Karnakiid: Valley of Mist and Flame (Campaign Thread)
OOG @Moogleman: I think everyone (myself included) is taking it slow until Mal gets back.
Ehren and Shar'ra
Ehren Initiative: 21
Shar'ra Initiative: 18
Guard 2 Initiative: 17
Guard 1 Initiative: 10 (reroll 18)
Guard 3 Initiative: 10 (reroll 12)
Before you act, don't forget to include your combat stats.
Ehren and Shar'ra
Ehren Initiative: 21
Shar'ra Initiative: 18
Guard 2 Initiative: 17
Guard 1 Initiative: 10 (reroll 18)
Guard 3 Initiative: 10 (reroll 12)
Before you act, don't forget to include your combat stats.
Armour Class: 16 = 10 +5 [Chain mail] +1 [light steel]
Quarterstaff: (+3 to hit = 2 [Strength] +1 [Bless])(1d6+2 damage)
Light crossbow: (+1 to hit = 1 [Bless])(1d8 damage)
HP 10/10
Fortitude save: +4= 2 [base] +2 [constitution]
Reflex save: +0= 0 [base]
Will save: +5= 2 [base] +3 [wisdom]
I'm not sure if my actions are feasible so bear with me.
If I made a 5-foot step top right or bottom left would I have line of sight to fire my crossbow? If so then this would be my turn:
Free action: Five-foot step top right.
Move action: Draw light crossbow.
Standard action: Fire light crossbow at guard with crossbow equipped;
1d20+1
5+1 = 6
Quarterstaff: (+3 to hit = 2 [Strength] +1 [Bless])(1d6+2 damage)
Light crossbow: (+1 to hit = 1 [Bless])(1d8 damage)
HP 10/10
Fortitude save: +4= 2 [base] +2 [constitution]
Reflex save: +0= 0 [base]
Will save: +5= 2 [base] +3 [wisdom]
I'm not sure if my actions are feasible so bear with me.
If I made a 5-foot step top right or bottom left would I have line of sight to fire my crossbow? If so then this would be my turn:
Free action: Five-foot step top right.
Move action: Draw light crossbow.
Standard action: Fire light crossbow at guard with crossbow equipped;
1d20+1
5+1 = 6
- Siberys
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AC- 17 (+2 Dex, +1 Natural, + 2defensive action, (-4 to attack) +2 Armor)
HP- 12/12
Attack-
-2 Light Crossbow (1D8, 19-20/x2)
Breath Weapon- 1D6 Fire, DC 13 Save
Saves- Fort +5, Ref +2, Will +4.
Standard Action-
Staying in Defense and blocking the entry way, I breath my flames on them. Page 307 of the DMG, pattern 2 of the 15ft cone (should hit all three of them).
1d6+0
3+0 = 3 (1 Damage for those who saved).
Move Action-
Grab a flask of oil from my pack.
HP- 12/12
Attack-
-2 Light Crossbow (1D8, 19-20/x2)
Breath Weapon- 1D6 Fire, DC 13 Save
Saves- Fort +5, Ref +2, Will +4.
Standard Action-
Staying in Defense and blocking the entry way, I breath my flames on them. Page 307 of the DMG, pattern 2 of the 15ft cone (should hit all three of them).
1d6+0
3+0 = 3 (1 Damage for those who saved).
Move Action-
Grab a flask of oil from my pack.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Ehren and Shar'ra
(Moogleman: You're actions are fine. The only slight issue is that a five foot step is technically a move action, not a free action, but since it can be made in conjunction with drawing your weapon, it doesn't really matter.)
Ehren's bolt goes horribly wide, missing the guard by a good five feet and bouncing of the wall noisily.
Shar'ra's flames cover the three, but the one with the short swords manages to duck under the brunt of it. The other two, however, react too slowly, and are badly seared.
Guard 2:
Free action: "Ah! Stop!" he shouts, dropping his weapon.
Move action: He dashes in the opposite direction and through a door on the other side of the dining room (now that you get a closer look, you see that's what it is.)
Guard 1:
Free action: "You coward! You'll get us all fired" he yells at the fleeing guard.
Move action: Turning back around, he steps forward, towards Shar'ra.
Standard action: His blades twirl around expertly for a moment before he lunges at Shar'ra. (1d20+1=4. 1d20+1=18, 1d6+2=3.) His first blow, a wild slash, fails to close the distance between the two, but his second sword thrusts outward, catching Shar'ra just under her ribcage.
Guard 3:
Standard Action: He takes careful aim at Shar'ra and a looses a bolt (1d20-1=15), but she twirls just in time for it to clatter uselessly to the floor several feet away.
Ehren's turn.
(Moogleman: You're actions are fine. The only slight issue is that a five foot step is technically a move action, not a free action, but since it can be made in conjunction with drawing your weapon, it doesn't really matter.)
Ehren's bolt goes horribly wide, missing the guard by a good five feet and bouncing of the wall noisily.
Shar'ra's flames cover the three, but the one with the short swords manages to duck under the brunt of it. The other two, however, react too slowly, and are badly seared.
Guard 2:
Free action: "Ah! Stop!" he shouts, dropping his weapon.
Move action: He dashes in the opposite direction and through a door on the other side of the dining room (now that you get a closer look, you see that's what it is.)
Guard 1:
Free action: "You coward! You'll get us all fired" he yells at the fleeing guard.
Move action: Turning back around, he steps forward, towards Shar'ra.
Standard action: His blades twirl around expertly for a moment before he lunges at Shar'ra. (1d20+1=4. 1d20+1=18, 1d6+2=3.) His first blow, a wild slash, fails to close the distance between the two, but his second sword thrusts outward, catching Shar'ra just under her ribcage.
Guard 3:
Standard Action: He takes careful aim at Shar'ra and a looses a bolt (1d20-1=15), but she twirls just in time for it to clatter uselessly to the floor several feet away.
Ehren's turn.
- Siberys
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This is incorrect. A [url="http://www.d20srd.org/srd/combat/actionsInCombat.htm#take5FootStep"]five foot step[/url] is a movement but it is a no-action and thus allows a move-equivalent action too. I.e. you can't take a five foot step and then move, but you can draw a weapon as a move action and take a five foot step.You're actions are fine. The only slight issue is that a five foot step is technically a move action, not a free action
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
No, it's still considered a move action. Check earlier on that page, it says,Siberys wrote:This is incorrect. A [url="http://www.d20srd.org/srd/combat/actionsInCombat.htm#take5FootStep"]five foot step[/url] is a movement but it is a no-action and thus allows a move-equivalent action too. I.e. you can't take a five foot step and then move, but you can draw a weapon as a move action and take a five foot step.
Like I said, it can be made in conjunction with drawing a weapon (another move action), but it's still a move action.Move Action
A move action allows you to move your speed or perform an action that takes a similar amount of time. See Table: Move Actions.
You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.
- Siberys
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Shar'ra-
Move action and free action- Pop open the vial of oil, toss it at the two guards still nearby (The SRD recommends using this as an alchemists fire but since I'm aiming for the guards general direction as opposed to using a splash weapon on them, i.e. area of effect vs attack rolls, DM advice please.I might simply recommend an extra 1D3 of damage).
Standard action, breath weapon-
1d6+0
6+0 = 6 (3 if saved)
Extra free action (if allowed)-
"Surrender now, and I promise your lives will be spared."
Move action and free action- Pop open the vial of oil, toss it at the two guards still nearby (The SRD recommends using this as an alchemists fire but since I'm aiming for the guards general direction as opposed to using a splash weapon on them, i.e. area of effect vs attack rolls, DM advice please.I might simply recommend an extra 1D3 of damage).
Standard action, breath weapon-
1d6+0
6+0 = 6 (3 if saved)
Extra free action (if allowed)-
"Surrender now, and I promise your lives will be spared."
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Ehren and Shar'ra
(I'll stick to the rules and keep it as alchemist's fire, minus the 1d6 for a direct hit.)
The vial of oil smashes on the ground, creating a small bonfire.
This time both guards are prepared for Shar'ra's attack, and step out of the way as best they can.
Guard 1:
In an attempt to prevent Shar'ra from using her breath again, he jumps at her, trying to pin her to the ground. (1d20+1=19.) He successfully grabs her, and tries to pin to the ground (1d20+3=15.) Make and opposed grapple check.
Guard 3: The fire engulfs the third guard, killing him.
Ehren's turn, after Shar'ra rolls an opposed grapple check.
(I'll stick to the rules and keep it as alchemist's fire, minus the 1d6 for a direct hit.)
The vial of oil smashes on the ground, creating a small bonfire.
This time both guards are prepared for Shar'ra's attack, and step out of the way as best they can.
Guard 1:
In an attempt to prevent Shar'ra from using her breath again, he jumps at her, trying to pin her to the ground. (1d20+1=19.) He successfully grabs her, and tries to pin to the ground (1d20+3=15.) Make and opposed grapple check.
Guard 3: The fire engulfs the third guard, killing him.
Ehren's turn, after Shar'ra rolls an opposed grapple check.
- Siberys
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1d20-1
17-1 = 16 (HA! just barely got out of the grip!)
OOC- I can't tell if it's the guards who don't know or you as the DM don't know but my breath weapon will not be stopped by a grapple. Not only can I use it in grapple, but I'm immune to the effects of my own breath weapon (even if not other fire effects or fire breath weapons), so splashing myself in the face with my fire isn't gonna stop me from burning my opponents.
17-1 = 16 (HA! just barely got out of the grip!)
OOC- I can't tell if it's the guards who don't know or you as the DM don't know but my breath weapon will not be stopped by a grapple. Not only can I use it in grapple, but I'm immune to the effects of my own breath weapon (even if not other fire effects or fire breath weapons), so splashing myself in the face with my fire isn't gonna stop me from burning my opponents.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Actually, it says on the wiki that if you pin someone, you can prevent them from speaking. I assume that means keeping their mouth shut, which (I think) would stop your breath. And since your own fire does not effect you, I think you're unable to burn through your lips to get at him.
If You’re Pinned by an Opponent... At your opponent’s option, you may also be unable to speak.
- Siberys
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Ah, so it is. My mistake. However, regardless of that, he missed. (thankfully pinning takes two turns to attempt, one to grapple, then to pin).Annette wrote:Actually, it says on the wiki that if you pin someone, you can prevent them from speaking. I assume that means keeping their mouth shut, which (I think) would stop your breath. And since your own fire does not effect you, I think you're unable to burn through your lips to get at him.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
(Sorry about the silence the past few days, been having some connectivity issues.)
Shar'ra and Ehren
You hear an unpleasant CRACK as Ehren brings his staff down on the guards head, flooring him immediately. Closer inspection reveals a fractured skull in addition to bad burns from the flaming oil.
The only other exit is a door on the far side of the dining room, still open from when the halberier fled.
Shar'ra and Ehren
You hear an unpleasant CRACK as Ehren brings his staff down on the guards head, flooring him immediately. Closer inspection reveals a fractured skull in addition to bad burns from the flaming oil.
The only other exit is a door on the far side of the dining room, still open from when the halberier fled.
- Siberys
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Shar'ra-
"We need not waste our time with the one who fled. Let us find Jerruk or evidence that shows he is a loyalist as we believe."
Shar'ra begins searching for evidence against Jerruk.
Search-
1d20+5
15+5 = 20
"We need not waste our time with the one who fled. Let us find Jerruk or evidence that shows he is a loyalist as we believe."
Shar'ra begins searching for evidence against Jerruk.
Search-
1d20+5
15+5 = 20
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged