@Qulom: Sorry for pseudo-hijack this thread, but i was told by mods that i should post in existing threads rather than make a new one. As i'm also starting with BG1 for the first time, and i've some doubts i thought that i might post them here. Hope this it's ok with you!
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Well, after reading a few F.A.Q.s and the forum for a while, i *think* that finally got how D&D second edition rules works (despite some specific issues).
As i'll go for the whole saga with un-modded installation for both BG (bugfixes only) just for the sake of playing the original content, i want to make a character that can be played through both games. Then, i'll run a second time with EasyTutu (i hope with the next release) and prolly some mods to enhance the experience.
I already decided that my second run will be with a evil Thief (already have choose the background for him), but i'm not sure on my run first char.
I like casters, battlemages more specifically, but making a Fighter in BG1 and dual-class it to Mage in BG2 feels a bit cheesy to me. I don't know why.
So i considered to make a Fighter and Dual-Class to Cleric in BG2, so i can have a decent fighter and a support class for my party (if that's even possible hehe).
This option there from kmonster seems good too:
kmonster wrote:Another option is playing a cleric since he gets more spells, HP and armor than a mage. You can also start as a human cleric in BG1 and dualclass to mage early in BG2 at level 9 to get the best of both worlds. In this case I recommend starting with 18 dex, 15-16 con, at least 15 (better 17) wis, 17 int, at least 12 str, use sling and hammer.
I'm considering it because it might be fun!
Also i've been reading about Ranger/Cleric multi-class. It seems that there're split thoughts about multi-classing or dual-classing this one. I'm having headache already... multi-classing was a lot easier in IWD2 hehe
Also i'm not sure that i fully understand how dual-class work in D&D 2nd edition rules (as i'm more familiar with 3rd / 3.5 rules). I found this in a [url="http://www.gamefaqs.com/computer/doswin/file/258273/8566"]F.A.Q. in GameFAQs[/url]:
Dual classing is the Human answer to Multiclassing. At level 2 or higher, the human can decide to switch to a new class. Then for a time he will be JUST that class until his new class exceeds the level of his old class. At that point your old classes' abilities return and you become similar to a Multiclass... except that you are only levelling one class now, rather than dividing your exp amongst classes.
As my english is somehow quite limited, i'm not sure if i got it right. Let's say i'm a Fighter lvl 3 and i dual-class to Mage. Now i'm
just a Mage and i stop being a Fighter (not Fighter profs) until my Mage reach level 4, and just
then i regain all my fighters benefits (such as proficiencies and so on) and stay as a (dual classed) Mage (so i can have a Mage that can wield long sword and such). Is this correct?
Another thing about multi / dual-classing that i don't get is this:
Code: Select all
RANGER
Spell Levels ----> 1 2 3
Exp. Level Casting Level*
9 1 1 - -
10 2 2 - -
11 3 2 1 -
12 4 2 2 -
13 5 2 2 1
14 6 3 2 1
15 7 3 2 2
16 8 3 3 3
* Casting Level is the effective EXPERIENCE LEVEL the Ranger is for
purposes of spellcasting. If a spell is more powerful for higher
EXP LEVELS, this is the level they're referring to, not his actual
EXP LEVEL.
Let's say i've a Ranger(6) / Cleric(10) (total level 16) dual-classed, will i be able to cast 3/2/1 spells for the Ranger?
In other words, let's say i play with Ranger until level 8 (can't cast spells yet), and then dual-class to Priest and i get 1 Cleric levels
then i will be able to cast one level one Ranger spell (an so on according that table), right?
Thanks for any advice you can give me!!