Ideas/Discussion for Fable 2 ***NO SPAM***
I had a very interesting idea here. Do you realise that when you head out of town into the wilderness, there are no patrolling guards or armed escorts out there? I mean seriously, there are traders that use those routes and they are usually unprotected and are always constantly under attack from bandits and other monsters. Sometimes, I just wish that traders are at least armed so that they have a weapon to fend of any incoming threats.
What I had in mind is that if there are lone traders walking through the wilderness, they should have an armed guard by their side, be it a musketeer or a swordsman to protect them from any harm. Military patrols made up of both musketeers and melee fighters should also be included to patrol the wilderness so as to provide any assistance to you or anyone in trouble plus to get rid of any enemy lingering into their patrol route. Also to include are carriages with very valuable loot heavily escorted by soldiers/mercenaries. That would be a very neat addition if you ask me.
What I had in mind is that if there are lone traders walking through the wilderness, they should have an armed guard by their side, be it a musketeer or a swordsman to protect them from any harm. Military patrols made up of both musketeers and melee fighters should also be included to patrol the wilderness so as to provide any assistance to you or anyone in trouble plus to get rid of any enemy lingering into their patrol route. Also to include are carriages with very valuable loot heavily escorted by soldiers/mercenaries. That would be a very neat addition if you ask me.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
Random-ass idea
i think a cool feature would be random beggars on the streets of some towns and you can donate to them if you want but do not have to.. and if you don't want to give them money, just give them some random item that you don't want.... and if you get the urge you can start hitting him!!!!!!!!!:mischief:
i think a cool feature would be random beggars on the streets of some towns and you can donate to them if you want but do not have to.. and if you don't want to give them money, just give them some random item that you don't want.... and if you get the urge you can start hitting him!!!!!!!!!:mischief:
To add to that idea, if you donate to the beggar, you will get good points though as what you have stated, it could be optional and not necessary.jakey252 wrote:i think a cool feature would be random beggars on the streets of some towns and you can donate to them if you want but do not have to.. and if you don't want to give them money, just give them some random item that you don't want.... and if you get the urge you can start hitting him!!!!!!!!!:mischief:
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
- p00p11j4kk
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I dont know if ya all experiance this to...
But all these great ideas and all this great insights are all we really like to see in a game...
Actually this is giving me somekind of fear that the game is going to Flop..
I mean lionhead always make great trailers and great teasers But when looked carefully only 10% of all that is made in the trailer can B found ingame... I mean the dude with the scarfer platemail armor in the beginning.. i never saw that one inside the game.. and also some preview shots.. they make it much better then it is.... I am a bit afraid that this is not going to work out, for real.
Now i saw the fable 2 trailer it is giving me somthing to hope for, but i think i am going to end up feeling swindled again
If they would listen to theyre players and game fans they would make a great game.. But i dont think that some dude from lionhead or Microsoft is thinking.. "Wait let me go chack the GB forums, Mybe they made a great idea"
Its hard to explain but i wanted to share it though.. or warn u guys i dont know i just wrote it, i have lots of spare time
But all these great ideas and all this great insights are all we really like to see in a game...
Actually this is giving me somekind of fear that the game is going to Flop..
I mean lionhead always make great trailers and great teasers But when looked carefully only 10% of all that is made in the trailer can B found ingame... I mean the dude with the scarfer platemail armor in the beginning.. i never saw that one inside the game.. and also some preview shots.. they make it much better then it is.... I am a bit afraid that this is not going to work out, for real.
Now i saw the fable 2 trailer it is giving me somthing to hope for, but i think i am going to end up feeling swindled again
If they would listen to theyre players and game fans they would make a great game.. But i dont think that some dude from lionhead or Microsoft is thinking.. "Wait let me go chack the GB forums, Mybe they made a great idea"
Its hard to explain but i wanted to share it though.. or warn u guys i dont know i just wrote it, i have lots of spare time
[url="http://www.freewebs.com/warlegends/averter2.html"]The Flash Signature[/url]
** Fable Specialist**
** Fable Specialist**
Sorry I didn't comment on this earlier. Anyway, its still too early to judge how the game will turn out to be at this stage since its just an announcement trailer. Just wait a while and see how the development of the game go. More precise details, screenshots and gameplay demonstration videos should have been released much later in its development and that's where you will be able to judge for yourself whether if Lionhead is going in the right direction or not in the game. Judging based on just the announcement trailer is not good at all. I've seen so many people post negative feedback in this forum about guns just because they saw the announcement trailer and didn't like it at all. I find it very hasty and rash for some of the members to make quick judgements based on that very video.matthewd wrote:I dont know if ya all experiance this to...
But all these great ideas and all this great insights are all we really like to see in a game...
Actually this is giving me somekind of fear that the game is going to Flop..
I mean lionhead always make great trailers and great teasers But when looked carefully only 10% of all that is made in the trailer can B found ingame... I mean the dude with the scarfer platemail armor in the beginning.. i never saw that one inside the game.. and also some preview shots.. they make it much better then it is.... I am a bit afraid that this is not going to work out, for real.
Now i saw the fable 2 trailer it is giving me somthing to hope for, but i think i am going to end up feeling swindled again
If they would listen to theyre players and game fans they would make a great game.. But i dont think that some dude from lionhead or Microsoft is thinking.. "Wait let me go chack the GB forums, Mybe they made a great idea"
Its hard to explain but i wanted to share it though.. or warn u guys i dont know i just wrote it, i have lots of spare time
So here's my advice to those who don't really like the direction Lionhead is going in Fable 2. Just be patient, sit down and think why Lionhead will go in that direction. They have a reason for doing so. Furthermore, Lionhead's decision to put guns and have that setting in the game will be here to stay, whether you like it or not. Its a fixed decision and not even I or anybody for that matter can change that. Just imagine what would happen if Lionhead decides to debunk the idea of guns and the colonial setting for the usual setting and the bow and arrow in Fable: The Lost Chapters. What would the majority of those who've seen the announcement trailer think? It would be an outcry to many who expect to see what was featured in the announcement trailer to be implemented in the game and instead of that, they see something that is totally different from the announcement trailer. In addition, they (Lionhead) will be forced to delay the game further and incurr further financial losses if there was a sudden change in decision should they detract from their original plan already in the making as soon as the announcement trailer was up. So let me ask you something, is it worth it? Is it worth all the trouble to change back to the original setting of Fable:The Lost Chapters in Fable 2 even though they're already developing Fable 2 in the setting outlined in the announcement trailer? Just think. Think about it. Is it worth all the trouble?
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
U do make a lot of good points allot of it....
I will shurely follow ur advice, As i already did. But when u are fermiliar to the thing happening u will shurley act on it to..
Its hard to stay punctional on ur own mind not to judge it if u know that developers Blow up the whole game( 10% being actually treu 90% being totaly false ) But thanks for ur insight DesR85 u shurley cary great wisdom,
P.S. Dont Be sorry not replying on it earlyer
I will shurely follow ur advice, As i already did. But when u are fermiliar to the thing happening u will shurley act on it to..
Its hard to stay punctional on ur own mind not to judge it if u know that developers Blow up the whole game( 10% being actually treu 90% being totaly false ) But thanks for ur insight DesR85 u shurley cary great wisdom,
P.S. Dont Be sorry not replying on it earlyer
[url="http://www.freewebs.com/warlegends/averter2.html"]The Flash Signature[/url]
** Fable Specialist**
** Fable Specialist**
No problem. What you said about the announcement trailer was actually right as the trailer only scratches the surface of what the game will look like gameplay-wise. Best to wait for more information, no matter how long it will take.matthewd wrote:U do make a lot of good points allot of it....
I will shurely follow ur advice, As i already did. But when u are fermiliar to the thing happening u will shurley act on it to..
Its hard to stay punctional on ur own mind not to judge it if u know that developers Blow up the whole game( 10% being actually treu 90% being totaly false ) But thanks for ur insight DesR85 u shurley cary great wisdom,
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
Glad u agreed, and ill sit thight and wait for further developments on itDesR85 wrote:No problem. What you said about the announcement trailer was actually right as the trailer only scratches the surface of what the game will look like gameplay-wise. Best to wait for more information, no matter how long it will take.
[url="http://www.freewebs.com/warlegends/averter2.html"]The Flash Signature[/url]
** Fable Specialist**
** Fable Specialist**
There was an old game for playstation called threads of fate that had two main characters a girl with primarily magic powers and a man with mostly melee attacks. the story was amazing with both the two characters fighting for the same thing for different reasons. the game was played twice once with each character with the same goal in mind but different ways of reaching it. I think this would be an awesome aspect for Fable 2. On a side note in the trailer the second pirate looking guy has what is possibly the lamest sword ever. My suggestion is NEVER put that sword in the game.
Not bad. I've seen this mechanic in one of Square's titles for the Playstation. It would be interesting to play from 2 perspectives in the game, though I'm not sure if how that would work in Fable 2.reedy212 wrote:There was an old game for playstation called threads of fate that had two main characters a girl with primarily magic powers and a man with mostly melee attacks. the story was amazing with both the two characters fighting for the same thing for different reasons. the game was played twice once with each character with the same goal in mind but different ways of reaching it. I think this would be an awesome aspect for Fable 2.
I noticed it too. Well, I admit, the sword does look kind of plain but by that time, the design of the swords at that period is much smaller than the swords in the middle-ages so I'm not surprised to see a sword that looks like it, though I hope that there will be good looking ones.reedy212 wrote: On a side note in the trailer the second pirate looking guy has what is possibly the lamest sword ever. My suggestion is NEVER put that sword in the game.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
- Mandalorianx
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that would be cool.....reedy212 wrote:There was an old game for playstation called threads of fate that had two main characters a girl with primarily magic powers and a man with mostly melee attacks. the story was amazing with both the two characters fighting for the same thing for different reasons. the game was played twice once with each character with the same goal in mind but different ways of reaching it. I think this would be an awesome aspect for Fable 2. On a side note in the trailer the second pirate looking guy has what is possibly the lamest sword ever. My suggestion is NEVER put that sword in the game.
Zabuza Momochi: Your words cut deep....Deeper than any blade.
- Darth_Juro
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that is a good idea and I wouldn't mind playing a game like that again but wouldn't that put a game where you pretty much do anything you want on the same track as say a game where you have to follow certain story lines to progress? if that made any sense.reedy212 wrote:There was an old game for playstation called threads of fate that had two main characters a girl with primarily magic powers and a man with mostly melee attacks. the story was amazing with both the two characters fighting for the same thing for different reasons. the game was played twice once with each character with the same goal in mind but different ways of reaching it. I think this would be an awesome aspect for Fable 2. On a side note in the trailer the second pirate looking guy has what is possibly the lamest sword ever. My suggestion is NEVER put that sword in the game.
I wouldn't mind being able to travel other ways besides walking and cullis gates....something like boats would be awesome. and make the weapons actually look like the weapon they are crafted after...i.e: katana looks like a pointy butterknife,great hammer looks like one of those hammers u see at the fair, and great swords look more like well you get the idea.
Fear is the emptiness inside your heart. Never underestimate the capablities of someone's actions towards you.
I agree. This idea sounds more suitable for a linear game like those that follow a certain story rather than an open-ended game. However, if they can make both of these characters have the freedom of doing whatever they want, that would still maintain a certain form of open-endedness but I'm not sure how this would work. In my opinion, I think they should just stick to letting you choose what character you want rather than allowing you to play 2 characters.Darth_Juro wrote:that is a good idea and I wouldn't mind playing a game like that again but wouldn't that put a game where you pretty much do anything you want on the same track as say a game where you have to follow certain story lines to progress? if that made any sense.reedy212 wrote: There was an old game for playstation called threads of fate that had two main characters a girl with primarily magic powers and a man with mostly melee attacks. the story was amazing with both the two characters fighting for the same thing for different reasons. the game was played twice once with each character with the same goal in mind but different ways of reaching it. I think this would be an awesome aspect for Fable 2. On a side note in the trailer the second pirate looking guy has what is possibly the lamest sword ever. My suggestion is NEVER put that sword in the game.
P.S. Happy Belated Birthday, Mandalorianx.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
- Darth_Juro
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Now that I agree 100% with....that would make Fable 2 one of the best if not THE best game to come out.DesR85 wrote:I agree. This idea sounds more suitable for a linear game like those that follow a certain story rather than an open-ended game. However, if they can make both of these characters have the freedom of doing whatever they want, that would still maintain a certain form of open-endedness but I'm not sure how this would work. In my opinion, I think they should just stick to letting you choose what character you want rather than allowing you to play 2 characters.
P.S. Happy Belated Birthday, Mandalorianx.
and Happy Belated Bday Mandalorianx ^_^
Fear is the emptiness inside your heart. Never underestimate the capablities of someone's actions towards you.
- Mandalorianx
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yeah i agree, more freedom more funn...DesR85 wrote:I agree. This idea sounds more suitable for a linear game like those that follow a certain story rather than an open-ended game. However, if they can make both of these characters have the freedom of doing whatever they want, that would still maintain a certain form of open-endedness but I'm not sure how this would work. In my opinion, I think they should just stick to letting you choose what character you want rather than allowing you to play 2 characters.
P.S. Happy Belated Birthday, Mandalorianx.
LOL....thx DesR85 and Darth Juro:laugh:
Zabuza Momochi: Your words cut deep....Deeper than any blade.
- Mask of Jack
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characters body
i think that if you want a big strong buff character u would have to work at it such as picking up big boulders remember in fable and tlc they had the different things u could upgrade well in strength it showed him picking up the boulder and if u want to be tougher u would have to fight and be able to take pain all this could be done by rappidly tapping a button like in grand theft auto and once u tapped it to the end of the bar u would restart and repeat process also i think that u should be able to smoke pipes or have jobs i heard u could be but no sure
i think that if you want a big strong buff character u would have to work at it such as picking up big boulders remember in fable and tlc they had the different things u could upgrade well in strength it showed him picking up the boulder and if u want to be tougher u would have to fight and be able to take pain all this could be done by rappidly tapping a button like in grand theft auto and once u tapped it to the end of the bar u would restart and repeat process also i think that u should be able to smoke pipes or have jobs i heard u could be but no sure
I am the mask wear me, wear me and i will give you more power than you could imagen :devil:
Yeah. I've seen this role-play element before in Grand Theft Auto: San Andreas. Quite logical and very interesting indeed, this mechanic (and also quite unique too). If this mechanic was implemented in Fable 2, I think it will make the leveling up process more logical.Mask of Jack wrote:i think that if you want a big strong buff character u would have to work at it such as picking up big boulders remember in fable and tlc they had the different things u could upgrade well in strength it showed him picking up the boulder and if u want to be tougher u would have to fight and be able to take pain all this could be done by rappidly tapping a button like in grand theft auto and once u tapped it to the end of the bar u would restart and repeat process
I don't recall coming across smoking pipes and jobs when I read most of the reports relating to Fable 2's development. The most Peter Molyneux mentioned was the unconditional love feature and some tidbits related to combat and the game world.Mask of Jack wrote: also i think that u should be able to smoke pipes or have jobs i heard u could be but no sure
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
- Darth_Juro
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what is this unconditonal love feature? do you know where I can find info on it? I think they should add a feature were you can own a casino or something.....where other npc's pay to play your games...the more money you put into your casino the better the games the more money npc's have to pay to play. that would be a good mini game type thing. also make it where you can get a job or something after the game ends and you don't have any more quests to do....that way playing after you've done everything you could possibly do doesn't get boring.DesR85 wrote:Yeah. I've seen this role-play element before in Grand Theft Auto: San Andreas. Quite logical and very interesting indeed, this mechanic (and also quite unique too). If this mechanic was implemented in Fable 2, I think it will make the leveling up process more logical.
I don't recall coming across smoking pipes and jobs when I read most of the reports relating to Fable 2's development. The most Peter Molyneux mentioned was the unconditional love feature and some tidbits related to combat and the game world.
Fear is the emptiness inside your heart. Never underestimate the capablities of someone's actions towards you.