Dark Flame Discussion thread
- dragon wench
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Given Dw's past, I think it would make sense for her to be part of the assault on the shadow master's dungeon, if that's ok with everyone. 
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- Georgi
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Das cool wit' meOriginally posted by dragon wench:
<STRONG>Given Dw's past, I think it would make sense for her to be part of the assault on the shadow master's dungeon, if that's ok with everyone.</STRONG>
And given Georgi's present, I think it would make sense for her to be part of the assault on the shadow master's dungeon
Who, me?!?
ARE YOU MAD?!??!?!?!Originally posted by Georgi:
<STRONG><snip>It won't take all of us to kill a tarrasque <snip></STRONG>
The Tarrasque (there is only one [ohhh Highlander....]) is the strongest, toughtest creature around. It takes a party of Lvl 20's (from PnP no less...) to survive it let alone kill it! I gave the stats to Loner and she replied,
It'll take all of us to whack it...THAT IS ONE BIG A** CREATURE!
[ 08-31-2001: Message edited by: Nippy ]
Perverteer Paladin
- Gwalchmai
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Wouldn't it be more prudent to just run away from a tarrasque?
Nipster: Why don't you tell us a little about this unkillable monster. What is its motivation? Doesn't it have a Mother that loves it? Why does it want to kill that guy in Kara-tur? What makes you think we're all 20-level? If its so nasty, what will we sacrifice to kill it? If there is only one, why not live and let live?
Nipster: Why don't you tell us a little about this unkillable monster. What is its motivation? Doesn't it have a Mother that loves it? Why does it want to kill that guy in Kara-tur? What makes you think we're all 20-level? If its so nasty, what will we sacrifice to kill it? If there is only one, why not live and let live?
That there; exactly the kinda diversion we coulda used.
First off it is being controlled by the Shadow Master (the Tarrasque is a creature and therefore has low intelligence so it didn't take much to Mind Control it) so that is it's motivation. I'm putting up the stats from 3E and 2E (3rd and 2nd edition for those who don't know) so you can see what it is like. You need a Wish Scroll to kill it and lastly I didn't say we should kill it... I may have a plan.Originally posted by Gwalchmai:
<STRONG>Wouldn't it be more prudent to just run away from a tarrasque?
Nipster: Why don't you tell us a little about this unkillable monster. What is its motivation? Doesn't it have a Mother that loves it? Why does it want to kill that guy in Kara-tur? What makes you think we're all 20-level? If its so nasty, what will we sacrifice to kill it? If there is only one, why not live and let live?</STRONG>
2nd Edition AD&D
I know it says it is immune to Psionics but lets just ignore that...Climate/Terrain: Any land
Frequency: Unique
Organization: Solitary
Activity Cycle: See below
Diet: Omnivore
Intelligence: Animal (1)
Treasur: See below
Alignment: Nil
No. Appearing: 1
Armor Class: -3
Movement: 9, Rush 15
Hit Dice: 300 hp (approximately 70 HD)
THAC0: -5
# of attacks: 6
Damage/Attack: 1d12/1d12/2d12/5d10/1d10/1d10
Special Attacks: Sharpness bite, terror
Special Defenses: See below
Magic resistance: Nil
Size: Gargantuan (50' long)
Morale: Champion (15)
XP Value: 107,000
The legendeary tarrasque, for there is fortunately only one known to exist, is the most dreaded monster native to the Prime Material plane. The creature is a scaly biped with two horns on its head, a lashing tail, and a reflective carapace.
The tarrasque is a killing machine and when active eats everything for miles around, including all animals and vegetation. Normal attacks are wtih its two forelimb claws (1d12 each), a sweeping tail lash (2d12 damage), a savage bite (5d10, and also acts as a Sword of Sharpness, severing a limb on a natural attack roll of 18 or better), and two thrusting horns (1d10 each).
Once every turn, the normally slow-moving tarrasque can rush forward at a movement rate of 15, making all horn attacks cause double damage and trampling anything underfoot for 4d10 points of crushing damage.
The mere sight of the tarrasque causes creatures with less than 3 levels or hit dice to be paralyzed with fright until it is out of their vision. Creatures of 3 or more levels of hit dice flee in panic, although those of 7 or more levels or hit dice that manage to succeed a save vs. paralyzation are unaffected.
The tarrasque's carapace is exceptionally tough and highly reflective. Bolts and rays such as lightning bolts, cones of cold, and even magic missle spells are useless against it. The reflection is such that 1 in 6 of these attacks actually bounces directly back at the caster, while the rest bounce off harmlessly.
The tarrasque is also immune to all heat and fire, and it rengerates lost hit points at a rate of 1 hit point per round. Only enchanted weapons of +1 or better have any hope of harming the tarrasque. The tarrasque is also totally immune to all psionics.
3rd Edition AD&D
This is one bad a** creature...Colossal Magical Beast
Hit Dice: 48d10+576 (840 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 20 ft.
AC: 35 (-8 size, +3 Dex, +30 natural)
Attacks: Bite +57 melee, 2 horns +52 melee, 2 claws +52 melee, tail slap +52 melee
Damage: Bite 4d8+17, horn 1d10+8, claw 1d12+8, tail slap 3d8+8
Face/Reach: 40 ft. by 40 ft./25 ft.
Special Attacks: Frightful presence, rush, improved grab, swallow whole, augmented criticals
Special Qualities: Damage reduction 25/+5, carapace, immunities, regeneration 40, scent, SR 32
Saves: Fort +38, Ref +29, Will +20
Abilities: Str 45, Dex 16, Con 35, Int 3, Wis 14, Cha 14
Skills: Listen +21, Spot +21
Feats: Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Iron Will
Climate/Terrain: Any land
Organization: Solitary
Challenge Level: 20
Treasure: None
Alignment: Always neutral
Advancement: 49+ HD (Colossal)
Combat
Frightful Presence (Su): The tarrasque can inspire terror by charging or attacking. Affected creatures must succeed at a Will save (DC 26) or become shaken, remaining shaken until they leave the area of effect.
Rush (Ex): Once per minute, the normally slow-moving tarrasque can move at a speed of 150 feet.
Improved Grab (Ex): To use this ability, the tarrasque must hit a Huge or smaller opponent with its bite attack. If it gets a hold, it can try to swallow the foe.
Swallow Whole (Ex): The tarrasque can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 2d8+6 points of acid damage per round from the tarrasque’s digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the tarrasque’s digestive tract (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The tarrasque’s gullet can hold two Huge, four Large, eight Medium-size, or sixteen Small or smaller creatures.
Augmented Criticals (Ex): The tarrasque threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.
Carapace (Ex): The tarrasque’s armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature’s spell resistance.
Immunities (Ex): The tarrasque has fire, poison, and disease immunity.
Regeneration (Ex): No form of attack deals normal damage to the tarrasque. The tarrasque regenerates even if disintegrated or slain with death magic: These attack forms merely reduce it to -10 hit points. It is immune to effects that produce incurable or bleeding wounds, such as a sword of wounding, mummy rot, or a clay golem’s wound ability. The tarrasque can be permanently slain only by reducing it to -30 hit points and using a wish or miracle spell to keep it dead. If the tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.
Skills: The tarrasque receives a +8 racial bonus to Listen and Spot checks.
Perverteer Paladin
- Gwalchmai
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Actually, I was making an oblique, joking reference to a tesseract, the four-dimensional analogue of a cube, a scientific term made popular in the book A Wrinkle In Time.Originally posted by Georgi:
<STRONG>@Gwally you know you get extra geek points for knowing what TARDIS stands for...![]()
![]()
</STRONG>
(Call ME a geek, will you! Grrrrr....
[ 08-31-2001: Message edited by: Gwalchmai ]
That there; exactly the kinda diversion we coulda used.
<<< Dimension door >>>
whaw, it seems that my travell on the internet leads me everywhere............
I just wanted to put there some information for interested people and since "Order" was interested in this in the past, so as well I may do it here :
Ok, news if you doesn't know already :
I have forced discussion on Blackisle Boards about making Valygar's romance for BG2 SoA/ToB...... I have succeded , because I have received whole story with dialogues for this from some writer. What is more David Gaider from BioWare (author of Viconia and Aerie romances) has shown interest in this and he is making this romance as unofficial project.
After that I had to find another romance to focus on (as DaveG is making Valygar) so I forced next discussion about this and found demand for Haer'Daelis romance. There were also a lot of people interested in Mazzy and Solaufein romances (disregarding noobers wanting romance with Mellisan).
I would be grateful for any help you can provide in making storyline or dialogues.
Now we (3rd customization parties) have obtained state that all technical barriers that existed in the past to do this could be neglected now...... general problem was always the same : people with technical wisdom about IE have no cooperators with writing skills.
I would be grateful for any response, comments.......
whaw, it seems that my travell on the internet leads me everywhere............
I just wanted to put there some information for interested people and since "Order" was interested in this in the past, so as well I may do it here :
Ok, news if you doesn't know already :
I have forced discussion on Blackisle Boards about making Valygar's romance for BG2 SoA/ToB...... I have succeded , because I have received whole story with dialogues for this from some writer. What is more David Gaider from BioWare (author of Viconia and Aerie romances) has shown interest in this and he is making this romance as unofficial project.
After that I had to find another romance to focus on (as DaveG is making Valygar) so I forced next discussion about this and found demand for Haer'Daelis romance. There were also a lot of people interested in Mazzy and Solaufein romances (disregarding noobers wanting romance with Mellisan).
I would be grateful for any help you can provide in making storyline or dialogues.
Now we (3rd customization parties) have obtained state that all technical barriers that existed in the past to do this could be neglected now...... general problem was always the same : people with technical wisdom about IE have no cooperators with writing skills.
I would be grateful for any response, comments.......
So sayeh
Wise Manveru Telcontar,
The Mighty Wizard from Eregion
The Eregion Wizards
Elen sila Lumenn' Omentielvo
Wise Manveru Telcontar,
The Mighty Wizard from Eregion
The Eregion Wizards
Elen sila Lumenn' Omentielvo
So are we going after the tarrasque soon? It would be fun to have the battle before I leave. Also, is it vulnerable to psionics?
Those who will play with kitties must expect to be scratched.
Many are cold; few are frozen.
Absence is to love what wind is to fire... it extinguishes the small, it enkindles the great.
Many are cold; few are frozen.
Absence is to love what wind is to fire... it extinguishes the small, it enkindles the great.
- dragon wench
- Posts: 19609
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I agree, let's start writing. As you all know, my access will be irregular until the 19 th/20 th of this month, so while I will do what I can to post, please feel free to write me in as well. Cheerz 
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>bows to everyone in the dark flame saga<
hello, everybody, i'm finally back.
life kinda of crashed down around me and (not that badly) and fell into a deep hole known as depression. but i'm forcing myself out and trying to contact the world again.
i want to sincerly apologize for dropping the ball in the storyline and now i am in the prossess of reading what i missed and to see if i could be rewritten back into the story.
i've missed you all here at the forum.
PM me if you like.
hello, everybody, i'm finally back.
life kinda of crashed down around me and (not that badly) and fell into a deep hole known as depression. but i'm forcing myself out and trying to contact the world again.
i want to sincerly apologize for dropping the ball in the storyline and now i am in the prossess of reading what i missed and to see if i could be rewritten back into the story.
i've missed you all here at the forum.
PM me if you like.
sleep takes a vacation when baby is in the house.