Lady Dragonfly wrote:@Xandax
Why do you need to compare this game to Oblivion at all? Is it a sort of a benchmark?<snip>
I don't - you did.
Lady Dragonfly wrote:<snip>Why do you need to play for 20 hours before you begin to appreciate a game?
"You" don't, well you perhaps do, but not everybody - it is fine you dislike the game, sure - go ahead it is your prerogative. That is not the point others, and I, was trying to make.
You berated the game's inventory system because you left critical items in storage instead of lugging them with you, and claimed it was poor design,when in fact it was poor inventory management.
That was the point. And for the matter, I played for less then 1 hour before I appreciated the story and thus the game.
Perhaps I was just out looking for something new and fresh then the traditionally run-of-the-mill no surprise and no consequence stories, but this one really stood out to me.
Lady Dragonfly wrote:<snip>
Why is the game so linear? See, I like the open-world feel. I like to roam and explore and yes, get ambushed, and not to be goaded along a narrow path with invisible fence, even if the guidance is not blatantly obvious. That is just my personal preference though.<snip>
Indeed, and then the Witcher was never a game for you. It is a story driven game, not a free-roaming game, I don't think I ever saw a mention that it was free-roaming.
It is made to follow the story, not the story follow you, so in that aspect it is more like NwN-series/KOTOR-series then Oblivion (and no, I'm not using Oblivion as any benchmark, but an example of a type).
As I said - there is no problem with the fact that you - or others - dislike the game, we all dislike some games.
But when you bring out points, you should surely expect counter points, especially when the points are not a subjective preference, such as your points about the inventory flawed design.
I don't by far mean this game is perfect, the long load time is an issue (although not one which bothers me much), difficulty in controling camera, and some chopped dialogue.
But to me the story is the best I've seen for many years and many of the quests were very well done - and I also liked how it was not "kiddie" in the fact that the world is grim and not polished; the way alchemy is combined with gameplay was good. Combat was interesting enough and simple enough that I did not grow tired of it as I often do in other games and so on...
To me - The Witcher is a quality game from an all but unknown developer - and surpasses many established development hourses attempts at RPGs.
Insert signature here.