Warriors are also some good, just not as good as a rested spellcaster. The advantages of warriors are, IMHO:Originally posted by frudi:
<STRONG>so now monks suck because they loose badly to spellcasters? like any other fighter type class would do any better... so I guess that means that only spellcasters are any good??</STRONG>
- No need to rest after every big fight. At least, provided you have enough healing and don't wish to go through the game using Greater Whirlwind Attack in every battle.
- Easy to play. Simply point and click, and chunks start flying. If you wish to use spellcasters with the same or better efficiency than that, you actually have to think.
Adding a little fighting power to a spellcaster's repertoire (such as the infamous Kensai-Mage) never hurts, of course. Any thought-out multi or dual is more useful than a single class, IMHO.
I take it you never met Kangaxx?Originally posted by frudi:
<STRONG>as for monk's fists being only +3 - there isn't a single creature in the game I haven't been able to hit with a monk's fist.</STRONG>
Hmm... There are only two types of spells that warrant protection:Originally posted by frudi:
<STRONG>of the various resistances, the one that really matters is magic resistance and even the Cloak of Mirroring can't offer the same level of protection.</STRONG>
- Damage spells. Magic resistance negates damage, the Cloak bounces it back.
- Disabling and insta-killing spells. 99% of these are negated with a saving throw, or by having high Hit Points.
Yeah... about two times in the whole game. Unless you employ clones, of course, which countless people (myself excluded) will consider cheese.Originally posted by polaris:
<STRONG>Actually a fighting type CAN have 100% magic resistance.
It's called protection from magic (the scroll...which monks can not use). For a good real-time hour, you are immune from all magic.</STRONG>
It seems to come down to this:
- Fighters kick Monks' butt.
- Monks have some nifty abilities, such as magic resistance and stealth.