Which RPG has the most customisable character?
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- Morgan Le Fay
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An old series of games, Sir Tech's "Realms of Arkania" series, has extensive character customization, but never really caught on in the US (despite, interestingly enough, being produced by Guido Henkel, lead designer of "Planescape: Torment").
"Shadows Over Riva" (the final installment of the trilogy) allows you to customize to your heart's content six characters (your "party"), and even set personality quirks that affect events in the game. For example, if you make a character claustrophobic, expect more fear reactions in dungeons, etc.
Since it was made in 1997, it does look a bit dated, but is still a solid game, despite a few annoyances (such as hunting for water and food and making sure each of your six characters is wearing weather-appropriate clothing).
M Le F
"Shadows Over Riva" (the final installment of the trilogy) allows you to customize to your heart's content six characters (your "party"), and even set personality quirks that affect events in the game. For example, if you make a character claustrophobic, expect more fear reactions in dungeons, etc.
Since it was made in 1997, it does look a bit dated, but is still a solid game, despite a few annoyances (such as hunting for water and food and making sure each of your six characters is wearing weather-appropriate clothing).
M Le F
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How? Oblivion got rid of quite a few things that morrowind has. Basically, morrowind has everything in terms of character customization that oblivion does and more.King Malus wrote:Oblivion definitely wins "most cumstomizable character" in my books. if you play it, you will see why.
Oblivion doesn't have Unarmored, Enchantment, Spear, Medium Armor, and Shortblade skills, it doesn't have the whole Major/Minor/Other skills combination, training in skills is limited, etc etc. The only thing oblivion does have over morrowind in terms of your character is what your characters head will look like, which adds no consequential value to the game whatsoever.
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It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
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i think this is a good question and a tough one to answere if youve never played every RPG. but imo FFX had an incredibly diverse customization sys in terms f abilities, but as far as appearance and alignment goes then youve got nothing at all to play with.
otherwize im going with oblivion just beacaus youve got so many ways to to choose how you look and how you fight.
honorable mentions: Deus Ex invisible War for trying.
otherwize im going with oblivion just beacaus youve got so many ways to to choose how you look and how you fight.
honorable mentions: Deus Ex invisible War for trying.
di_avo wrote:i think this is a good question and a tough one to answere if youve never played every RPG. but imo FFX had an incredibly diverse customization sys in terms f abilities, but as far as appearance and alignment goes then youve got nothing at all to play with.
otherwize im going with oblivion just beacaus youve got so many ways to to choose how you look and how you fight.
honorable mentions: Deus Ex invisible War for trying.
FFX still has but one goal: being effective at combat, be it directly or indirectly. Games like Fallout, Morrowind, Arcanum, ... have (a lot of) non-combat skills.
Like has been said before: Morrowind has all the options of Oblivion and then some.
Same goes for Dues Ex IW: Deus Ex I (the original) had more options than the predesecor.
tes:morrowind definately. i havent seen a more detailed character creation. very much options and combinations r possible. the only minus is that you will always have the same stats and skills raised (e.g. athletics and acrobatics, some sword and armor skill etc...) because those are the skills you always use and you will gain more easily lvls from them. skills like alchemy, sneak, enchanting... are usless to boost as major or minor skills because you will not use them as frequently as others. so my opinion is that the creation of the character seems mebbe very costumisable (and it is), but due to the main story and some certain skills you must have (or better say it would be much better if you have them), the creation is limited to certain skills and stats. a lil irony. but in the end it doesnt matter because you can raise all stats and skills to 100 if you know how. and i dont mean cheating.
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I would have to say the games of the Elder Scrolls series are the most customizable characters that I know of, however having never played the first two (Arena and Daggerfall) I am not sure of those, however I do know that in with Oblivion and Morrowind the choices are as someone else put it, limitless. Yes I also realize that is all one sentence. Hope this helped.
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Like I said before, I don't know why so many people think that Morrowind (I don't even consider Oblivion) offers that much customisation.
On paper, sure. But in reality? Basicly every character is a fighter, some with more magic than others, but that's it. There's simply a difference between what character creation offers and how the game plays out.
I, for one, think Arcanum offers a lot of different options that effectivly play differently from each other.
On paper, sure. But in reality? Basicly every character is a fighter, some with more magic than others, but that's it. There's simply a difference between what character creation offers and how the game plays out.
I, for one, think Arcanum offers a lot of different options that effectivly play differently from each other.
I must agree with the Morrowind part, in paper the number of choices are unlimited, but in reality those are rather limited.GawainBS wrote:Like I said before, I don't know why so many people think that Morrowind (I don't even consider Oblivion) offers that much customisation.
On paper, sure. But in reality? Basicly every character is a fighter, some with more magic than others, but that's it. There's simply a difference between what character creation offers and how the game plays out.
I, for one, think Arcanum offers a lot of different options that effectivly play differently from each other.
For me, the choice would be Fallout 2. The choices aren't unlimited only in paper, but in reality as well. Basically, every possible combination you may think is viable and the game is beatable. I even know guys who have beated the game as melee -using character with STR of 2 . Also, as mentioned by some already, you can beat the game without killing anyone, or by being as dumb as possible (Very low INT). Actually, the game developers have even taken the possibility of low INT in account that there are some (mostly hilarious, but serious as well) things that appear only if your INT is low enough.
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Dang! How could I forget Fallout 2!??Kipi wrote:I must agree with the Morrowind part, in paper the number of choices are unlimited, but in reality those are rather limited.
For me, the choice would be Fallout 2. The choices aren't unlimited only in paper, but in reality as well. Basically, every possible combination you may think is viable and the game is beatable. I even know guys who have beated the game as melee -using character with STR of 2 . Also, as mentioned by some already, you can beat the game without killing anyone, or by being as dumb as possible (Very low INT). Actually, the game developers have even taken the possibility of low INT in account that there are some (mostly hilarious, but serious as well) things that appear only if your INT is low enough.