Would you recommend playing Morrwind after playing Oblivion?
- Swims-in-Swamps
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It doesn't matter which one you play first, but I think you should drop Oblivion in exchange for Morrowind.
Morrowind is way better than Oblivion in my opinion.
Oblivion seemed like a generic fantasy world whereas Morrowind was very unique in it's lore and setup.
The combat in Oblivion doesn't live up to the previous Elder Scrolls level of enjoyment. Oblivion played more like a shooter rather than an RPG. The fighting in Oblivion seemed too easy as well. Once you get the "Attack, block, Attack, block" thing down you can take out any enemy. For example, in the first dungeon in morrowind you have good chance of dying if you just started out. The mage and could 1 hit kill you. In Oblivion this isn't the case.
The two people outside of the first Alyeid ruin and incredibly easy to kill.
Magic in Oblivion is pretty useless. It takes too much magika to cast spells. Plus, a lot of the magic is pretty underpowered or has limited uses. Mysticism is only good for detecting characters and soul trap. Restoration has little use since potions are easier to use. Alteration only has two good spells, Open and feather. Feather can be replaced with potions and if you learn to lock pick Open becomes useless.
In Oblivion they got rid of pauldrons and the left, right hand gauntlets. These items gave you the ability to mix and match which a lot of people tended to do.
Although the spoken dialog in Oblivion is nice, it limits the ability to do mods in which there is dialog. Plus, it's kind of annoying hearing the same 10 or so voice actors for everyone in the game.
The AI is an improvement upon Morrowind, but it's nothing to write home about. You can sneak and kill someone in front of a ton of people and they will just go about there business.
They also cut the amount of factions in the game. In Morrowind, there were 12 different factions who you could get missions from and there's many other NPC factions. In Oblivion there's a total of FIVE playable factions. It seems they put all their money into graphics and none into actually making the game fun.
I loved the thieves guild quests though, Oblivion should of spent the same amount of effort put into the thief quests as the rest of the game.
Oblivion is for people who play shooting games like Halo. Morrowind is an actual RPG.
PS: Yes, I joined the forum just so I could rant a bit. Ha,ha.
Morrowind is way better than Oblivion in my opinion.
Oblivion seemed like a generic fantasy world whereas Morrowind was very unique in it's lore and setup.
The combat in Oblivion doesn't live up to the previous Elder Scrolls level of enjoyment. Oblivion played more like a shooter rather than an RPG. The fighting in Oblivion seemed too easy as well. Once you get the "Attack, block, Attack, block" thing down you can take out any enemy. For example, in the first dungeon in morrowind you have good chance of dying if you just started out. The mage and could 1 hit kill you. In Oblivion this isn't the case.
The two people outside of the first Alyeid ruin and incredibly easy to kill.
Magic in Oblivion is pretty useless. It takes too much magika to cast spells. Plus, a lot of the magic is pretty underpowered or has limited uses. Mysticism is only good for detecting characters and soul trap. Restoration has little use since potions are easier to use. Alteration only has two good spells, Open and feather. Feather can be replaced with potions and if you learn to lock pick Open becomes useless.
In Oblivion they got rid of pauldrons and the left, right hand gauntlets. These items gave you the ability to mix and match which a lot of people tended to do.
Although the spoken dialog in Oblivion is nice, it limits the ability to do mods in which there is dialog. Plus, it's kind of annoying hearing the same 10 or so voice actors for everyone in the game.
The AI is an improvement upon Morrowind, but it's nothing to write home about. You can sneak and kill someone in front of a ton of people and they will just go about there business.
They also cut the amount of factions in the game. In Morrowind, there were 12 different factions who you could get missions from and there's many other NPC factions. In Oblivion there's a total of FIVE playable factions. It seems they put all their money into graphics and none into actually making the game fun.
I loved the thieves guild quests though, Oblivion should of spent the same amount of effort put into the thief quests as the rest of the game.
Oblivion is for people who play shooting games like Halo. Morrowind is an actual RPG.
PS: Yes, I joined the forum just so I could rant a bit. Ha,ha.
- Damn Snakes!
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Oblivion has been a terrific game... but I am not enthralled by it... like I was with Morrowind... I loved the detail.... the variety (and rarity) of armor and weapons... and I found it to be much more 'strategic' - I needed to do a lot more 'planning' rather than just ramming through the game...
I remember doing a lot more 'running away' in morrowind - (and more dying) and was just much more viscerally involved...
I remember doing a lot more 'running away' in morrowind - (and more dying) and was just much more viscerally involved...
- triline beta
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play morrowind? yes. you need to.
Odlivion? shoot your kneecaps out if you play it, it is far to simple.
Odlivion? shoot your kneecaps out if you play it, it is far to simple.
"Of humble birth, he entered the Emperor's service in the lowly status of courier. Dispatched to Balmora in the waning years of the Third Era, he arrived in Morrowind, ignorant of the role he was to play in that nation's history."
- Swims-in-Swamps
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Found some more things to rant about:
The powerful armor and weapons, ebony, daedric, glass, etc., are way too easy to find in Oblivion. Once you hit a certain level, it's impossible NOT to find it. Just walk into a bandit fort and they'll all be decked out in the most expensive armors available.
Getting a high level in Morrowind felt like a reward since you could then kill stronger monsters to get the best loot. It was actually challenging trying to find all the pieces of daedric armor, unlike in Oblivion where it's practically handed to you.
Since everything in Oblivion is leveled to be moderately hard but still beatable planning really isn't needed. All enemies fall victim to the block/attack strategy, if you can even call it that. If you're a ranger, combat is even easier. Rangers just need to sneak from far away and shoot at the enemies. Because of the terrible AI, the enemies won't even try to look for you and they'll keep getting pounded with sneak attacks.
The most planning you do in Oblivion is trying to keep enemies spaced out so you don't have to fight them all at once. That tactic is put to work in Morrowind, too. So, you can't really say they improved on strategy.
Oblivion is much easier than Morrowind. Even at level one you can take on +3 guys at a time. With stealth, you can take out a whole fort without a scratch at level 1.
Unlike Oblivion, you'd die in Morrowind if you're a level 1 adventurer randomly searching caves/forts. You can't expect to defeat people easily at such a low level. You actually had to get some experience before being able to take out whole gangs.
The powerful armor and weapons, ebony, daedric, glass, etc., are way too easy to find in Oblivion. Once you hit a certain level, it's impossible NOT to find it. Just walk into a bandit fort and they'll all be decked out in the most expensive armors available.
Getting a high level in Morrowind felt like a reward since you could then kill stronger monsters to get the best loot. It was actually challenging trying to find all the pieces of daedric armor, unlike in Oblivion where it's practically handed to you.
Since everything in Oblivion is leveled to be moderately hard but still beatable planning really isn't needed. All enemies fall victim to the block/attack strategy, if you can even call it that. If you're a ranger, combat is even easier. Rangers just need to sneak from far away and shoot at the enemies. Because of the terrible AI, the enemies won't even try to look for you and they'll keep getting pounded with sneak attacks.
The most planning you do in Oblivion is trying to keep enemies spaced out so you don't have to fight them all at once. That tactic is put to work in Morrowind, too. So, you can't really say they improved on strategy.
Oblivion is much easier than Morrowind. Even at level one you can take on +3 guys at a time. With stealth, you can take out a whole fort without a scratch at level 1.
Unlike Oblivion, you'd die in Morrowind if you're a level 1 adventurer randomly searching caves/forts. You can't expect to defeat people easily at such a low level. You actually had to get some experience before being able to take out whole gangs.
swins in swamps, i agree with a lot that you say. except one thing. how is morrowind fantastic (whats the adjective form of fantasy?) when you have the wizard cities built in mushrooms? i think oblivion is more realistic in terms of the cities, forts, and some other little aspects like apples, oranges, etc.
its funny really because while playing the Shiv. Isles, the landscape made me feel like I was playing Oblivion again.
but im not disagreeing with you per say, just wondering how you came across that belief.
its funny really because while playing the Shiv. Isles, the landscape made me feel like I was playing Oblivion again.
but im not disagreeing with you per say, just wondering how you came across that belief.
- Swims-in-Swamps
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I'm a little confused at what you're asking.Tool wrote:swins in swamps, i agree with a lot that you say. except one thing. how is morrowind fantastic (whats the adjective form of fantasy?) when you have the wizard cities built in mushrooms? i think oblivion is more realistic in terms of the cities, forts, and some other little aspects like apples, oranges, etc.
its funny really because while playing the Shiv. Isles, the landscape made me feel like I was playing Oblivion again.
but im not disagreeing with you per say, just wondering how you came across that belief.
Fantasy = a genre that uses magic and other supernatural forms as a primary element of plot.
The mushrooms are grown with magic and therefor, fantastical. Oblivion is also fantasy, but I just find the landscape\cities duller than the ones in Morrowind.
Morrowind was great in the fact that it was so different from the world we know. The majority of the monsters were new, the style of the buildings were new, and it had a unique landscape.
Oblivion seems to be a copy\paste of a generic fantasy setting. I wish they would have made things more unique to the series. Just look at the architecture; it kind of reminds you of medieval Europe which is the base of a lot of fantasy stories. I think they could have made unique "generic beasts", too. Like, instead of bears they could of had Giant moles or something.
Uh, I hope that answers your question. If not, please restate it using different terms.
- Storm Crow
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- MalakSaesmus
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I started playing Morrowind when I couldn't even understand English and my PC was a crappy PII only, so after 5 mins and draining my lewd language library I unistalled it.
Got me about 1 year to install it again, still on the same PC, still without any Engilsh knowledge. Dunno, why but I fell in love with it. <3
:laugh:
I took my time and, made everything what was possible in my game, I think my love towards RPGs started with Morrowind. And it was one of the reasons why I can speak English fluently now. :laugh:
You can really compare Oblivion to Morrowind, cuz each of them has got it good and bad points. Well, lemme sum up what I think about them.
Graphic: since Morrowind is a fairly old game, you can notice that its not a real sight to see, but with mod packs you can raise the graph to a comfortable level. I quite like Morrowind's graphic with mods, but it still can't compete with Oblivion. Oblivion is a winner in that against Morrowind. I can't describe its graphic, if you haven't played it yet, you gotta see it and drool.
Atmosphere: slightly, but Morrowind is better in that, mostly because of the Telvanni cities, Dwarven forts and the dark dungeons.....they're a lot darker than in Oblivion, the dremora hideouts can still creep me out. :laugh: Oblivion has a too plain, medieval atmosphere sometimes.
Missions: Morrowind is skyrocketing in that, you don't have the feeling you don't have anything to do in Morrowind. In Oblivion, you run out of quest pretty soon. I don't know how many quest are in Morrowind, but they're at least 3x than in Oblivion. Morrowind is better in that.....a lot better.
Animation: bad point to Morrowind, since we can't use lewd language in the forums, I can't describe how bad is it. Its choppy, ugly and a lot of negative word, but once you get into the game, you'll get used to it. Oblivion looks really smooth in anims, I love some creatures' anims. Good point to Oblivion.
Music: although it was composed by the same man, I still like Morrowind's music better. Its always there, you can't really notice it, but after days, you'll be whistling it without knowing what you do. :laugh: I haven't had that experience with Oblivion, even tho I like its music as well.
Well, thats enough I think, some major points which shows that Morrowind is still a better experience than Oblivion (although I love them both). There is no real connection between the two games, its a completely new story on the other side of the continent. But, I would recommend you play Morrowind first. After finishing Morrowind, I don't think you would have any problems with Oblivion, since Morrowind is a lot more complex.
Sorry if I was too long in getting to the point and getting a bit steered away from topic.:laugh:
Got me about 1 year to install it again, still on the same PC, still without any Engilsh knowledge. Dunno, why but I fell in love with it. <3
:laugh:
I took my time and, made everything what was possible in my game, I think my love towards RPGs started with Morrowind. And it was one of the reasons why I can speak English fluently now. :laugh:
You can really compare Oblivion to Morrowind, cuz each of them has got it good and bad points. Well, lemme sum up what I think about them.
Graphic: since Morrowind is a fairly old game, you can notice that its not a real sight to see, but with mod packs you can raise the graph to a comfortable level. I quite like Morrowind's graphic with mods, but it still can't compete with Oblivion. Oblivion is a winner in that against Morrowind. I can't describe its graphic, if you haven't played it yet, you gotta see it and drool.
Atmosphere: slightly, but Morrowind is better in that, mostly because of the Telvanni cities, Dwarven forts and the dark dungeons.....they're a lot darker than in Oblivion, the dremora hideouts can still creep me out. :laugh: Oblivion has a too plain, medieval atmosphere sometimes.
Missions: Morrowind is skyrocketing in that, you don't have the feeling you don't have anything to do in Morrowind. In Oblivion, you run out of quest pretty soon. I don't know how many quest are in Morrowind, but they're at least 3x than in Oblivion. Morrowind is better in that.....a lot better.
Animation: bad point to Morrowind, since we can't use lewd language in the forums, I can't describe how bad is it. Its choppy, ugly and a lot of negative word, but once you get into the game, you'll get used to it. Oblivion looks really smooth in anims, I love some creatures' anims. Good point to Oblivion.
Music: although it was composed by the same man, I still like Morrowind's music better. Its always there, you can't really notice it, but after days, you'll be whistling it without knowing what you do. :laugh: I haven't had that experience with Oblivion, even tho I like its music as well.
Well, thats enough I think, some major points which shows that Morrowind is still a better experience than Oblivion (although I love them both). There is no real connection between the two games, its a completely new story on the other side of the continent. But, I would recommend you play Morrowind first. After finishing Morrowind, I don't think you would have any problems with Oblivion, since Morrowind is a lot more complex.
Sorry if I was too long in getting to the point and getting a bit steered away from topic.:laugh:
Don't mess with the orc.
I never played Morrowind and the first time I played Oblivion I found it quite difficult. But still once you understand the levelling up process it becomes fairly easy and fun too. Everyone who has played Morrowind find Oblivion easy. And much people who have played Oblivion without playing Morrowind find it hard.
I take your advice and play Morrowind.
I take your advice and play Morrowind.
- King Malus
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i agree when people say that in morrowwind you have to strategize. in oblivion, some of the fights could almost be somthing out of 300 (see the movie if you havent already.). for those who've seen 300, you will notice just how easily the spartans were killing everybody, and (for people who dont get too queasy when you see that much blood) just how cool it looked. well, oblivion is a bit like that when it comes to fighting: it can look really really cool at times, but it was just too easy. becuz i played morrowwind first, i found i was always stockpiling things that would be considered useless when i was playing oblivion becuz in morrowwind alot of the stuff that was next to useless could end up being the stuff that saved your life. i do, however, think that oblivions magic system made being a pure mage much more fun and easier than in morrowwind. in morrowwind, you had to put away your weapon and switch 'casting' position, which usually was a fatal move. plus, there was never a garuntee that you would actualy hit something, or that you would cast a spell. in oblivion, fighting was a snap. heck, i beat the game with a really crappy mouse, and it still was pretty easy. and the game was lagging cuz i had the graphics set too high at the time. now that i got a better mouse, and i lowered the graphics a bit, oblivion, i hate to say it, has almost become boring. and thats comeing from someone who was willing to save up and spend hundreds of dollars so i could get a 360 just so i could play oblivion (not joking!)
The Weak Shall Die So The Strong Shall Prevail, Victory Before Peace, Morrowwind ROCKS