Some more comments and answers
@Buster
The Periapt(?) of Proof against Poison is an amulet that I have used that also gives immunity to poison.
Please note that there is a difference between
immunitity to poison effect and
resistance to poison damage. Only the latter protects against the damage that Cloudkill deals. There are onfortunately only few possibilities to aquire resistance to poison damage. Being a monk of sufficient level, being a druid of sufficient level, being a rogue of sufficient level to wear the Thieves' Hood or wearing The Ring of Antidote all protects 100%. The Helm of the Rock grants only 25% resistance. The Ring of Antidote is the only option for a single classed Wizard.
@Crenshinibon
Lark: As Buster said, these potions do exist. Check the GB list for their locations. I do not have any mods installed but do have the latest patch.
I think, you misunderstood him. He said: "[...]but for the life of me I don't remember running across any."
Do you remember where you did come across these potions, and in what quantity? GB wasn't very helpful in that respect: "Potion of Magic Blocking (POTN33) Location(s) Various locations throughout Faerun" The readmes of the official patches for [url="http://www.bioware.com/games/shadows_amn/support/patches/"]SoA[/url] and [url="http://www.bioware.com/games/throne_bhaal/support/patches/"]ToB[/url] didn't give much insight either.
However, those potions are no unsurmountable obstacle, since they are vulnerable to Dispel/Remove Magic.
Actually, your first statement is incorrect. The Cloak of Non-Detection only protects characters that are in stealth mode from scrying spells. Invisibility and the like are still found, even if you're wearing cloak.
While you are right with the rest, the Invisibility granted by the Staff of the Magi
will be protected by the Cloak of Non-Detection. It's easy to test. Enter the Adventurers Mart with only the Staff equipped - Ribald will reveal you. Now do the same with the Staff
and the Cloak. Ribald won't be able to reveal you anymore.
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I don't think that a fight without any equipment is fair - for the monk. I can't see any way to win for the monk, and not even a way to avert defeat.
Some humble questions for the monk:
How does the monk deal with:
- Protection from Magic Weapons (cast time 1)
- all kinds of Invisibility, especially Mislead (cast time 1)
- Timestop
- the fact that Contingencies can be loaded and fired instantly (cast time 0)
- the fact that his Magic Resistance can be diminished or circumvented.
Although I think, a fight without equipment is by no means fair for the Monk it serves nonetheless well to discuss some strategies. I'd say the best way is to compare Wizards and Warriors strategically, and only looking at tactics if they are relevant for strategies.
The goal of the duel is to bring the opponent into a condition that results in the "disintegrating hand". Chars can do the following to reach this goal in each round:
-make his allowed number of attacks (for free),
-make one spell equivalent action (for a fee),
-move around.
If one opponent can prevent the other from doing some of the above while remaning to be able to do so himself, he gains a strategic advantage. A strategic advantage alone is not yet sufficient. The goal is the disintegrating hand. If he can make use of the advantage to achieve this goal, he wins, otherwise not.
The Monk can make many attacks per round at a good THAC0, while the Sorceror has only one attack per round at a pitiful THAC0. There is no denying that the Monk is clearly superior to the Sorceror in Melee.
There is no question either, that the Sorceror is superior to the Monk in spellcasting. Both have access to "spells": The Monk to his class abilities and HLAs, the Sorceror to his spellbook. The Sorcerer has more spells:
quantity ,and better spells:
quality (compare for example Timestop to GWW, Greater Alacrity to Quivering Hand). While the Monk has to Rest to regain his "spells", the Sorceror has access to [url="http://members.chello.nl/~j.vanthull/BG2SR/EndlessSpells.htm"]Endless Spells Strategies[/url].
While the
Monk is limited to one spell equivalent action per round, the
Sorcerer has more than one in the same time:
-Triggers
-Contingencies
-Timestop
-Greater Alacrity
-Summons, that cast spells for him, especially
Clones
-a combination of the above
At the expense of one 6th level spell slot the Sorceror can cast PfmW and thus deny the Monk his advantage for the duration of
4 rounds, while keeping his own - spellcasting. The Sorceror is now at a clear advantage. Since most of the Monks abilities only work in conjunction with attacks, the only spell equivalent action that would affect the Sorceror in this state would be Warcry.
If the Sorceror casts Mislead and manages to protect the Mislead Clone, he denies the Monk his advantages for
20 rounds, of course this has a price too:
At least one 6th level spell slot to cast Mislead and one 2nd level spell slot to cast Invisibility on the Mislead Clone, it will probably cost more if it has to be safe: Load a Contingency with Mislead, fire it and cast Invisibility on the clone in the same round (ct 2), Load a Chain Contingency with for example Mislead, Simulacrum and Mass Invisibility, etc.
The question is now: Is this strategic advantage worth its price? Can the Sorceror make use of it? I think so.
The Monk would have to prevent this, trying to make the Sorceror waste his investment. I can't see how he could achieve this.
There is nowhere to run, since we're talking about a duel in the drow arena.
There is nowhere to hide, not even in the drow arena, which features conveniently a pillar behind which the Monk can fade into stealth mode: The Monk doesn't have means to deal with invisibility, but the Sorcerer has.
If we add equipment, the picture changes a bit, but the basic thoughts remain. The Monk will still have not much of a chance, but at least he will last longer. More about that another time.
Best regards,
Lark