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Posted: Thu May 01, 2008 10:39 pm
by Crenshinibon
While that may be true, I don't think that you will generally be doing that. You might max out one skill or so and get the others to reasonable levels. If it's like Fallout, you'd get a number of points, and they count for less and less as a kill gets closer to 300.

Posted: Fri May 02, 2008 8:17 pm
by Vince D. Weller
Lady Dragonfly wrote:I assume it is impossible to increase all skills to level 300; 3-5 maybe. Anyway, for a 30 hrs game, that means 10 levels/hour... We will need tons of XP to increase a few skills to level 250-300.
You can max 2 skills at best.

300 represents legendary mastery, dedication to the chosen art, and THIS! IS! SPARTAAA!!! It would be silly if such a mastery could be easily acquired and in many different arts.

Posted: Sat Jun 07, 2008 4:56 pm
by Andurbal
I'm also looking forward to the release of AoD. From what I've heard/written, I excpect it to be exciting. I agree with all it's features and philosophy and all those things you talked abot before.
I've played Fallout 2 and it was a great game! The system depending on APs seemed very logical and I don't recall the turn-based gameplay being a turn-off factor... It was all right for me. However, a friend of mine who likes RPGs doesn't (like to) play turn-based games... How does an RPG developer make such a choice and why has this choice been made for AoD in particular? (Does it have to do with PnP?) What would it take to implement AoD with real-time gameplay?

@Vince D. Weller: Take your time and make it us good as you can! (quote from fable: "I'd much rather wait and see a good product, than see a something that relies upon its audience to beta-test--in other words, which the gaming industry has done for a decade."