Dungeon Lords Game Editor V1.56
hello
I just started playing dungeon lords None CE edition & am loving it so far.
I wish i would have played this a few yrs ago since graphics are a bit dated looking BUT I can see that when it 1st came out it must have been like "WOW" this is amazing.
My problem is i saved after rushing into the section & the door closing behind me & saving.
My previous save is like 6+ hrs of lost gaming.
the section i am in is wear you need to find a jacket to bring back to the elven lords place.
there's 4 levers in the gated cubicle you need to activate & i am trapped.
I did check the walk through but it says i am out of luck & was wondering if some1 with non CE edition can give me the map position co-ordinates X, Y, Z & facing.
So that i can enter somewhere outside that cellar/prison.
If no response within 24 hrs then i'll redo it.
THX & hope expansion comes out soon.
I just started playing dungeon lords None CE edition & am loving it so far.
I wish i would have played this a few yrs ago since graphics are a bit dated looking BUT I can see that when it 1st came out it must have been like "WOW" this is amazing.
My problem is i saved after rushing into the section & the door closing behind me & saving.
My previous save is like 6+ hrs of lost gaming.
the section i am in is wear you need to find a jacket to bring back to the elven lords place.
there's 4 levers in the gated cubicle you need to activate & i am trapped.
I did check the walk through but it says i am out of luck & was wondering if some1 with non CE edition can give me the map position co-ordinates X, Y, Z & facing.
So that i can enter somewhere outside that cellar/prison.
If no response within 24 hrs then i'll redo it.
THX & hope expansion comes out soon.
i have problem with DLGameEditor V1.56a.exe
i have DL C1.5
when i start the program i get error that i don't have registry =\ ( i know what that but i don't know why i don't have it )
i click OK and the program start. OK. than i click "Load Character" button -> F:\Program Files\Nival Interactive\Dungeon Lords CE\save -> game00.sav
( i don't have in my documents save game)
-> i change what i want ( let's say i change only EXP ) -> i click "Save Character" button -> ask me if to do backup i say yes ->
in the "Derails"
i have DL C1.5
when i start the program i get error that i don't have registry =\ ( i know what that but i don't know why i don't have it )
i click OK and the program start. OK. than i click "Load Character" button -> F:\Program Files\Nival Interactive\Dungeon Lords CE\save -> game00.sav
( i don't have in my documents save game)
-> i change what i want ( let's say i change only EXP ) -> i click "Save Character" button -> ask me if to do backup i say yes ->
in the "Derails"
Code: Select all
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentException: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'.
Parameter name: chars
at System.Text.Encoding.ThrowCharsOverflow()
at System.Text.Encoding.ThrowCharsOverflow(DecoderNLS decoder, Boolean nothingDecoded)
at System.Text.UTF8Encoding.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, DecoderNLS baseDecoder)
at System.Text.DecoderNLS.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, Boolean flush)
at System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex, Boolean flush)
at System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex)
at System.IO.BinaryReader.InternalReadChars(Char[] buffer, Int32 index, Int32 count)
at System.IO.BinaryReader.ReadChars(Int32 count)
at DLGameEditor.formMain.GetCharString(Int64 Loc, Int32 Len)
at DLGameEditor.formMain.SaveGameFile()
at DLGameEditor.formMain.btnSave_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DLGameEditor
Assembly Version: 1.0.2368.22768
Win32 Version: 1.0.2368.22768
CodeBase: file:///C:/Documents%20and%20Settings/Administrator/Desktop/DLGameEditor%20V1_5beta/DLGameEditor%20V1.56a.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I think i had the same error cause my character was Overloaded.You need to get rid of some items in inventory.Grenadier wrote:i have problem with DLGameEditor V1.56a.exe
i have DL C1.5
when i start the program i get error that i don't have registry =\ ( i know what that but i don't know why i don't have it )
i click OK and the program start. OK. than i click "Load Character" button -> F:\Program Files\Nival Interactive\Dungeon Lords CE\save -> game00.sav
( i don't have in my documents save game)
-> i change what i want ( let's say i change only EXP ) -> i click "Save Character" button -> ask me if to do backup i say yes ->
in the "Derails"
Code: Select all
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentException: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'. Parameter name: chars at System.Text.Encoding.ThrowCharsOverflow() at System.Text.Encoding.ThrowCharsOverflow(DecoderNLS decoder, Boolean nothingDecoded) at System.Text.UTF8Encoding.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, DecoderNLS baseDecoder) at System.Text.DecoderNLS.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, Boolean flush) at System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex, Boolean flush) at System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex) at System.IO.BinaryReader.InternalReadChars(Char[] buffer, Int32 index, Int32 count) at System.IO.BinaryReader.ReadChars(Int32 count) at DLGameEditor.formMain.GetCharString(Int64 Loc, Int32 Len) at DLGameEditor.formMain.SaveGameFile() at DLGameEditor.formMain.btnSave_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3603 (GDR.050727-3600) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- DLGameEditor Assembly Version: 1.0.2368.22768 Win32 Version: 1.0.2368.22768 CodeBase: file:///C:/Documents%20and%20Settings/Administrator/Desktop/DLGameEditor%20V1_5beta/DLGameEditor%20V1.56a.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- Accessibility Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
I hope you make a lot of saves so you can go back to a working save.
- lacrevette28
- Posts: 1
- Joined: Wed Dec 30, 2009 12:13 am
- Location: Canada
- Contact:
Wonderful editor
I just thought I'd drop a note to say how much I've enjoyed playing with the editor and editing in items, spells and skills I didn't previously have--if just to see what they were, and whether they were worth really searching or working for!
Thanks! Yes, it's still being used and enjoyed!
I just thought I'd drop a note to say how much I've enjoyed playing with the editor and editing in items, spells and skills I didn't previously have--if just to see what they were, and whether they were worth really searching or working for!
Thanks! Yes, it's still being used and enjoyed!
The damn DB!
Yeaaa I have a little problem here which I'm 100% sure that it has been said before but I forgot what the solution is and I couldn't find anything here heh. I'm sure all of you know it as the "Dexterity bug". Yep, I can't hit a damn thing =/ I hit for maybe 1 out of 50 hits? Or so... So if anyway would tell me how the hell I fix this I'd be grateful ^^'
Yeaaa I have a little problem here which I'm 100% sure that it has been said before but I forgot what the solution is and I couldn't find anything here heh. I'm sure all of you know it as the "Dexterity bug". Yep, I can't hit a damn thing =/ I hit for maybe 1 out of 50 hits? Or so... So if anyway would tell me how the hell I fix this I'd be grateful ^^'
Game editor v_1.5
Can someone tell me how to get the game editor to work right..step by step instructions would help..have tried using it but just can not get it to work..have dungeon lords ce v-1.5..running vista home..been checking fourm for info and tried what it said to do but still no luck.
Thanks BlackHawk
Can someone tell me how to get the game editor to work right..step by step instructions would help..have tried using it but just can not get it to work..have dungeon lords ce v-1.5..running vista home..been checking fourm for info and tried what it said to do but still no luck.
Thanks BlackHawk
I'm afraid I don't have an answer for you, specifically, but have you read the threads concerning operating the game using Vista? There appear to be a number of posts concerning issues surrounding operating the game under Vista.
I've had no trouble using the editor. I read as much about it as my patience would allow, , d/l it and then muddled through. From the messages, the few issues I was having were resolved, and it did what I wanted it to do.
I haven't used it recently, so step by step isn't possible, but I can say that any questions I had were solved by either reading the messages here, or muddling through. You can do this...
Good Luck!
I've had no trouble using the editor. I read as much about it as my patience would allow, , d/l it and then muddled through. From the messages, the few issues I was having were resolved, and it did what I wanted it to do.
I haven't used it recently, so step by step isn't possible, but I can say that any questions I had were solved by either reading the messages here, or muddling through. You can do this...
Good Luck!
BlackHawk: Most likely you have to "Run as Administrator". For some reason, doing this makes it so the game does not recognize the editor.
Check out this thread:
http://www.gamebanshee.com/forums/dunge ... 15-p2.html
About half way down the page, Wulf shows a simple fix so you don't have to "Run as Administrator". After I did this, I had no problem with the game or the editor.
Check out this thread:
http://www.gamebanshee.com/forums/dunge ... 15-p2.html
About half way down the page, Wulf shows a simple fix so you don't have to "Run as Administrator". After I did this, I had no problem with the game or the editor.
I can't stress this enough, I think. Running things as admin is the very, very last resort, for security reasons, and should be avoided like the plague. The proper way to work around it is to create a new directory, as described.pwcook wrote:BlackHawk: Most likely you have to "Run as Administrator". For some reason, doing this makes it so the game does not recognize the editor.
Check out this thread:
http://www.gamebanshee.com/forums/dunge ... 15-p2.html
About half way down the page, Wulf shows a simple fix so you don't have to "Run as Administrator". After I did this, I had no problem with the game or the editor.
- Overfiend1981
- Posts: 2
- Joined: Tue Mar 30, 2010 3:58 pm
- Location: United Kindgdom
- Contact:
Hello everyone,
First, just wanted to say hi to everyone as a new member of the forum.
And second I'd like to ask for some help....I'm playing CE version and having a little fun with the editor - but each time I use it, it resets my character experience and level.
Any clues about this behaviour?
Kind regards
First, just wanted to say hi to everyone as a new member of the forum.
And second I'd like to ask for some help....I'm playing CE version and having a little fun with the editor - but each time I use it, it resets my character experience and level.
Any clues about this behaviour?
Kind regards
Late
I just picked up the CE edition for 10 bucks at target the other day, already beat the game but looking for some variation. I know this is about 4 years after the games hay day but what can I say, I have a fondness for the older games.
I take it this modifying program will not work with newer versions of MS Net Framework, I think I'm running 3.5 or 4.0 on my computers now. Would I have to downgrade to 2.0 to get this to work?
Thanks
I just picked up the CE edition for 10 bucks at target the other day, already beat the game but looking for some variation. I know this is about 4 years after the games hay day but what can I say, I have a fondness for the older games.
I take it this modifying program will not work with newer versions of MS Net Framework, I think I'm running 3.5 or 4.0 on my computers now. Would I have to downgrade to 2.0 to get this to work?
Thanks
- Queen_Articuno
- Posts: 134
- Joined: Sun Nov 18, 2007 8:03 pm
- Location: Hyperborea, the land beyond the North Wind
- Contact:
Yet another problem. This time, I tried to repair some items and save, like I usually do, but I get the following:
"Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.
The process cannot access the file 'C:\Program Files (x86)\Dreamcatcher\Dungeon Lords\save\game00.sav' because it is being used by another process."
When I click the 'Details' button on the dialog box, I get this:
'See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.IOException: The process cannot access the file 'C:\Program Files (x86)\Dreamcatcher\Dungeon Lords\save\game00.sav' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at DLGameEditor.formMain.SaveGameFile()
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4952 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
DLGameEditor
Assembly Version: 1.0.2368.22768
Win32 Version: 1.0.2368.22768
CodeBase: file:///C:/Backup/Documents%20and%20Settings/Queen_Articuno/My%20Documents/Internet%20Stuff/DLGameEditor%20V1_5beta/DLGameEditor%20V1.56a.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.'
A clarification: I'm running this on Windows 7, because of a computer upgrade after my other one putzed out on me. Any help will be greatly appreciated.
"Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.
The process cannot access the file 'C:\Program Files (x86)\Dreamcatcher\Dungeon Lords\save\game00.sav' because it is being used by another process."
When I click the 'Details' button on the dialog box, I get this:
'See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.IOException: The process cannot access the file 'C:\Program Files (x86)\Dreamcatcher\Dungeon Lords\save\game00.sav' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at DLGameEditor.formMain.SaveGameFile()
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4952 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
DLGameEditor
Assembly Version: 1.0.2368.22768
Win32 Version: 1.0.2368.22768
CodeBase: file:///C:/Backup/Documents%20and%20Settings/Queen_Articuno/My%20Documents/Internet%20Stuff/DLGameEditor%20V1_5beta/DLGameEditor%20V1.56a.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.'
A clarification: I'm running this on Windows 7, because of a computer upgrade after my other one putzed out on me. Any help will be greatly appreciated.
Queen_Articuno, ruler of all that is frigid and cold!
I see that you can edit characters but is there any way to edit classes?
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.