rearviewmirror wrote:Yeah, In Guild Wars it was hard to get involved, because your story and speech included clicking on an NPC, reading a text bog, then doing something. It's so hard to get into something that makes you read to get any story. Not that I'm against reading in a game, especially in the context of a quest or puzzle. But I want to hear speech, and good dialogue. I want to know an NPC's character traits, not just that they are angry or sad. You can't get many emotions, in writing. You lose all of the good stuff, voices quivering, people crying, yelling, voices breaking, all of it.
I can't disagree more here. A good game, that's well-written, just makes you imagine the voices for each dialogue. Lots of the old classics, mainly SNES ones, didn't have the technical luxury of dialogues, yet they're better than most of the current games. Also, one of the most involved RPGs ever, PS:T, had a lot of dialogue that wasn't spoken.
Hhmmm, maybe worded it a bit too strong. Dialogue can surely help you get involved, but the lack of it shouldn't hold you back. If it does, it means the writing isn't up to par.
About Hellgate: I find it a great example of a dumbed down game, to be honest. Too much "Town-Killing Ground" dichotomy, coupled with an environment that is extremely cool, yet the same during the entire game. Compared to Titan Quest, it feels dull and boring after a while. It could have been so much better if you had more interaction.
Anyway, Hellgate isn't bad at all, it just could have been so much more.
Guild Wars, well... I really, really wished I could like this game. I like the settings, the art, the story, the writing, the graphics, but... I can handle more than 8 skills and 3 stats! Why make it so simple? I feel cheated when I play something that shallow. Coupled with the fact that your freedom is limited (No jumping of a metre high cliff for you, Skippy!), it feels so... cramped. Other factors of this are the lack of towns, or clusters of NPCs, in the wilds and the fact that you'll never "spontaniously" will meet other players while questing. This is because of its instance-system. Compared to WoW, this seriously detracts from the feeling of adventure.
On a side note: MMO's, especially the more PvP oriented ones, seem to attract the scum of the human race. Whenever I try to read and comprehend the average Guildwars character name (which looks more like it was written with an abaccus than an alfabet), I always sincerely hope that there isn't a powerful alien civilisation reading this, because it would give them full rights to nuke the entire earth. ;-)
Disclaimer: This also applies to, for example, WoW characters on PvP realms, but I never encountered many of these, since I'm on an RP-realm.
Disclaimer part deux: The last paragraph was meant as satire, so don't take offense.
