Posted: Tue Apr 06, 2010 3:41 pm
Spot check 17+1=18kozeph wrote:1d20= 17
You notice a mysterious bulge coming from behind one of the tapestries...
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Spot check 17+1=18kozeph wrote:1d20= 17
You slowly move towards the tapestry and in one motion you pull it aside, revealing a suit of armour on a stand.kozeph wrote:I move away tapestrie and look at the strange thing behind the tapestrie.
The armour is a masterfully crafted piece made with fine steel stained green and with golden trim, it has enormous shoulder pads that have a brilliant emerald green cape protruding from the back. The breastplate is made from two pivoting pieces one protecting the torso, while the gut plate slides underneath. A Rich emerald adorns a family emblem located on the top left shoulder guard, where a land guide would be. The final noteworthy element is the 3 interlocking metal plates that adorn the front of the armour like a skirt. The armour is without a helmet and lacks any real combat wear and tear which leads you to believe that it actually belongs to a commander, despite it being exceptionally sturdy armour.kozeph wrote:I Take a closer look at the armor.
spot: 14+1=15
Rahg'nuul reloads, re-aims and fires again at the retreating warg.Yeah it's Rahg'nuul's, and it it's still on afterwards, your turn.
You fire a bolt and get it right in the warg's eye. Blood and milky puss spray out as the beast tumbles to a halt and bleeds out.RPGguy wrote:Rahg'nuul reloads, re-aims and fires again at the retreating warg.
Attack: 16 + 2 = 18
Damage: 1d8 = 4
To kozeph: just so I can keep your 2 characters straight, would you mind posting the character name(s) ahead of any related text action? I've been out of the loop for about a week and am having a bit of trouble understanding what's what at this point. Thanks, bud.
You search the rooms you have been in before but do not see any sort of helmet that could belong to the suit of armour, then you find yourself looking at the bathroom door and nearby closet, perhaps...kozeph wrote:"oh my what a beautiful piece of armor, It shouldnt be under a piece of tapestry, the people in this house are very silly indeed, I wonder if the hemlet is somewhere around" I go back the way I came and look at the other rooms for the hemlet or anything useful that wont be missed.
search 10+1=11
Brim scurries off after receiving his new orders and begins to scout out the elf.kozeph wrote:RPGguy:noted and welcome back![]()
Brauer Drudoc
I open de closet (assuming brim is with me) I send him to track the elf or the general area the elf went, while I look at the closet and any rooms I havent explored before for keys, useful items and the much missing helmet (bathroom ect ect)
search 13+1=14
Melkior takes the key, carefully to not touch you and gets it in the lock. A turn, a click and the cuffs fall to the ground. Melkior's leather bound legs, split apart revealing nothing to be actually forming the lower portion of his body. The leather bands that once formed the feet become a loose dress and Melkior floats in spiral upwards outstretching his arms, cracking and loosening some joints in the process.Siberys wrote:With a defensive action (+2 AC, -2 attack) I run straight towards Melkior and hand him the key, "You got power, use it to get us the hell out of here!"
I point south, down a long, dark corridor lined with columns running down the center of the passage...Melkior then looks at Rahg'null with a nod, "I believe you know the best route out of here. My main objective is to ensure the safety of you two, if possible I'll try and retrieve an artifact called, 'The Fist of Kord'.
RPGguy wrote:I point south, down a long, dark corridor lined with columns running down the center of the passage...
"this way Dead One. At the end we must take a sharp left and follow that turn to a room with a frightening throne. Offset, behind the throne lies a secret escape passage".
Rahg'nuul peers suspiciously at Khannon...
"Melkior, who is this one? And how does he know your name? He commands foul greenskins yet he delivers the means to free your bonds. Is he for our cause or in the employ of this fortress? He is certainly not in the plans given to me."
"And what of this fist you speak of?"
Melkior ponders this then with a sigh explains, "While part of me yearns to understand how all the events came to pass and also give you both the explanation you both deserve, it will have to wait until I can ensure your safety by getting you both out of this fortress." Melkior rotates around and begins floating down the hall and then turns,"You say this a way out then I'll go to the front since I'm virtually impervious to the mortal attacks of the green skins." Melkior then turns around the corner and begins to float down south past the columns, occasionally spinning a 360 while still moving briskly onward and checking to see if you both are following him.Siberys wrote:"The loyalty of greenskins can be persuaded by strength, as demonstrated by the orcs at one point and then myself when I beat one of the orcs. I am no friend of Melkior, and I am neither for your cause or an ally to Melkior.
I am here to have my questions answered, and Melkior is my only lead."
Brim returns to you and explains that beyond the corridor there is another door leading to the locked room from the opposite side, this door also has an ornate frame, meanwhile the elf has actually gone downstairs using the staircase also located in the room.kozeph wrote:Braur Drudoc
I take one of the blackstones for futher study once im back at my office and take the potions that where behind the mirror also. then I go back to the room with the armor stand and wait for Brims results.
"That will have to suffice, for now. Agreed, let us flee this place rather than banter around while I bleed out"Melkior ponders this then with a sigh explains, "While part of me yearns to understand how all the events came to pass and also give you both the explanation you both deserve, it will have to wait until I can ensure your safety by getting you both out of this fortress."
[Rahg'nuul shadows Melkior closely at all times, almost using him as a moving tower shield, staying close enough that I can issue directions to him while only whispering them]Melkior rotates around and begins floating down the hall and then turns,"You say this a way out then I'll go to the front since I'm virtually impervious to the mortal attacks of the green skins." Melkior then turns around the corner and begins to float down south past the columns, occasionally spinning a 360 while still moving briskly onward and checking to see if you both are following him.
RPGguy wrote:"That will have to suffice, for now. Agreed, let us flee this place rather than banter around while I bleed out"
[Rahg'nuul shadows Melkior closely at all times, almost using him as a moving tower shield, staying close enough that I can issue directions to him while only whispering them]
Melkior and Rahg'null make it to the end of the corridor and just as Melkior turns around the corner to head towards the throne when...Siberys wrote:I follow them, keeping a 5 to 10 foot gap between us to keep aware of all my surroundings.
You sneak near the study and try to listen to the grizzled elf... you accidentally hit your shoulder against the wall. The elf suddenly goes quiet and you hold your breath...kozeph wrote:Brauer Drudoc
I get as near as I can to the study room and try to listen if the elf mumbles something, then I retreat and head to the room with the girl asleep and open the door and hide next to it (from the outside), using the image I have of the elf and his voice I cast "Silent image"(the image will be at the door frame and "ghost sound"(from my spellbook) I wake her using the elf voice and ask where the key to the masters study room is using the elf voice.
listen: 11+3=14
hide: 14+1=15
move silently: 10+1=11
Reflex Save: 19 + 4 = 23Melkior and Rahg'null make it to the end of the corridor and just as Melkior turns around the corner to head towards the throne when...
Rahg'null makes a reflex save.
Both Rahg'null must roll for initiative, Khannon can roll for initiative or wait to do something else.