Page 17 of 22
Posted: Sun Jun 19, 2005 6:27 pm
by Magrus
Ha, very true. You should see their rolls...horrible!
You get to go, then I'll take care of the others.
Edit: They are 35 feet in front of you, a group of 8 Minotuars in Half-plate armor.
Posted: Sun Jun 19, 2005 6:31 pm
by Oskatat
Since I still have the wand of MM in my hand:
5d4+5 at the minotaur who was just hit, then several steps back to get a bit of distance between me and them.
5d4+5= 20
_________________
Posted: Sun Jun 19, 2005 6:48 pm
by Magrus
The missile drive home into him and leave bloody tears in his armor. He seems badly wounded.
Kaleb casts an empowered Storm wall in the midst of the group, doing 14 damage to everyone, killing the one you just hit.
Aladine casts False Life on himself, gaining 15 temporary Hit Points.
The two skeletons wade into the shock shield unharmed and hack at one of the minotaurs.
They hit both times each, doing 44 damage to one of the minotaurs, wounding it horribly.
Aladine's Familiar joins the fray and slams his flail into a second minotuar. It sends a wave of black energy out, killing the one the others had just hit and wounding two more. It swings the flail again and lays that minotaur low to the ground, shrieking in pain. The others shake as that black energy seeps into them again.
Kaleb's familiar steps in front of Kaleb and takes a defensive postion, not wanting to get shocked.
The remaining minotaurs swing at the skeleton's.
Two hit Aladine's Familiar, doing 7 damage altogether.
One hits Skeleton 1 twice, doing 9 damage.
The others miss.
Lucana is holding her hammer again and throws it at the Minotaur closest to her, damaging it, and suddely, the hammer is back in her hand and it flies towards him again but misses.
-Your turn- *pants*
Posted: Sun Jun 19, 2005 6:52 pm
by Oskatat
Let me try something new: A magic missile
at the least wounded looking minotaur
5d4+5= 15
Posted: Sun Jun 19, 2005 7:06 pm
by Magrus
*laughs*
It strikes him and he grunts in pain.
Kaleb does damage to the group again with his spell last round, and fires 2 Fire Darts at the one you hit. It kills him, doing 24 points of damage.
He fires 2 more at the one next to him, scoring 23 points of damage. That one is badly wounded.
I'll let DZ go for his character since he's here.
Posted: Sun Jun 19, 2005 7:20 pm
by Darth Zenemij
Aladine casts Acid Elemental Dart.
********
Do I have to type that out like Missile 14d?
Posted: Sun Jun 19, 2005 7:23 pm
by Oskatat
its easier for the DM
Posted: Sun Jun 19, 2005 7:24 pm
by Magrus
no, just acid dart works.
roll 1d6 and 6 to it. you have 3 darts, so do that 3 times.
Posted: Sun Jun 19, 2005 8:18 pm
by blake
Kaleb tells his familiar to attack the weakest Minotaur with his club. He then casts haste on him.
Posted: Sun Jun 19, 2005 8:21 pm
by Magrus
You're familiar will take shock damage of 2d4+9x2 if you send him in there FYI....
Posted: Sun Jun 19, 2005 8:22 pm
by Oskatat
Theres an electrical storm there. not a good idea to sent a familiar there. Anyway, they are intelligent and will not obey suicide commands easily
Posted: Sun Jun 19, 2005 8:24 pm
by Magrus
*nods* Skeletons are immune to electricity and cold, so I tossed them up front. You can pick again if you want. Also, haste affects 1 person touched/level. If you cast it, you can touch everyone, but you will take damage if you haste the skeletons. Up to you.
Posted: Sun Jun 19, 2005 8:24 pm
by blake
Oh, ah, didnt see that. Well then, tell him to go around the back and hit them from behind. With haste in tact. And cast haste on everyone.
Posted: Sun Jun 19, 2005 8:26 pm
by Darth Zenemij
*Aladine orders his familiar to go and attack the wearest looking one in the group.*
Posted: Sun Jun 19, 2005 8:27 pm
by Oskatat
*sniff*
you may haste me and the dwarf lady and DZ too you know
Posted: Sun Jun 19, 2005 8:31 pm
by Magrus
Kaleb's familiar runs around the group, and slams his club down against one of the minotuars in back, hitting a wicked blow. It fells the minotaur. He swings again, and misses the second time.
Aladine's familiar lashes out at a minotaur, missing once and scoring 26 points of damage on him. Everyone around him takes 4 points of damage within 10 ft.
Edit: Kaleb casts haste on everyone, and as passing into the electrical field to haste the skeletons, takes 30 points of shock damage, the robe resisting 10, making it 20. You now have 23 HP. left.
Posted: Sun Jun 19, 2005 8:35 pm
by Oskatat
is there anything left to pummel?
Posted: Sun Jun 19, 2005 8:38 pm
by blake
Kaleb Casts Palin's Pyre on the Biggest Minotaur.
Posted: Sun Jun 19, 2005 8:39 pm
by Oskatat
dont use too much power. They are almost dead anyway
Anyway, me is first
Posted: Sun Jun 19, 2005 8:40 pm
by Oskatat
cast my own magic missile if one of the minotaurs is still moving
3d4+3=9 damage