Posted: Sun Nov 19, 2006 1:56 pm
First I want to say that I'm not a PnP D&D player. I've played PnP games in my youth and am very familiar with how they go and how much time is wasted rolling dice and adding up bonuses and what nots. I also know that it will take a lot more than what a computer can offer to match that level of depth and suggest that game makers never try.
That being said: I played, or tried to play BG, Pool of Radiance, Temple of Elemental Evil, and most of the other D&D type of games. I never finished those games because I found them to be boring and redundant. Not to mention their always seemed to be some learning curve that I didn't have the energy to overcome. It was too much work to play a game in a poorly graphically rendered environment to stick with it. I'm not saying the games were bad, but they weren't for me.
Now I still play NVWN 1 and love its smooth controls and for lack of a better phrase, slower pace. I liked the radial menu as it was easy to use. Yeah the henchmen were knuckleheads, but when I first started learning to play I needed them. After getting the hang of the game I quit using them and never looked back.
I alway felt that the henchmen were there for me to heal and keep alive and thusly out of harm's way. Sort of a distraction meant to keep me alive while I leanred. I loved the real time play too; turn based games took way tooooo looonnnnnggg to play. Two hours worth of Elemental Evil was the equivalent of six months in the game's world. I always seemed to be recuperating from some dang spider bite or bird attack.
Now with NVWN2: I like being able to rest up after a smack down. If I'm feeling lucky I wade into the next one without resting or I leave and try it fresh. But! I agree with the idea of the difficulty level being tied to rest cycles. The higher the fewer.
I love the visuals, but even with my rig, which is pretty decent btw, I still get some cruddy frame rates and have experienced a lot of battles where the bad guys float over the ground and slide in front of me instead of moving their legs to do so. I've also encountered a frustrating AI failure in one of my NPCs. She refused to follow me no matter what I did. I couldn't get rid of her so to move on I had to play her, not the char I had created. Don't understand what that was all about. Hope the patch fixes it though.
Cut scenes: I play 4 to 5 chars at a time. I move one at a time to a way point, save and move the rest up in sequence; lets me compare the classes. I wish they would let us escape out of the cut scenes because I know them all by heart now. How many times does anybody need to listen to Slann speak? Uggh.
But the game is bloody beautiful to look at and that is what makes it for me. Its half the reason I tried to keep playing Temple of Evil so long. I loved the way it looked. I like the voice acting and scripts and the story is very interesting in and of itself.
If I could change anything or ask for changes to be made I'd say: AI tweaks, make my NPCs follow like they should and not blunder after every bad guy they see unless they've been ordered to.
More heads with feminine features instead of the Ukranian All-female weightlifter teams or deformed Vulcans we've been saddled with. Like women that look like women. Oh! And a change to that bloody Bard. He's so annoying that I want to TK him every time he speaks.
So, these are the opinions of a non-hardcore D&D gamer who knows next to nothing about the D&D rule sets and how to compare a video game to a PNP match in someone's basement.
If anyone decides that my opinion doesn't matter because I'm not a subject matter expert I encourage you to think again. Its the rank and file consumer that Obsidian hopes to attract with this game and if they do a large percentage of those gamers may drift over to the PnP version and keep classic D&D alive. Its an unyielding adherence to rote and doctrine that alienates newcomers and makes the Devs ignore us and our worthwhile opinions.
The trolls are so bad at the Bioware site that I can't stomach reading them and have never posted and probably never will. We need to present ourselves in a professional, intelligent manner if we are going to be heard at all. So if you must flame me remember that everytime you do another Dev says "I'm never going back to that site again."
That being said: I played, or tried to play BG, Pool of Radiance, Temple of Elemental Evil, and most of the other D&D type of games. I never finished those games because I found them to be boring and redundant. Not to mention their always seemed to be some learning curve that I didn't have the energy to overcome. It was too much work to play a game in a poorly graphically rendered environment to stick with it. I'm not saying the games were bad, but they weren't for me.
Now I still play NVWN 1 and love its smooth controls and for lack of a better phrase, slower pace. I liked the radial menu as it was easy to use. Yeah the henchmen were knuckleheads, but when I first started learning to play I needed them. After getting the hang of the game I quit using them and never looked back.
I alway felt that the henchmen were there for me to heal and keep alive and thusly out of harm's way. Sort of a distraction meant to keep me alive while I leanred. I loved the real time play too; turn based games took way tooooo looonnnnnggg to play. Two hours worth of Elemental Evil was the equivalent of six months in the game's world. I always seemed to be recuperating from some dang spider bite or bird attack.
Now with NVWN2: I like being able to rest up after a smack down. If I'm feeling lucky I wade into the next one without resting or I leave and try it fresh. But! I agree with the idea of the difficulty level being tied to rest cycles. The higher the fewer.
I love the visuals, but even with my rig, which is pretty decent btw, I still get some cruddy frame rates and have experienced a lot of battles where the bad guys float over the ground and slide in front of me instead of moving their legs to do so. I've also encountered a frustrating AI failure in one of my NPCs. She refused to follow me no matter what I did. I couldn't get rid of her so to move on I had to play her, not the char I had created. Don't understand what that was all about. Hope the patch fixes it though.
Cut scenes: I play 4 to 5 chars at a time. I move one at a time to a way point, save and move the rest up in sequence; lets me compare the classes. I wish they would let us escape out of the cut scenes because I know them all by heart now. How many times does anybody need to listen to Slann speak? Uggh.
But the game is bloody beautiful to look at and that is what makes it for me. Its half the reason I tried to keep playing Temple of Evil so long. I loved the way it looked. I like the voice acting and scripts and the story is very interesting in and of itself.
If I could change anything or ask for changes to be made I'd say: AI tweaks, make my NPCs follow like they should and not blunder after every bad guy they see unless they've been ordered to.
More heads with feminine features instead of the Ukranian All-female weightlifter teams or deformed Vulcans we've been saddled with. Like women that look like women. Oh! And a change to that bloody Bard. He's so annoying that I want to TK him every time he speaks.
So, these are the opinions of a non-hardcore D&D gamer who knows next to nothing about the D&D rule sets and how to compare a video game to a PNP match in someone's basement.
If anyone decides that my opinion doesn't matter because I'm not a subject matter expert I encourage you to think again. Its the rank and file consumer that Obsidian hopes to attract with this game and if they do a large percentage of those gamers may drift over to the PnP version and keep classic D&D alive. Its an unyielding adherence to rote and doctrine that alienates newcomers and makes the Devs ignore us and our worthwhile opinions.
The trolls are so bad at the Bioware site that I can't stomach reading them and have never posted and probably never will. We need to present ourselves in a professional, intelligent manner if we are going to be heard at all. So if you must flame me remember that everytime you do another Dev says "I'm never going back to that site again."