This forum is to be used for all discussions pertaining to BioWare's Neverwinter Nights, its Shadows of Undrentide and Hordes of the Underdark expansion packs, and any user-created or premium modules.
Originally posted by Dottie:
<STRONG>im not sure but i think druids are restricted to only a few possible weapons.</STRONG>
Taken from "Open Gaming Foundation"
Weapon and Armor Proficiency: Druids are proficient with the following weapons: club, dagger, dart, halfspear, longspear, quarterstaff, scimitar, sickle, shortspear, and sling. Their spiritual oaths prohibit them from using weapons other than these. They are proficient with light and medium armors but are prohibited from wearing metal armor (thus, they may wear only padded, leather, or hide armor). They are skilled with shields but must use only wooden ones.
What I don't understand is how a spiritual oath could differ for a scimitart and a ei. long sword
Originally posted by Xandax:
<STRONG>What I don't understand is how a spiritual oath could differ for a scimitart and a ei. long sword </STRONG>
I believe some AD&D designer was unable to tell the difference between a sickle and a scimitar (both being curved blades and all).
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
Bioware claims to try and incorporate all the good stuff BG2 came up with into NWN, and I suppose that NPC interactions are a part of that.
That they're called "henchmen" says nothing about whether they will not have real-like personalities and talk to each other.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
Originally posted by Xyx:
<STRONG><snip>
That they're called "henchmen" says nothing about whether they will not have real-like personalities and talk to each other.</STRONG>
I would belive this too, just because they react more "on their own" instead of getting told by the player all the time, shouldn't have any influence on their interactions, if anything I'd say it would add to their "individual" characters
Originally posted by Xyx:
<STRONG><snip>
That they're called "henchmen" says nothing about whether they will not have real-like personalities and talk to each other.</STRONG>
I would belive this too, just because they react more "on their own" instead of getting told by the player all the time, shouldn't have any influence on their interactions, if anything I'd say it would add to their "individual" characters
paladin followers?
This is news to me!
Also where can i get a list of the feats and some description of them?
For what is it to die but to stand naked in the wind and to melt into the sun? - Khalil Gibran
"We shall fight on the beaches. We shall fight on the landing grounds. We shall fight in the fields, and in the streets, we shall fight in the hills. We shall never surrender!" - Winston Churchill
If you're looking for feats in NwN you'll have to wait untill the game comes out.
If you're looking for 3ed. rules- feat, take a look at: [url="http://www.opengamingfoundation.org/srd.html"]www.opengamingfoundation.org/srd.html[/url]
Originally posted by Xandax:
<STRONG>just because they react more "on their own" instead of getting told by the player all the time, shouldn't have any influence on their interactions, if anything I'd say it would add to their "individual" characters </STRONG>
Especially if they're scripted to react slightly different in various situations.
Imagine your BG2 party if you could not micro-manage all your NPCs' actions. Minsc charging into battle without you being able to stop him, Korgan berserking and "accidentally" chopping up your party members, Edwin inconsiderately firing area damage spells near other NPCs, Jan trying to steal in shops, Haer'Dalis starting up his Bardsong during long walks...
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
Originally posted by Xyx:
<STRONG>Especially if they're scripted to react slightly different in various situations.
Imagine your BG2 party if you could not micro-manage all your NPCs' actions. Minsc charging into battle without you being able to stop him, Korgan berserking and "accidentally" chopping up your party members, Edwin inconsiderately firing area damage spells near other NPCs, Jan trying to steal in shops, Haer'Dalis starting up his Bardsong during long walks...</STRONG>
Sounds cool. Like playing multi player without other real people.
My view on henchmen has changed.
[url="http://www.svelmoe.dk/blade/index.htm"]Blades of Banshee[/url] Are you up to the challenge?
Originally posted by ThorinOakensfield:
<STRONG>Sounds cool. Like playing multi player without other real people.
My view on henchmen has changed.</STRONG>
Originally posted by Xandax:
<STRONG>If scripted correctly - yes.</STRONG>
I believe that is indeed the problem, the scripting, for nearly everything has to be perfect. That is why I am thankful for Bioware taking the extra time to do this, it should be fascinating to watch AND play.
I am afraid the NWN will take some serious scripting (to get the most of it and keep it simpler for us the players)
If anyone has played Anarchy-Online then they know what I am talking about.....it can be played with out but scripting here makes it a WHOLE LOT easier especially if you have pets also.
get scripting ya all
This weeks health tips:
Don't eat sharp objects it can be the cause of 7 out of 10 bad stomages.