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Posted: Fri Jan 25, 2008 9:20 am
by GawainBS
I tested it, and it worked, but...
It had no in-game name, nor description, and it has a low price.
Also, it stacks with a shield item. My AC reads as "10 base + X armour + Y dex + 4 Shield + 7 Deflection." So I really believe there's a seperate Shield modifier. Ofcourse, since at the moment it's a deflection bonus, it overlaps any rings of protection.

Posted: Fri Jan 25, 2008 9:47 am
by Tioma
okay, in order to get the correct name, description and price, U should put modified file into IWD2\merchant\itm folder and reinstall Bonus merchant mod (sorry, I forgot about that :p ). There is indeed "Shield" part of AC and I tested it, it doesn't increase overall AC. I'll test other options, maybe Generic bonus will be stackable with everything. :cool:

Posted: Fri Jan 25, 2008 10:40 am
by GawainBS
I *think* the reason that the shield-type AC doesn't increase overall AC is because it doesn't apply to touch attacks. Is that possible?
So, first putting the modified item in the merchant folder, *after* that I re-install the bonus merchant?

Posted: Fri Jan 25, 2008 2:12 pm
by Tioma
GawainBS wrote: So, first putting the modified item in the merchant folder, *after* that I re-install the bonus merchant?
Yeah, right, it should work.

Posted: Fri Jan 25, 2008 4:24 pm
by GawainBS
Yep, it works now; normal price, description.

Posted: Fri Jan 25, 2008 4:40 pm
by Tioma
GawainBS wrote:Yep, it works now; normal price, description.
Nice! :) We still have the problem of compatibility with protection rings and necklaces. I'll make some tests tomorrow.

Posted: Fri Jan 25, 2008 9:23 pm
by Claudius
Shield shouldn't give immunity to projectiles. Only magic missile spell. Compare to the second level spell that gives DR to arrows and other standard non-magical missiles (enchanted arrows count). Why would a 1st level spell be better (MUCH) than a second?

Shield should stack with generic, armor, and deflection AC. It should not stack with an equipped shield. (Can't have 2 shields)

Posted: Sat Jan 26, 2008 4:11 am
by Tioma
Claudius : Thanx a lot for this detailed info! :) Unfortunately, the implementation is not always correct. It's the case of Shield spell which added bonus to Armor part of AC. Now we are trying to fix it and related things.

Yeah, U are right, the second part of the spell is "Immunity to spell Magic Missiles" and not "Immunity to projectiles". :cool:

GawainBS : Great news, its seems that I've figured out the correct procedure! :D Shield part of AC bonus corresponds to ... simultaneous choice of Armor and Deflection in spells/items. The engine reads it as Shield (U can see it in your ingame profile). Shield bonus vs projectiles corresponds to ... triple choice Armor/Deflection/Shield in spells/items.

I've just made tests, it works perfectly and compatible with armors and protection items (and not stackable with other shields as it should be)! :cool:

I'll send U corrected Shield spell and Harper's Pin a bit later today!

Good luck,
Yigor

Posted: Sat Jan 26, 2008 4:20 am
by GawainBS
I'm looking forward to test it! Have you updated the Shield-spell on its own as well? So that when a wizard casts it, he gets the same benefit?

Posted: Sat Jan 26, 2008 4:56 am
by Tioma
GawainBS wrote:I'm looking forward to test it! Have you updated the Shield-spell on its own as well? So that when a wizard casts it, he gets the same benefit?
Yeah, I've corrected both things in the same manner and just sent U 2 files. Pliz tell me about results!

Tc, Yigor