Page 19 of 20
Posted: Mon Sep 21, 2009 3:23 am
by MR_KING
I have done all steps you said but items still doesn't appear. Hic , Help me please.
Posted: Wed Dec 02, 2009 6:34 pm
by OugaBooga
hello
I just started playing dungeon lords None CE edition & am loving it so far.
I wish i would have played this a few yrs ago since graphics are a bit dated looking BUT I can see that when it 1st came out it must have been like "WOW" this is amazing.
My problem is i saved after rushing into the section & the door closing behind me & saving.
My previous save is like 6+ hrs of lost gaming.
the section i am in is wear you need to find a jacket to bring back to the elven lords place.
there's 4 levers in the gated cubicle you need to activate & i am trapped.
I did check the walk through but it says i am out of luck & was wondering if some1 with non CE edition can give me the map position co-ordinates X, Y, Z & facing.
So that i can enter somewhere outside that cellar/prison.
If no response within 24 hrs then i'll redo it.
THX & hope expansion comes out soon.
Posted: Sun Dec 06, 2009 11:12 pm
by Grenadier
i have problem with DLGameEditor V1.56a.exe
i have DL C1.5
when i start the program i get error that i don't have registry =\ ( i know what that but i don't know why i don't have it )
i click OK and the program start. OK. than i click "Load Character" button -> F:\Program Files\Nival Interactive\Dungeon Lords CE\save -> game00.sav
( i don't have in my documents save game)
-> i change what i want ( let's say i change only EXP ) -> i click "Save Character" button -> ask me if to do backup i say yes ->
in the "Derails"
Code: Select all
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentException: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'.
Parameter name: chars
at System.Text.Encoding.ThrowCharsOverflow()
at System.Text.Encoding.ThrowCharsOverflow(DecoderNLS decoder, Boolean nothingDecoded)
at System.Text.UTF8Encoding.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, DecoderNLS baseDecoder)
at System.Text.DecoderNLS.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, Boolean flush)
at System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex, Boolean flush)
at System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex)
at System.IO.BinaryReader.InternalReadChars(Char[] buffer, Int32 index, Int32 count)
at System.IO.BinaryReader.ReadChars(Int32 count)
at DLGameEditor.formMain.GetCharString(Int64 Loc, Int32 Len)
at DLGameEditor.formMain.SaveGameFile()
at DLGameEditor.formMain.btnSave_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DLGameEditor
Assembly Version: 1.0.2368.22768
Win32 Version: 1.0.2368.22768
CodeBase: file:///C:/Documents%20and%20Settings/Administrator/Desktop/DLGameEditor%20V1_5beta/DLGameEditor%20V1.56a.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Posted: Mon Dec 07, 2009 11:28 pm
by OugaBooga
Grenadier wrote:i have problem with DLGameEditor V1.56a.exe
i have DL C1.5
when i start the program i get error that i don't have registry =\ ( i know what that but i don't know why i don't have it )
i click OK and the program start. OK. than i click "Load Character" button -> F:\Program Files\Nival Interactive\Dungeon Lords CE\save -> game00.sav
( i don't have in my documents save game)
-> i change what i want ( let's say i change only EXP ) -> i click "Save Character" button -> ask me if to do backup i say yes ->
in the "Derails"
Code: Select all
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentException: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'.
Parameter name: chars
at System.Text.Encoding.ThrowCharsOverflow()
at System.Text.Encoding.ThrowCharsOverflow(DecoderNLS decoder, Boolean nothingDecoded)
at System.Text.UTF8Encoding.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, DecoderNLS baseDecoder)
at System.Text.DecoderNLS.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, Boolean flush)
at System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex, Boolean flush)
at System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex)
at System.IO.BinaryReader.InternalReadChars(Char[] buffer, Int32 index, Int32 count)
at System.IO.BinaryReader.ReadChars(Int32 count)
at DLGameEditor.formMain.GetCharString(Int64 Loc, Int32 Len)
at DLGameEditor.formMain.SaveGameFile()
at DLGameEditor.formMain.btnSave_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DLGameEditor
Assembly Version: 1.0.2368.22768
Win32 Version: 1.0.2368.22768
CodeBase: file:///C:/Documents%20and%20Settings/Administrator/Desktop/DLGameEditor%20V1_5beta/DLGameEditor%20V1.56a.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I think i had the same error cause my character was Overloaded.You need to get rid of some items in inventory.
I hope you make a lot of saves so you can go back to a working save.
Posted: Wed Dec 30, 2009 12:20 am
by lacrevette28
hi, this game editor is awesome you're genious !
but i don't know how to use the demonic skill :shadow lord
i have the ability but i just dont know how it works
tanks !
Posted: Mon Feb 08, 2010 10:41 am
by Lady Kate
Wonderful editor
I just thought I'd drop a note to say how much I've enjoyed playing with the editor and editing in items, spells and skills I didn't previously have--if just to see what they were, and whether they were worth really searching or working for!
Thanks! Yes, it's still being used and enjoyed!
Posted: Thu Feb 18, 2010 4:37 am
by Mincho94
The damn DB!
Yeaaa I have a little problem here which I'm 100% sure that it has been said before but I forgot what the solution is and I couldn't find anything here heh. I'm sure all of you know it as the "Dexterity bug". Yep, I can't hit a damn thing =/ I hit for maybe 1 out of 50 hits? Or so... So if anyway would tell me how the hell I fix this I'd be grateful ^^'
Posted: Sun Feb 21, 2010 7:45 am
by BlackHawk
Game editor v_1.5
Can someone tell me how to get the game editor to work right..step by step instructions would help..have tried using it but just can not get it to work..have dungeon lords ce v-1.5..running vista home..been checking fourm for info and tried what it said to do but still no luck.
Thanks BlackHawk
Posted: Sun Feb 21, 2010 12:53 pm
by Lady Kate
I'm afraid I don't have an answer for you, specifically, but have you read the threads concerning operating the game using Vista? There appear to be a number of posts concerning issues surrounding operating the game under Vista.
I've had no trouble using the editor. I read as much about it as my patience would allow,

, d/l it and then muddled through. From the messages, the few issues I was having were resolved, and it did what I wanted it to do.
I haven't used it recently, so step by step isn't possible, but I can say that any questions I had were solved by either reading the messages here, or muddling through. You can do this...
Good Luck!
Posted: Sun Feb 21, 2010 3:47 pm
by BlackHawk
game editor
Have tried what i found so far in the forums...think i am doing it wrong tho when i change things in the editor they don't show up in my saved game after i reload it...so what am i to...How do I get it to work.
Posted: Mon Feb 22, 2010 7:15 pm
by pwcook
BlackHawk: Most likely you have to "Run as Administrator". For some reason, doing this makes it so the game does not recognize the editor.
Check out this thread:
http://www.gamebanshee.com/forums/dunge ... 15-p2.html
About half way down the page, Wulf shows a simple fix so you don't have to "Run as Administrator". After I did this, I had no problem with the game or the editor.
Posted: Sat Feb 27, 2010 6:32 am
by Wulf
pwcook wrote:BlackHawk: Most likely you have to "Run as Administrator". For some reason, doing this makes it so the game does not recognize the editor.
Check out this thread:
http://www.gamebanshee.com/forums/dunge ... 15-p2.html
About half way down the page, Wulf shows a simple fix so you don't have to "Run as Administrator". After I did this, I had no problem with the game or the editor.
I can't stress this enough, I think. Running things as admin is the very, very last resort, for security reasons, and should be avoided like the plague. The proper way to work around it is to create a new directory, as described.

Posted: Tue Mar 30, 2010 4:04 pm
by Overfiend1981
Hello everyone,
First, just wanted to say hi to everyone as a new member of the forum.
And second I'd like to ask for some help....I'm playing CE version and having a little fun with the editor - but each time I use it, it resets my character experience and level.
Any clues about this behaviour?
Kind regards
Posted: Tue Mar 30, 2010 8:49 pm
by Cionaoith
Read this whole thread, and you'll find that this was already discussed.
Posted: Sat May 08, 2010 5:47 pm
by George_K
I realise this reply is way, way late, but the editor was programed with Net Fremework 2.0. You HAVE to have Net Framework 2.0 installed before the editor will work. It's free from MS download.
Posted: Sun Jul 25, 2010 2:34 pm
by Bloodywon
Late
I just picked up the CE edition for 10 bucks at target the other day, already beat the game but looking for some variation. I know this is about 4 years after the games hay day but what can I say, I have a fondness for the older games.
I take it this modifying program will not work with newer versions of MS Net Framework, I think I'm running 3.5 or 4.0 on my computers now. Would I have to downgrade to 2.0 to get this to work?
Thanks
Posted: Fri Jan 07, 2011 10:11 am
by George_K
You can have version 2.0 along with other versions of netframework. Just install 2.0 and on up.
Posted: Tue Mar 15, 2011 9:58 am
by Queen_Articuno
Yet another problem. This time, I tried to repair some items and save, like I usually do, but I get the following:
"Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.
The process cannot access the file 'C:\Program Files (x86)\Dreamcatcher\Dungeon Lords\save\game00.sav' because it is being used by another process."
When I click the 'Details' button on the dialog box, I get this:
'See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.IOException: The process cannot access the file 'C:\Program Files (x86)\Dreamcatcher\Dungeon Lords\save\game00.sav' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode)
at DLGameEditor.formMain.SaveGameFile()
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4952 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
DLGameEditor
Assembly Version: 1.0.2368.22768
Win32 Version: 1.0.2368.22768
CodeBase: file:///C:/Backup/Documents%20and%20Settings/Queen_Articuno/My%20Documents/Internet%20Stuff/DLGameEditor%20V1_5beta/DLGameEditor%20V1.56a.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.'
A clarification: I'm running this on Windows 7, because of a computer upgrade after my other one putzed out on me. Any help will be greatly appreciated.
Posted: Sat Mar 19, 2011 10:12 pm
by Bloodywon
Still Late
Still love the game, and can run it with Windows 7 "XP Mode." Still have not figured out how to use the Editor with Windows 7 though. .Net does not even have a 2.0 for Win7 only 3.5 and up I believe.

Anyone have a suggestion how to modify the editor to run with Win7?
Posted: Sun May 22, 2011 9:50 am
by Claudius
I see that you can edit characters but is there any way to edit classes?