Posted: Fri Nov 17, 2006 6:06 am
I'm not 100% sure, but I don't think it's base. I mean, what are the +int items for, if they don't give you additional spell slots?
Personally I don't consider being able to spend ability spoints more freely an advantage, since I always maxed out my int/char with my wizs/sorcs and spend the rest of the ability points mostly in char/wis/int and never had any problems with staying alive. It maybe somewhat difficult in the beginning, when you lack decent defensive spells but with stone skin, greater stoneskin, spell mantle, etc. you'll be pretty hard to kill later anyway, even with low con/dex.
In conclusion I'd say that a wizard with really high int, but low physical stats(which is NOT a major disadavantage imo) can match a sorcerer's casts per day easily + has 3 more feats + has more skill points to spend + can learn any spell. So I'd recommend to go for a Sun Elf Wizard or something like that, starting with 20 int + abilities of your choice.
Hope this helps.
So long,
Sol
Personally I don't consider being able to spend ability spoints more freely an advantage, since I always maxed out my int/char with my wizs/sorcs and spend the rest of the ability points mostly in char/wis/int and never had any problems with staying alive. It maybe somewhat difficult in the beginning, when you lack decent defensive spells but with stone skin, greater stoneskin, spell mantle, etc. you'll be pretty hard to kill later anyway, even with low con/dex.
In conclusion I'd say that a wizard with really high int, but low physical stats(which is NOT a major disadavantage imo) can match a sorcerer's casts per day easily + has 3 more feats + has more skill points to spend + can learn any spell. So I'd recommend to go for a Sun Elf Wizard or something like that, starting with 20 int + abilities of your choice.
Hope this helps.
So long,
Sol