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Posted: Mon Aug 21, 2006 3:59 pm
by Steve2d
vankia110 wrote:Thank you, but can it be alterable?
And I have checked again and it seems that the maximum is 1879048192(07,00,00,00), not 16777215(ff,ff,ff).
And when the value of gold I set is lower than 16777215, it won't be changed, but same thing never happen in EXP value.
I had at one point tested various values and for some reason determined what I thought were maximums...apparently I was incorrect, It could have been because of a problem in my code. Either way, as I stated earlier in this thread, I had a hard drive problem and lost all of my source code for this version. I working on a totally new release that I will be able to correct the issue that we have discussed. Thanks for the feedback.
Posted: Sat Aug 26, 2006 8:11 pm
by xarax
Bug Report: DungeonLords Editor V1.56a
When I try to open my C1.5 save game, I get an error message shown below.
1. I cannot save my changes, because the error causes the file to remain open. I get another error message complaining that the file is open when I try to save after this error.
2. It seems that experience points are limited 16777215. My save game experience is 117541939. Please increase the experience points to what the game allows.
3. When I try to add magic items, the items table goes blank.
Otherwise, I think it's a great editor. Well done!
[Edit: Debugging information removed. Send that in a PM. Don't post it to the forums.]
Posted: Sun Aug 27, 2006 6:15 pm
by xarax
The Private Message thing doesn't work. The recipient quota is full.
Posted: Sun Aug 27, 2006 6:19 pm
by xarax
More info on V1.56a problems
The debug info complained:
System.ArgumentOutOfRangeException: InvalidArgument=Value of '4' is not valid for 'SelectedIndex'.
This is caused by the Quests drop-down lists, starting at "Galdryn's Quest" (it should be Taluk's not Galdryn's). The lists are missing the "Unknown" entry, which causes the out-of-range exception. Everything at and past "Galdryn's Quest" is drop-down lists missing the "Unknown" entry.
Posted: Sun Aug 27, 2006 6:21 pm
by Steve2d
xarax wrote:The Private Message thing doesn't work. The recipient quota is full.
Sorry, I had a full mailbox. I've cleared it out for ya...
Posted: Tue Aug 29, 2006 10:24 am
by meuric
Problem with the saved game editor?
Can the current version of the saved game editor work with DL 1.4 or is it only for CE?
During the last trial of the elders I was getting whomped on pretty good so I decided to up my vitality and strength a little, after making a few minor adjustments I saved but when I restarted the game and loaded the edited file both my ADV and EXP point were down to 310 and indicated that I was back at level 1 from level 9.???
Posted: Tue Aug 29, 2006 8:07 pm
by George_K
meuric wrote:Can the current version of the saved game editor work with DL 1.4 or is it only for CE?
During the last trial of the elders I was getting whomped on pretty good so I decided to up my vitality and strength a little, after making a few minor adjustments I saved but when I restarted the game and loaded the edited file both my ADV and EXP point were down to 310 and indicated that I was back at level 1 from level 9.???
Carefully look at Steve2d's links
Posted: Wed Aug 30, 2006 6:32 pm
by Rydviking
save game editor
I've downloaded the editor and keep getting an error message 0xc0000005 any suggestions?
Posted: Wed Aug 30, 2006 7:09 pm
by George_K
Are you using windows xp with service pak 2 and did you first download net framework 2.0 and install it
Posted: Wed Aug 30, 2006 8:51 pm
by Rydviking
reply & querry
yes and yes to your questions, I did manage to find an editor that works, what are the settings I should enter that won't go over the games max?
Posted: Thu Aug 31, 2006 6:46 am
by George_K
Most authors of game editors assume a maximum of 255 in any field because some games won't allow anything higher. However, Dungeon Lords can be hex edited and each field can be set to whatever you want but what's the point? After 100 in the stats and 10 or 15 in the skills, the gain is quite minimal.
Vitality and Life are connected. You want to keep vitality low enough so that Life doesn't go over 100. A quirk in the game is that as Life approaches 100, enemies start to become more resistant. If you Life goes over 100, it takes several minutes before you can defeat anyone. You have to just beat on them forever it seems.
Posted: Fri Sep 01, 2006 12:16 pm
by xarax
George_K wrote:/snip/
Vitality and Life are connected. You want to keep vitality low enough so that Life doesn't go over 100. A quirk in the game is that as Life approaches 100, enemies start to become more resistant. If you Life goes over 100, it takes several minutes before you can defeat anyone. You have to just beat on them forever it seems.
This is just plain wrong. My vitality is 120, which gives me life 260. I don't have any problem whacking enemies. Usually they go down in one or two hits.:mischief:
What I have noticed, however, during normal gameplay is that using armor or weapons with a penalty can GREATLY diminish your ability to strike and parry. Your enemies seem harder to kill and they hit you much more often. Penalties also affect spellcasting efficacy. A cataclysm spell can usually destroy dozens of hard enemies with one shot, but wearing armor with a penalty greatly reduces cataclysm to just a slap on the wrist.
Many skills interact with each other, especially diabolic skills, which can cause problems when fighting enemies. I tested some combinations of thief and diabolic skills, and found some combinations make enemies seem invulnerable. The game is designed to limit the available combinations of skills so that the player won't usually see this side effect. If you use a character editor to create an "uber player" with all skills maxed out, then you may encounter some surprisingly difficult battles (even with puny goblins).
:laugh:
Posted: Thu Sep 14, 2006 11:32 am
by lil swiss
items in game edititor
Hey im new to all of this but i was wonderin how u get the items in the game i cant find a way to get it to work it aint really needed i dont think but i want a tight magic weapon
Posted: Sat Sep 16, 2006 2:05 pm
by spudscooking
My editor gets a message after saved: ''blahblah process already running'' so it doesn't work. Help?
In other words it doesn't work for my main character but works for everything else? This is frustrating
Posted: Sun Sep 17, 2006 12:46 pm
by lil swiss
aight mine too but i thought i wasnt doin it right thanx man
Posted: Mon Sep 18, 2006 5:05 pm
by xarax
V1.56a beta bugs & quirks
- If you are more than about half-way through the game, then you will probably get an error message when opening your savegame. This is caused by an error in the Quest pull-down list item. Some of the lists are incorrectly initialized with too few items. This bug leaves the file open, and you cannot save your changes.
- Saving your changes may leave a process running. Quit the program and restart after each save may help.
- The items list display filters incorrectly.
- The items list display sometimes goes blank when adding too many items.
- Adding an item does not initialize the item. For example, adding an armor item sets the repair value to zero, requiring a full repair operation in-game. The item add operation should set appropriate initial values for the item.
- Adding a class does not set the corresponding quest(s). (Should be an option.)
- Removing a class does not unset the corresponding quest(s). (Should be an option.)
- Total experience is incorrectly limited to 0x00FFFFFF, which is 16777215. The limit should be 0x7FFFFFFF, which is 2,147,483,647.
- Current advancement points is incorrectly limited the same as total experience. The limit should be 0x7FFFFFFF, which is 2,147,483,647.
Posted: Mon Sep 18, 2006 7:05 pm
by George_K
In cases like those, I'm fortunate to have learned all about hex editing the save whereby anything in the game can be set to watever value one desires.
Posted: Mon Sep 18, 2006 11:45 pm
by spudscooking
I tried and it doesn't work even though when I try to save it does say about a process already running. Thanks anyway.
Posted: Fri Sep 22, 2006 12:13 pm
by Steve2d
Links to previous versions of the editor
FYI, the previous versions are accessible via the following links:
[url="http://www.logicse.com/DLGameEditor V1_0beta.zip"]DL Game Editor V1.0[/url]
[url="http://www.logicse.com/DLGameEditor V1_50beta.zip"]DL Game Editor V1.50[/url]
[url="http://www.logicse.com/DLGameEditor V1_51beta.zip"]DL Game Editor V1.51[/url]
[url="http://www.logicse.com/DLGameEditor V1_52beta.zip"]DL Game Editor V1.52[/url]
[url="http://www.logicse.com/DLGameEditor V1_53beta.zip"]DL Game Editor V1.53[/url]
[url="http://www.logicse.com/DLGameEditor V1_54beta.zip"]DL Game Editor V1.54[/url]
[url="http://www.logicse.com/DLGameEditor V1_55a.zip"]DL Game Editor V1.55a[/url]
[url="http://www.logicse.com/DLGameEditor V1_55b.zip"]DL Game Editor V1.55b[/url]
V1.56 is the main link on the first message.
Posted: Fri Sep 22, 2006 12:15 pm
by Steve2d
spudscooking wrote:I tried and it doesn't work even though when I try to save it does say about a process already running. Thanks anyway.
Not sure, but it sounds like the game file that you are trying to modify is in use by the game. Try exiting the game and/or program before saving. Good luck.