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Posted: Thu Apr 10, 2008 3:16 am
by GawainBS
I think fort save is decent: Psychic Warrior has a good Fort save, Monk does too, as does Knight.
A barbarian isn't a threat, really: he won't reach me.

Posted: Thu Apr 10, 2008 4:37 pm
by Uller
What movement would your guy have? Doesn't a Barbarian move 40 and charge at 80?

Posted: Fri Apr 11, 2008 2:09 am
by GawainBS
He has thirty feet reach. The Barbarian is stopped, thanks to the feat Stand Still, the moment he leaves the first square this guy threatens, because he provokes an AoO. Furthermore, due to Knight level 3, all the threatened squares are difficult terrain, which blocks charging as well.
As for movement, it's the same as a lvl 11 Monk. Too lazy to grab my book, but I guess it's about 50-60 feet.

Posted: Sun Apr 13, 2008 4:22 pm
by Uller
What's your guys initiative like? Does he have Improved or just high dex?
30ft reach is very good. And with the Knight difficult terrain ability/feat thats really good. DM'd an adventure just a wee while ago in which one of the guys in the group was using a half/ogre Knight with a reach weapon...tended to sting a fair amount for everything trying to approach him...especially with the fact that there was another wee guy in the group who was a duelist/halfling who could tumble like you wouldn't believe and would hide under neath the knights attack and attack with Rapier and dagger....very dangerous combo I might add... :)

Posted: Mon Apr 14, 2008 12:38 am
by GawainBS
He doesn't have Improved Initiative, but Initiative is mainly irrelevant, since he has Combat Reflexes, which allows him to make AoO's even if flatfooted.
In our game, this guy stopped everything dead in its tracks, while in his reach we had a Bard/Crusader dancing and darting and wiping out everything that entered his reach. (While giving both of them a +6 or 7 to hit & damage with Inspire Courage.)