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Age of Decadence

This forum is to be used for discussion about any RPG, RPG hybrid, or MMORPG that doesn't have its own forum.
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Crenshinibon
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Post by Crenshinibon »

While that may be true, I don't think that you will generally be doing that. You might max out one skill or so and get the others to reasonable levels. If it's like Fallout, you'd get a number of points, and they count for less and less as a kill gets closer to 300.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
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Vince D. Weller
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Post by Vince D. Weller »

Lady Dragonfly wrote:I assume it is impossible to increase all skills to level 300; 3-5 maybe. Anyway, for a 30 hrs game, that means 10 levels/hour... We will need tons of XP to increase a few skills to level 250-300.
You can max 2 skills at best.

300 represents legendary mastery, dedication to the chosen art, and THIS! IS! SPARTAAA!!! It would be silly if such a mastery could be easily acquired and in many different arts.
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Andurbal
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Post by Andurbal »

I'm also looking forward to the release of AoD. From what I've heard/written, I excpect it to be exciting. I agree with all it's features and philosophy and all those things you talked abot before.
I've played Fallout 2 and it was a great game! The system depending on APs seemed very logical and I don't recall the turn-based gameplay being a turn-off factor... It was all right for me. However, a friend of mine who likes RPGs doesn't (like to) play turn-based games... How does an RPG developer make such a choice and why has this choice been made for AoD in particular? (Does it have to do with PnP?) What would it take to implement AoD with real-time gameplay?

@Vince D. Weller: Take your time and make it us good as you can! (quote from fable: "I'd much rather wait and see a good product, than see a something that relies upon its audience to beta-test--in other words, which the gaming industry has done for a decade."
"The neurosis and the madness of Robespierre or Baudelaire were much more fertile for humanity than the "health" of some "x" shopkeeper of that time." Cornelius Castoriadis(The Imaginary Institution of Society)
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