
<STRONG>@Jhareth-san..I'm really p@#$%ed that I don't know what a Kender is. You'll be happy to know that my funny-gene is preparing itself for the explanation. The "What in the world could that be" is a good start though.
:D :D </STRONG>


Tasslehoff from Dragonlance was one. I remember he had no fear and didn't take anything seriously. He had a good friend Fizban who was more than he seemed. I always like Fizban, too.

Posted: Fri Jul 13, 2001 9:18 am
by HighLordDave
"Fireball . . . fireball . . . now how'd that go again?"

Posted: Fri Jul 13, 2001 9:20 am
by Lews Therin
Originally posted by HighLordDave:
<STRONG>"Fireball . . . fireball . . . now how'd that go again?"</STRONG>
Yep, that was Fizban alright.

:D :D

Posted: Fri Jul 13, 2001 9:31 am
by Fezek
Lightnin' Dolt

This not particularly powerful spell summons forth Lightnin' McCirk's not particularly bright younger brother..who doesn't do much!

Posted: Fri Jul 13, 2001 9:52 am
by Mandeville
Atomic Fireball: this spell opens up a dimensional gate from which a group of hockey players appear and check the target into submission for 4d12 damage. NOTE: only 5 hackey players can be summoned at any given time.

Posted: Fri Jul 13, 2001 9:54 am
by Lews Therin
Originally posted by cgardenh:
<STRONG>Summon Curmudgeon
</STRONG>
LOL. This is my father-in-law's favorite spell.

:D

Posted: Fri Jul 13, 2001 10:03 am
by MegaToerist
MAJOR SPOILER!!
.
.
.
.
.
.
.
.
.
.
.
(for those reading the "War of The Lance" novels ;) )
.
.
.
.
.
.
.
.
Fizban is actually an avatar of the god Paladine!!

@Fezek: As Lews Therin said, Kender are known on Krynn for being completely unaware of the meaning of fear. This does not imply that they can't recognize dangerous situations, they're just not scared by them, but amazed and awed instead (such as: "wow, so that is what a dragon preparing to breathe fire looks like... ;) ) Kender are also extremely curious. This results in "handling", an activity other races call "stealing", though it's not the exact description. Handling is just picking up items that look fascinating, just to have a look at them. But, alas, Kender mostly forget to put the item back (they don't have any intentions of stealing, it's just the Kender nature). A Kender is therefore greatly insulted when called a thief.
Having a Kender around is certainly fun for the players in a party (but not every time for the PCs ;) ): Just imagine the reactions when you suddenly can't find your sword in a fight, just because the little guy (yes, Kenders are small folk) wanted to have a look at it, and then decided to keep it from getting lost...
After having a Kender around for some time, PCs really jump at the sound of a simple "oops" said by the Kender

Have fun, take a Kender into your home :D
TC, Geert

Posted: Fri Jul 13, 2001 10:14 am
by Yshania
Originally posted by Fezek
Emotion: Morrissey (Depression)
Range: I don't care
Casting time: whatever
Area of effect: one lonely person
Saving throw: Negative
Duration: Forever,and ever, and ever...
Upon casting this spell...ahh sod it
I do not believe the saving throw should be negative. I think you need a saving throw versus loss of humour or suffer a whipping from a huge vicious bunch of Gladioli :D :D

Posted: Fri Jul 13, 2001 10:35 am
by fable
Power Play. This spell summons a small group of elite powerplayers who wield and wear the most sophisticated, heavily magicked, thoroughly overkilling items in the entire continuum. Their skills are maxxed out, and their attributes have been magically altered to reflect values which are godlike.

It is not necessary for them to be used against your adversaries. Merely having them in the same room will strike your foes permanently blind.