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PLaying a melee class actually more challenging?

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Ookaze
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Post by Ookaze »

Sure didn't battle 40th level caster, but at these levels, combat issue must be even less certain, especially as duels were always with all equipment. I'll take my specific case : the animal companion alone will make sure you don't get killed by Timestop + 2 IGMS (if IGMS could even kill you), especially if there's only one caster ahead.

It's a strategy on both side and luck. Time Stop is 2-5 rounds, and IGMS is 40d6 at level 20 (mean 140). True Sight has to be cast, concealment too, protections too.
Now, ranged attacks can prevent you from launching these, especially if you're their favored enemies (mostly humans and elfs for dangerous spellcasters).
Only ONE feat is somewhat often banned, Devastating Critical, but that doesn't save you from 480 pure magic damage a round under 50% concealment, 80+ AC, and if really desperate Timestop (with Greater Sanctuary to retreat of course)
That's sure enough a lot of spells that you are sure you can cast, which even does max damage each time, wow !
Are you talking about sneak attack, the attack that doesn't work dragons, undead, constructs and every other challenging enemy (or player that isn't stupid enough to neglect True Sight)?
Mmmmh, even True Sight won't protect you from Sneak Attacks, and it works pretty well against humanoids.
Yeah, because True Sight really gives you lots of sneak attacks /sarcasm
Huh, of course it does. In the game, as long as the one doing the sneak attack is not your main target, you can be sure to get sneak attacks at least once per round. Why do you think I stopped using the panther animal companion in the OCs ?
You obviously never got caught in this kind of situation.
It's forgotten because True Sight exists
Huh ? True Sight doesn't last all day and doesn't protects you from Sneak Attacks.

Anyway, my point was that melee character are not harder at all to play in the OCs (OCs include the SoU and HotU too), as this was the topic IIRC, and the fact that you cite Dev Crit as banned even in PvP just proves my point. You assumed I said "I could kill you anytime" and took it personally. It was not the case at all, I just meant "it depends", contrary to your "I'm sure".
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Noober
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Post by Noober »

Sigh, you still haven't decided to actually try duelling half-decent players yet?

I'll just outline some main points which demonstrate you don't know what you're talking about:
Firstly, as any decent player would know, 240 magic dmg comes from a Maximised IGMS, most people with any degree of experience would know that is what I meant because it is (or was) so common.
Secondly, TimeStop is 1.5 rounds, not 1d4+1, so that proves even more conclusively you don't know what you're talking about. And if you're seen good players chaining them, you would realise that even so it is extremely overpowered.
Thirdy, True Sight denies your sneak attacks because I can see you. Try actually playing the game once in a while please. And I assure you, 35 minutes of True Sight is more than sufficient to destroy you. And let's not forget a Sorc/Palemaster hybrid, could probably do nothing for 10 minutes and still win against a rogue.
Fourthly, I have never stated that Dev Crit was banned in PvP, I said that is is banned on various servers. Personally I don't bother playing servers in which Dev Crit is banned, since it makes casters even more imbalanced, and makes 120 AC duels hours long.
Fifthly, beyond the obvious Timestop/Bigby's/Invisibility to buy time to cast protections, if you have ever tryed playing high level PvP, you would know that you don't exactly hit all that often against an AC of 80+ (which conincidentally most Sorc's have around). I probably wouldn't even need

[QUOTE=Ookaze]Now, ranged attacks can prevent you from launching these, especially if you're their favored enemies (mostly humans and elfs for dangerous spellcasters).[/QUOTE]
Are you joking? How exactly are weak ranged attacks meant to stop me? You do realise I hope that casters aren't exactly fragile, especially when dealing with pathetically weak ranged attacks. Once again, actually try playing the game because posting nonsense on forums.

[QUOTE=Ookaze]I'll take my specific case : the animal companion alone will make sure you don't get killed by Timestop + 2 IGMS (if IGMS could even kill you), especially if there's only one caster ahead.[/QUOTE]
Even if I for some reason lose my brain and decide to IGMS you twice, 360 damage in one round is nothing to laugh at, expecially for a rogue (giving you the max HP for each level, and 16 CON still only gives you 360 HP). This of course assumes I don't clear your companion with a Firebrand or something.

[QUOTE=Ookaze]You assumed I said "I could kill you anytime" and took it personally. It was not the case at all, I just meant "it depends", contrary to your "I'm sure".[/QUOTE]
I took it personally because I don't like people with absolutely no idea what they are talking abou misleading other readers on the forums. I belive you would feel more at home here: Battle.net - Welcome to the Battle.net Web Site! .

Out of respect for Xandax, I won't bother trying to argue the obvious against you, seeing as it is obviously too difficult to understand as you have not actually played 1v1 PvP.
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dragon wench
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Post by dragon wench »

Hmm..
I actually started this thread from a single player perspective..
I certainly didn't intend for it to develop into a podium for "My PC is better than your PC in PvP."

Sorry Xandax, I didn't realise this would happen....
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Ookaze
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Post by Ookaze »

OK, I'm no spellcaster, which you should understand, as we're talking about "PLaying a melee class actually more challenging?".
Being no spellcaster, it doesn't prevent me from talking from experience battling them.
Now, if you say TimeStop is 1.5 rounds I'll just believe you, it just seemed to be more than that the two times I got hit by it (in NWN 1.68).
Then, strangely enough, True Sight didn't prevent the spellcaster from taking massive damage from my animal companion every round, due to sneak attacks (and killed in 2 rounds).
And the animal companion was very visible, not hiding at all, as he was attacking.
And again, I was not playing with a rogue, but with a ranger/shadowdancer, which explains the animal companion (a panther, which explains the sneak attacks).
Talking about weak attacks when I can do 40+ dmg each shot with a long bow (against favored enemies), having 3-4 shots a round, seems strange to me, but again, I'm not playing 40 level characters.
So I say, no, playing a melee class, I don't think it's more challenging at all.
Now, there can be some exceptions with some servers, but I thought the scope of the question was single player games.
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Fiberfar
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Post by Fiberfar »

dragon wench wrote:Hmm..
I actually started this thread from a single player perspective..
I certainly didn't intend for it to develop into a podium for "My PC is better than your PC in PvP."

Sorry Xandax, I didn't realise this would happen....
Happens all the time :p

Now, I don't belive playing a melee character is more challenging than playing a mage at all (not speaking of servers, but the HotU-campaign). Why? Because I've tried every class in the game in HotU, and I had no problem completing it with any of them.
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Kipi
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Post by Kipi »

I actually notcied that it's a bit harder to play with caster -type character, since you must think carefully how to proceed in different situations, unlike with melee character which can just rush to action and hope to survive...

But that's only my opinion... ;)
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BunnyMan
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Post by BunnyMan »

Noober wrote:If you're talking about pure classes, Monk is probably the only one which is decent at high levels (assuming you don't come across some High DR enemy). I can't see single-class melee coming close in effectiveness to multi-classed builds. The main attraction of melee builds in HOTU is Devastating Critical, which unfortunately pure Monks are unable to exploit.
I'm gunna have to disagree with being unable to exploit Dev on monks with dual kama's -- pure monks get 9 attacks if built right (10 if they have a 4 levels in a higher BAB class, usually fighter for specialization) and with this they will have about normal ac and high damage potential.

But I do think that melee classes tend to be harder on single player especially when fighting mages. With their damage shields and spamming their wilting and igm's sometimes make it hard to beat them. As a mage you would just dispell them and disable/kill after that.
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limitedwhole
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Post by limitedwhole »

Want to know a much sicker multiplayer character than some silly sorc? Sorc 20/Wiz 20. Take sorc levels first then wizard for epic bonus feats. Sorc spells are used for counterspelling and saveless spells and buffs. Wizard spells for other. Put all points into INT. This character has way more spells than any other and is practically a mobile launcher. Her only weakness, is low spell penetration so the feats are a must have and mord's or spell breach etc. Use the Sorcerer spells for the counterspell war. Things like being able to throw up 7-8 spell mantles, etc. can bleed an opposing catsre of spells and can also be used to ****er other spells effectively. Way powerful character. Can reach max spell DC in her INT based spells. Extremely powerful when in a party of 2 lvl 40 mages and a 29-30 BArd/10 RDD build.
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