Page 2 of 2
Posted: Wed May 14, 2008 3:14 pm
by sonny
CFM, mcgregor, thanks guys.
Just finished ordering the game (PT) off Amazon.com
Posted: Wed May 14, 2008 5:43 pm
by Konalan
One comment on the uses of the Slayer change. There is only one point in the game where you
might have to use it but it isn't necessary.
*SPOILERS!*
This point occurs in the illithid lair in the underdark. The slayer can be used to open two of the unopenable doors, one to get out, and one that leads to the elder brain. The other option for opening these doors is to use one of the circlets you find to charm an illithid and use it to open the doors.
I cannot comment on Planescape: Torment, but can say that Icewind Dale is definitely a good game. As stated above, it is far more linear than Baldur's Gate, but it is still quite enjoyable. I would recommend downloading the Trials of the Luremaster expansion. It adds several new areas and fixes some bugs in the game.
Posted: Wed May 14, 2008 7:12 pm
by sonny
Konalan wrote:One comment on the uses of the Slayer change. There is only one point in the game where you might have to use it but it isn't necessary.
Thanks, I've already finished the Underdark. Did not know about using it there. I used one of those circlet things. Took for ever (or so it seemed) to do it right, but I got the door opened.:laugh:
Being the kind of person I am, it just bugs me not knowing what happened and why I lost it in the first place. Another thing that's bugging me is, why didn't my character die after I reloaded and the End Slayer Blue Man was there for who knows how long. From the time I clicked on it to see what would happened, died, and reloaded, I played another 20 or so game hours. And I assume that End Slayer Change icon was there all that time. Weird
Thanks for the info on the expansion.
Posted: Wed May 14, 2008 7:36 pm
by anarchistica
A warning about IWD1: It can be very very boring. IWD1 has a very limited character selection (no kits, no half-orcs, no custom kits, no sorceror, no barbarian, no monk, etc) and it is mostly a dungeon grind. There's not a whole lot interaction and stuff.
Posted: Wed May 14, 2008 9:14 pm
by Odd Gamer
And pray oh pray you don't get halfway threw it (guessing halfway) and find out that the game your in is gliched and you have to restart it all to finish the game!
Posted: Thu May 15, 2008 4:46 am
by mcgregor
anarchistica wrote:A warning about IWD1: It can be very very boring. IWD1 has a very limited character selection (no kits, no half-orcs, no custom kits, no sorceror, no barbarian, no monk, etc) and it is mostly a dungeon grind. There's not a whole lot interaction and stuff.
I actually thouhgt IWD1 was the better of the two games. The two final points you make - dungeon grind and not being a whole lot of inteaction - apply to both games. True on the limited character front; however, I thought the plot seemed to make more sense, it was less confused. IWD2 also seemed very rushed, and had a complicated set of rules.
mcgregor
Posted: Thu May 15, 2008 6:09 am
by fable
Since this thread has answered Sonny's questions, and has now moved onto comparisons with and between IWD1 and 2, it's closed.