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Posted: Tue Apr 06, 2010 3:41 pm
by Nvlutz
kozeph wrote:1d20= 17
Spot check 17+1=18

You notice a mysterious bulge coming from behind one of the tapestries...

Posted: Tue Apr 06, 2010 4:06 pm
by kozeph
I move away tapestrie and look at the strange thing behind the tapestrie.

Posted: Tue Apr 06, 2010 4:47 pm
by Nvlutz
kozeph wrote:I move away tapestrie and look at the strange thing behind the tapestrie.
You slowly move towards the tapestry and in one motion you pull it aside, revealing a suit of armour on a stand.

Posted: Tue Apr 06, 2010 4:56 pm
by kozeph
I Take a closer look at the armor.

spot: 14+1=15

Posted: Tue Apr 06, 2010 5:41 pm
by Nvlutz
kozeph wrote:I Take a closer look at the armor.

spot: 14+1=15
The armour is a masterfully crafted piece made with fine steel stained green and with golden trim, it has enormous shoulder pads that have a brilliant emerald green cape protruding from the back. The breastplate is made from two pivoting pieces one protecting the torso, while the gut plate slides underneath. A Rich emerald adorns a family emblem located on the top left shoulder guard, where a land guide would be. The final noteworthy element is the 3 interlocking metal plates that adorn the front of the armour like a skirt. The armour is without a helmet and lacks any real combat wear and tear which leads you to believe that it actually belongs to a commander, despite it being exceptionally sturdy armour.

Posted: Tue Apr 06, 2010 5:54 pm
by kozeph
"oh my what a beautiful piece of armor, It shouldnt be under a piece of tapestry, the people in this house are very silly indeed, I wonder if the hemlet is somewhere around" I go back the way I came and look at the other rooms for the hemlet or anything useful that wont be missed.

search 10+1=11

Posted: Tue Apr 06, 2010 8:44 pm
by RPGguy
Yeah it's Rahg'nuul's, and it it's still on afterwards, your turn.
Rahg'nuul reloads, re-aims and fires again at the retreating warg.

Attack: 16 + 2 = 18

Damage: 1d8 = 4

To kozeph: just so I can keep your 2 characters straight, would you mind posting the character name(s) ahead of any related text action? I've been out of the loop for about a week and am having a bit of trouble understanding what's what at this point. Thanks, bud.

Posted: Wed Apr 07, 2010 6:36 am
by Nvlutz
RPGguy wrote:Rahg'nuul reloads, re-aims and fires again at the retreating warg.

Attack: 16 + 2 = 18

Damage: 1d8 = 4

To kozeph: just so I can keep your 2 characters straight, would you mind posting the character name(s) ahead of any related text action? I've been out of the loop for about a week and am having a bit of trouble understanding what's what at this point. Thanks, bud.
You fire a bolt and get it right in the warg's eye. Blood and milky puss spray out as the beast tumbles to a halt and bleeds out.
By this time a goblin returns with a key on a chain and runs up to your group. He give the key to Khannon "This is the key, this is the key." he says excitedly then he suddenly realizes he's only a few feet from the monster and he begins to retreat away.

kozeph wrote:"oh my what a beautiful piece of armor, It shouldnt be under a piece of tapestry, the people in this house are very silly indeed, I wonder if the hemlet is somewhere around" I go back the way I came and look at the other rooms for the hemlet or anything useful that wont be missed.

search 10+1=11
You search the rooms you have been in before but do not see any sort of helmet that could belong to the suit of armour, then you find yourself looking at the bathroom door and nearby closet, perhaps...

Posted: Wed Apr 07, 2010 9:44 am
by kozeph
RPGguy:noted and welcome back :D

Brauer Drudoc

I open de closet (assuming brim is with me) I send him to track the elf or the general area the elf went, while I look at the closet and any rooms I havent explored before for keys, useful items and the much missing helmet (bathroom ect ect)

search 13+1=14

Posted: Wed Apr 07, 2010 9:42 pm
by Siberys
With a defensive action (+2 AC, -2 attack) I run straight towards Melkior and hand him the key, "You got power, use it to get us the hell out of here!"

Posted: Wed Apr 07, 2010 10:36 pm
by Nvlutz
kozeph wrote:RPGguy:noted and welcome back :D

Brauer Drudoc

I open de closet (assuming brim is with me) I send him to track the elf or the general area the elf went, while I look at the closet and any rooms I havent explored before for keys, useful items and the much missing helmet (bathroom ect ect)

search 13+1=14
Brim scurries off after receiving his new orders and begins to scout out the elf.
You begin by looking in the closet, you open the closet to find a bunch of fine cotton and silk towels. Also in the closet are a fine arrangement of perfumes and massage oils, many which are flammable, scented candles and a few bizarre black stones which you haven't seen in your life, although maybe they are mentioned somewhere in the textbooks. There is also some bizarre smelling tar-like musky in some ceramic jars at the bottom of the closet.
You then you go into the bathroom, it is a richly adorned bathroom with a nice marble and crimson motif. The metal in the room found on the drawer handles and legs for the tub are made of a polished silver. You begin to search the entirety of the bathroom and aside from finding high quality hygienic supplies and various perfumes you find a secret compartment behind the mirror. Within this compartment there are 3 vials held in a holder filled with a crimson liquid and marked with a White cross. There is also a dish with ground up buds of a purple plant which forms a fine powder and a few mint leaves.
The only place to go from here that you haven't explored yet is down the corridor the elf went and the room that lies beyond the magnificent arch.

Siberys wrote:With a defensive action (+2 AC, -2 attack) I run straight towards Melkior and hand him the key, "You got power, use it to get us the hell out of here!"
Melkior takes the key, carefully to not touch you and gets it in the lock. A turn, a click and the cuffs fall to the ground. Melkior's leather bound legs, split apart revealing nothing to be actually forming the lower portion of his body. The leather bands that once formed the feet become a loose dress and Melkior floats in spiral upwards outstretching his arms, cracking and loosening some joints in the process.
"Much better...", Melkior says floating back down, "You have my thanks. I won't be able to cast any serious magic yet, but I think I'll remain more than enough of a threat to anything that could possibly get in our way."
Melkior then looks at Rahg'null with a nod, "I believe you know the best route out of here. My main objective is to ensure the safety of you two, if possible I'll try and retrieve an artifact called, 'The Fist of Kord'.

Posted: Thu Apr 08, 2010 1:20 am
by RPGguy
Melkior then looks at Rahg'null with a nod, "I believe you know the best route out of here. My main objective is to ensure the safety of you two, if possible I'll try and retrieve an artifact called, 'The Fist of Kord'.
I point south, down a long, dark corridor lined with columns running down the center of the passage...

"this way Dead One. At the end we must take a sharp left and follow that turn to a room with a frightening throne. Offset, behind the throne lies a secret escape passage".

Rahg'nuul peers suspiciously at Khannon...

"Melkior, who is this one? And how does he know your name? He commands foul greenskins yet he delivers the means to free your bonds. Is he for our cause or in the employ of this fortress? He is certainly not in the plans given to me."

"And what of this fist you speak of?"

Posted: Thu Apr 08, 2010 6:37 am
by kozeph
Braur Drudoc
I take one of the blackstones for futher study once im back at my office and take the potions that where behind the mirror also. then I go back to the room with the armor stand and wait for Brims results.

Posted: Thu Apr 08, 2010 2:25 pm
by Siberys
"The loyalty of greenskins can be persuaded by strength, as demonstrated by the orcs at one point and then myself when I beat one of the orcs. I am no friend of Melkior, and I am neither for your cause or an ally to Melkior.

I am here to have my questions answered, and Melkior is my only lead."

Posted: Thu Apr 08, 2010 4:31 pm
by Nvlutz
RPGguy wrote:I point south, down a long, dark corridor lined with columns running down the center of the passage...

"this way Dead One. At the end we must take a sharp left and follow that turn to a room with a frightening throne. Offset, behind the throne lies a secret escape passage".

Rahg'nuul peers suspiciously at Khannon...

"Melkior, who is this one? And how does he know your name? He commands foul greenskins yet he delivers the means to free your bonds. Is he for our cause or in the employ of this fortress? He is certainly not in the plans given to me."

"And what of this fist you speak of?"
Siberys wrote:"The loyalty of greenskins can be persuaded by strength, as demonstrated by the orcs at one point and then myself when I beat one of the orcs. I am no friend of Melkior, and I am neither for your cause or an ally to Melkior.

I am here to have my questions answered, and Melkior is my only lead."
Melkior ponders this then with a sigh explains, "While part of me yearns to understand how all the events came to pass and also give you both the explanation you both deserve, it will have to wait until I can ensure your safety by getting you both out of this fortress." Melkior rotates around and begins floating down the hall and then turns,"You say this a way out then I'll go to the front since I'm virtually impervious to the mortal attacks of the green skins." Melkior then turns around the corner and begins to float down south past the columns, occasionally spinning a 360 while still moving briskly onward and checking to see if you both are following him.
kozeph wrote:Braur Drudoc
I take one of the blackstones for futher study once im back at my office and take the potions that where behind the mirror also. then I go back to the room with the armor stand and wait for Brims results.
Brim returns to you and explains that beyond the corridor there is another door leading to the locked room from the opposite side, this door also has an ornate frame, meanwhile the elf has actually gone downstairs using the staircase also located in the room.
Downstairs the elf seems to be frantically searching for something in a study room that is beyond a kitchen and to the other side of another room with a sleeping girl.
When going down the stairs you will first see a glass door to where the sun sets leading out to the balcony overlooking the hedge maze. To where the sun rises there is a kitchen area that is cleaned up and proper and to colder weather of this room there is a food closet and an arch leading to a large dining room by an extinguished fireplace multiple chairs are seated around a larger circular table with the centre cut out and a tall platform in the very centre. Straight to colder weather there is a room with dulled hooks hanging off the walls leading to the door where the midnight breeze can be heard. Before this though there is the woman sleeping in a closed door where the sun sets and the elf in the study where the sun rises.

Posted: Thu Apr 08, 2010 4:47 pm
by RPGguy
Melkior ponders this then with a sigh explains, "While part of me yearns to understand how all the events came to pass and also give you both the explanation you both deserve, it will have to wait until I can ensure your safety by getting you both out of this fortress."
"That will have to suffice, for now. Agreed, let us flee this place rather than banter around while I bleed out"
Melkior rotates around and begins floating down the hall and then turns,"You say this a way out then I'll go to the front since I'm virtually impervious to the mortal attacks of the green skins." Melkior then turns around the corner and begins to float down south past the columns, occasionally spinning a 360 while still moving briskly onward and checking to see if you both are following him.
[Rahg'nuul shadows Melkior closely at all times, almost using him as a moving tower shield, staying close enough that I can issue directions to him while only whispering them]

Posted: Thu Apr 08, 2010 5:04 pm
by Siberys
I follow them, keeping a 5 to 10 foot gap between us to keep aware of all my surroundings.

Posted: Thu Apr 08, 2010 5:55 pm
by kozeph
Brauer Drudoc

I get as near as I can to the study room and try to listen if the elf mumbles something, then I retreat and head to the room with the girl asleep and open the door and hide next to it (from the outside), using the image I have of the elf and his voice I cast "Silent image"(the image will be at the door frame and "ghost sound"(from my spellbook) I wake her using the elf voice and ask where the key to the masters study room is using the elf voice.

listen: 11+3=14
hide: 14+1=15
move silently: 10+1=11

Posted: Thu Apr 08, 2010 8:01 pm
by Nvlutz
RPGguy wrote:"That will have to suffice, for now. Agreed, let us flee this place rather than banter around while I bleed out"

[Rahg'nuul shadows Melkior closely at all times, almost using him as a moving tower shield, staying close enough that I can issue directions to him while only whispering them]
Siberys wrote:I follow them, keeping a 5 to 10 foot gap between us to keep aware of all my surroundings.
Melkior and Rahg'null make it to the end of the corridor and just as Melkior turns around the corner to head towards the throne when...

Rahg'null makes a reflex save.
Both Rahg'null must roll for initiative, Khannon can roll for initiative or wait to do something else.
kozeph wrote:Brauer Drudoc

I get as near as I can to the study room and try to listen if the elf mumbles something, then I retreat and head to the room with the girl asleep and open the door and hide next to it (from the outside), using the image I have of the elf and his voice I cast "Silent image"(the image will be at the door frame and "ghost sound"(from my spellbook) I wake her using the elf voice and ask where the key to the masters study room is using the elf voice.

listen: 11+3=14
hide: 14+1=15
move silently: 10+1=11
You sneak near the study and try to listen to the grizzled elf... you accidentally hit your shoulder against the wall. The elf suddenly goes quiet and you hold your breath...
After a few moments of silence the elf resumes movement, but doesn't speak. You can make a mildly educated guess to what the gravelly elf's voice sounds like and proceed on with your plan. You then sneak across the corridor and open the door quietly to the girl's room. You quietly cast the image and the accompanying sound. The figure appears and quietly whispers at the woman "Hello, hello..."
Eventually the woman looks up to see the figure.
"I'm sorry to disturb you,", you make the vision say, "But I seem to have forgotten where the key the master's study is, could you help me out at all."

What occurred next can only be described as pure chaos.
"The elf overhearing his impostor, leave the study and see you and the phantom image. Meanwhile, the woman literally rolls out of the bed towards the wall and away from the vision and you hear her shuffle behind the bed. You hear the creaking of rusty metal coming from the door to the left of you where the opening to the house is supposed to be..."


Roll initiative to see when you fit in to the next series of events.

Posted: Thu Apr 08, 2010 8:36 pm
by RPGguy
Melkior and Rahg'null make it to the end of the corridor and just as Melkior turns around the corner to head towards the throne when...

Rahg'null makes a reflex save.
Both Rahg'null must roll for initiative, Khannon can roll for initiative or wait to do something else.
Reflex Save: 19 + 4 = 23

Initiative Roll: 10 + 2 = 12