I think fort save is decent: Psychic Warrior has a good Fort save, Monk does too, as does Knight.
A barbarian isn't a threat, really: he won't reach me.
Nearly Perfect Meleebuild;-)
What movement would your guy have? Doesn't a Barbarian move 40 and charge at 80?
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser gate. All those moments will be lost in time like tears in the rain. Time to die.
Roy Batty (from BladeRunner)
Roy Batty (from BladeRunner)
He has thirty feet reach. The Barbarian is stopped, thanks to the feat Stand Still, the moment he leaves the first square this guy threatens, because he provokes an AoO. Furthermore, due to Knight level 3, all the threatened squares are difficult terrain, which blocks charging as well.
As for movement, it's the same as a lvl 11 Monk. Too lazy to grab my book, but I guess it's about 50-60 feet.
As for movement, it's the same as a lvl 11 Monk. Too lazy to grab my book, but I guess it's about 50-60 feet.
What's your guys initiative like? Does he have Improved or just high dex?
30ft reach is very good. And with the Knight difficult terrain ability/feat thats really good. DM'd an adventure just a wee while ago in which one of the guys in the group was using a half/ogre Knight with a reach weapon...tended to sting a fair amount for everything trying to approach him...especially with the fact that there was another wee guy in the group who was a duelist/halfling who could tumble like you wouldn't believe and would hide under neath the knights attack and attack with Rapier and dagger....very dangerous combo I might add...
30ft reach is very good. And with the Knight difficult terrain ability/feat thats really good. DM'd an adventure just a wee while ago in which one of the guys in the group was using a half/ogre Knight with a reach weapon...tended to sting a fair amount for everything trying to approach him...especially with the fact that there was another wee guy in the group who was a duelist/halfling who could tumble like you wouldn't believe and would hide under neath the knights attack and attack with Rapier and dagger....very dangerous combo I might add...
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser gate. All those moments will be lost in time like tears in the rain. Time to die.
Roy Batty (from BladeRunner)
Roy Batty (from BladeRunner)
He doesn't have Improved Initiative, but Initiative is mainly irrelevant, since he has Combat Reflexes, which allows him to make AoO's even if flatfooted.
In our game, this guy stopped everything dead in its tracks, while in his reach we had a Bard/Crusader dancing and darting and wiping out everything that entered his reach. (While giving both of them a +6 or 7 to hit & damage with Inspire Courage.)
In our game, this guy stopped everything dead in its tracks, while in his reach we had a Bard/Crusader dancing and darting and wiping out everything that entered his reach. (While giving both of them a +6 or 7 to hit & damage with Inspire Courage.)