Thanks for the inputs, both! This is the kind of help I need.
I'm not really designing this for HoF. I imagine I may want to replay this group again on that mode, but it's not certain.
Cleric/Paladin
So are the wisdom rings fixed or random drops? If random, then I'd forget it. I should boost wisdom from the start. Are there better rings he should be wearing in any case?
Adding one to dex for dodge seems like a good idea.
Increasing strength over constitution sounds better (if less defensive). I have the decoy to draw attention already, so defensive may not be the best option.
The reason for the 14 charisma was to improve savings throws by 2. Is this worth it? I want this character to be as invulnerable as possible. If not, then the advantage to taking paladin would be the martial weapon specializations, a little bit better base attacks, and eventually the immunity to fear and fear saving throw bonuses to allies. Since the Aasimar has paladin as a favored class, there's no XP penalties.
A pure Aasimar Battleguard of Tempus could be an option, but it wouldn't have all the weapon specialization feats.
I agree that combat casting and subvocal casting seems like waste since he shouldn't be casting in battle as frontliner. It was just insurance more than anything else. It can be pretty disaterous if your spellcasting party gets silenced, and noone can cast dispel or vocalize.
The rapid shot feat is at a -2 to hit for both the normal and extra shot. Will I need to take a missile weapon feat to partially make up for this?
Monk
Expertise for the monk sounds like a good possibility under certain circumstances, when he is having a hard time hitting a very damaging anyways. In this case he could use expertise and be pure decoy. Do you think I will have that situation often enough to take that feat? His AC will be pretty astronomical already.
So getting blinded doesn't happen often enough to protect against? If not then I'll drop it.
I wasn't really thinking of the monk as using ranged weapons, but there probably are situations where he can help from afar. That sounds like a good idea.
So the ring of Hearty Strength is a random drop? If so, then I agree.
Druid
Don't know if she will get enough points to keep concentration maxed, and have enough points to get spellcraft to 14 early enough.
Doesn't she only get 2 points at level 2 onwards because of the low int modifier? That leaves 1 point for spellcraft per level.
If she starts at 2, she'll be at 14 at level 13. That will leave time for only one elemental feat at level 15 right at the end of the game.
To gain more skill points, her intelligence would have to be upped to at least 10. Where would those 7 points come from?
If she were Tiefling, she would need only 3 more points (since I can drop her charisma to 1). I could take the points from Wisdom, then put all points into WIS at level up. She would still only get skill 1 point per level. But would start at a spellcraft of 4, getting to 10 at level 6. She needs to be able to cast level 4 spells b4 taking the feat. She gets level 4 spells at level 7, and then could start taking elemental feats ASAP at 9 and 12. Is a starting wisdom of 15, one less feat, and the slower leveling of a Tiefling worth it for the earlier elemental feats? Or would you drop some of the other stats? Having the racial elemental resistances with those from the feats would be a nice bonus.
I could do something similar making her a Drow, but she would be two levels behind.
Another option is for her to remain human and leave her intelligence at 3, but not keep concentration maxed - let it lag by 2 points. She would reach 14 spellcraft at level 11, and then be able to take her first elemental feat at level 12 rather than 15. Three levels later than the Tiefling option.
I like those other feat selections!
Bard/Rogue
Good point on the talking skills b4 pickpocketing skill.
Sorcerer
I can take 2 points from DEX (or 1 from DEX and WIS, each). Are there odd bonuses to DEX around?
True, Spell Penetration may hurt my Monk. The question is will my Monk's SR be so much higher than that of SR enemies that it won't matter? Or will the monster SRs be so high that the 2 or 4 bonus not really help much? Don;t really have an idea about SRs in this game.
Wizard
No SF:Conjuration? No love for firey cloud, web, and flame arrow, then. What were they (I) thinking
I have since dropped wisdom to 8, to max dexterity. I could drop it another 2to bring strength to 12. Since he will stay out of melee, I thought the extra carrying capacity would be the only benefit, while a +1 on will saves may be more useful. no?
Thanks again for all the help!