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Posted: Sat Jun 18, 2005 12:30 am
by Magrus
Identify the cloak, and I'll keep the Half-plate MWK- 750 for now until I've a better AC with items.
The rest we can sell.
Posted: Sat Jun 18, 2005 12:35 am
by Siberys
ok then.
(600 XP adventure award)
(Now then, you still have 7 days to level up (I calculated the time it took to get here and it was only 14 days, not 15.) of downtime.)
The cloak is a cloak of resistance +1. Dosker offers it to you as long as you compensate for it with the remaining loot which he has calculated so far.
"Unless you'd rather sell it," he asks.
Posted: Sat Jun 18, 2005 12:37 am
by Magrus
"I'll keep it I think" Magrus hands over the gold he needs to.
Whats my total on gold gained so far? I'm going to adjust my sheet with the new equipment and I might as well level, can we do that here or do we need to teleport back?
Posted: Sat Jun 18, 2005 12:41 am
by Siberys
After calculations, You get a 1000 GP magic item and 48 gold and I get 1048 gold pieces.
After the selling/buying if any buying, I assume that you two go back to Quiks (Or masters to see if you can beat the elf again) to train? If so, give me a moment to think of a good multiclass and level him up.
Posted: Sat Jun 18, 2005 12:43 am
by Magrus
Yes, lets go back to back to masters. I'll try again before leveling if I can. I'll hold off on buying anything until I level.
Posted: Sat Jun 18, 2005 12:45 am
by Siberys
Cool. Now then, back at Masters (using the orb that teleports you again) you are once again, led to the room with the meditating female. Roll initiative.
Posted: Sat Jun 18, 2005 12:47 am
by Magrus
Initiative:
1d20+2
15+2 = 17
Posted: Sat Jun 18, 2005 12:49 am
by Siberys
You go first.
Posted: Sat Jun 18, 2005 12:51 am
by Magrus
Grapple attempt again:
1d20+1
19+1 = 20
Posted: Sat Jun 18, 2005 12:53 am
by Siberys
You managed to grab her, now roll again to hold her.
Posted: Sat Jun 18, 2005 12:54 am
by Magrus
Ha, I either get a string of the same rolls, or bounce between horrid and criticals. Same roll.
1d20+1
19+1 = 20
Posted: Sat Jun 18, 2005 12:56 am
by Siberys
You have her in place. Now it is her turn.
She attempts to break free from the grapple.
Roll again.
Posted: Sat Jun 18, 2005 12:57 am
by Magrus
1d20+1
12+1 = 13
Posted: Sat Jun 18, 2005 12:59 am
by Siberys
GEEZ.
You have her still in your grasp. You can attempt a couple of things here.
You can attack/grapple attack to damage her. That works out you using either an attack roll or a grapple roll to damage her at a -4 penalty. Or you can pin her down, rendering her immobile for one round.
Posted: Sat Jun 18, 2005 1:01 am
by Magrus
If I pin her do I win automatically?
Posted: Sat Jun 18, 2005 1:02 am
by Siberys
No, to win, you have to knock her unconscious. If you pin it renders her immobile, thus being able to auto hit afterwards. However, if you fail the pin, she has a chance to IMMEDIATLY pin you.
Posted: Sat Jun 18, 2005 1:03 am
by Magrus
Well, if lucks a lady, hopefully it isn't this one. I'll try and pin.
1d20+1
17+1 = 18
Posted: Sat Jun 18, 2005 1:05 am
by Siberys
Pinned down to the ground. Roll damage (1d3 damage with your strength.)
Posted: Sat Jun 18, 2005 1:08 am
by Magrus
Wouldn't that be 1d3+1?
I got:
1d4+0
4+0 = 4
However you want to figure that out with the d3+1 I dunno. Would that just average out to what I rolled?
Posted: Sat Jun 18, 2005 1:10 am
by Siberys
How a D3 usually works is you roll a six sider and then divide it by two.
1-2=1
3-4=2
5-6=3
Anyway, you damage her and she is renderd immobile for her turn. Try again?