Posted: Sat Sep 29, 2001 8:54 am
A very civil and interesting thread! I was away for a while but I'm back...
A few questions I don't think were sufficiently addressed:
1) Why is "progress in the game world" represented by the move from 2d to 3d? Unless you think there is something intrinsically better about 3d, this is a real issue. We have all seen 3d games that look like crap. We have all seen 3d games that look great. We have seen 2d games that look like crap. We have seen 2d games that look great. It is not a function of X where X is the number of axis about which objects are plotted. Have you seen, for example, the fields of "corn" in the NWN movies and previews? Personally, they look much more "fake" to me than a good 2d representation would (as in SOA). Why can't you represent progress by focussing on other things like:
--more NPC interactions, MUCH greater details
--MUCH more advanced dialogue trees
--Much better writing, integrations of monsters and terrain and quests (i.e. why is there a lich next to a dragon next to a goblin? no reason just is thay way).
--supply more here.
2) The real leap forward of NWN, having tools for world building, could also have been developed for a 2d soltion, and much more quickly.
3) Time. Time. TIME. Ok they decided to go to 3d. Thus YEARS of effort go into this. Instead they could have released -- what? 3 or so SOA-sized games? Upgraded every aspect of SOA and the world and the engine? I'm just wondering if the time spent will be worth it.
A few questions I don't think were sufficiently addressed:
1) Why is "progress in the game world" represented by the move from 2d to 3d? Unless you think there is something intrinsically better about 3d, this is a real issue. We have all seen 3d games that look like crap. We have all seen 3d games that look great. We have seen 2d games that look like crap. We have seen 2d games that look great. It is not a function of X where X is the number of axis about which objects are plotted. Have you seen, for example, the fields of "corn" in the NWN movies and previews? Personally, they look much more "fake" to me than a good 2d representation would (as in SOA). Why can't you represent progress by focussing on other things like:
--more NPC interactions, MUCH greater details
--MUCH more advanced dialogue trees
--Much better writing, integrations of monsters and terrain and quests (i.e. why is there a lich next to a dragon next to a goblin? no reason just is thay way).
--supply more here.
2) The real leap forward of NWN, having tools for world building, could also have been developed for a 2d soltion, and much more quickly.
3) Time. Time. TIME. Ok they decided to go to 3d. Thus YEARS of effort go into this. Instead they could have released -- what? 3 or so SOA-sized games? Upgraded every aspect of SOA and the world and the engine? I'm just wondering if the time spent will be worth it.