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The Scarred Land of Hades

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Siberys
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Post by Siberys »

Considering Skia is one of the two major titans who allows necromancy, yes it is allowed.


You must be able to get along with the party, but otherwise you can create pretty much anything.

The main problem with playing a frontline person as a dread necromancer who is already undead is your lack of a constitution score. Remember, the D12 undead get ONLY apply to hit dice, not class dice.

Here's my suggestion though. Don't play an undead race for dread necromancer (as Dread Necromancer already turns you into an undead). Instead, play a deep race. Drow, Deugar, Svirfneblin, and Orog.

This would allow you to remain a frontline person due to high ability scores and many other abilities.

A good race I might recommend is the Orog, Page 72 of Races of Faerun. +6 strength and +2 charisma, +2 natural armor, Fire and cold resistances automatic proficiency with greatsword and only a +2 level adjustment.

This means that you can pretty much ignore strength with the natural 14 you'd get, go easy on charisma, and put a LOT into constitution.


If you're not big on a high constitution score, at least take the feat Improved Toughness from Complete Warrior (which will give you a bonus hit point every level, and is retroactive for previous levels).
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Treblin
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Post by Treblin »

I would agree with Siberys 100% on the race choice for the Dread Necromancer, I actually play the exact combo in a RL campaign and can personally attest to the fact that it will indeed lead to the type of character you're looking to play.

As far as getting along with the group, I don't forsee many issues as it stands with the current characters in the party, I see a great opprotunity for Annetes character to roleplay and create some fantastic stories of the battles that may insue. I personally am going for a similar up front melee capable with healing abilities, however from here on out my character will be pursuing his devotion to Aera and following the ways of the divine filling more of a healer role overall. I believe that by time my character is capable of supporting the party with healing and buffing you too should hit some critical levels making it possible for you to be quite the tank type.

@Annette-
I'm psyched about playing with a Bard and a fellow Silverbrow, would you be interested in linking in a little bit of back story between the two of us as I'm sure that with the population (off the top of my head) being around 23% human, even at meteropilis levels there are not many Silverbrow humans at all, do or have you any plans to do any performances around the city, perhaps I may have caught a few, attracted to your style as it reminds me of things from my family? Perhaps our families even know eachother? Throwing things out there, let me know :)
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Annette
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Post by Annette »

Treblin: Sure! I was actually thinking along those lines as well. Since their are so few silverbrows, our families would probably have maintained a friendship, so we could even be childhood friends. As soon as I have the time (which will hopefully be this weekend), I'll type up my backstory and we can work things out.
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Post by Treblin »

@ Siberys

As far as the city of Rhodes is concerned could you give any insight as to how the city is divided both physically and perhaps by the influence of the Titans on the inhabitants. Are there temples to each Titan, shrines? Just out of curiosity as well, out of the 600k people living in the city of Rhodes, is it fairly even as far as how many people are worshiping each Titan, or is there a particular Titan or two that are revered more?


How much law and order are within the borders of the City, I imagine it is quite chaotic at times. The 6 pointed council, do they each enforce their own belief of law upon their followers or is there a cohesion between each with a set general laws agreed upon by all?
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Siberys
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Post by Siberys »

Well, the way it's divided up is almost entirely random. This isn't your average metropolis, it's enormous. There are downtown areas, suburban areas, and rural areas. As a whole, you can find pretty much any business anywhere at any time.

That being said, the way I'm starting the game is by doing a hamlet area with basics and stuff to start in.

Shrines and temples? All around, everywhere. From tiny shrines with a small statue in someone's home to grander ones all around the city. No titan has ever enforced the creation of temples or shrines, but they are appreciated.

Most shrines are fairly common, the only one that's a little harder to find is Aera's. They do exist in plenty, they are just far sparser than any others.

There's probably about a thousand or so shrines/temples in total around the city, and this is probably how it'd break down-
Skia- 19%
Fos- 18%
Pyrkagia- 18%
Gi- 17%
Nero- 17%
Aera 11%

As for the people that worship them. Consensus' aren't taken very often but the last one looked like this-
Skia- 25%
Fos- 24%
Gi- 17%
Pyrkagia- 16%
Nero- 12%
Aera- 6%


As for the Council, in terms of the way they pass laws, it's similar to America's three branches, but not nearly as complicated. The three branches work like this-

The council will propose and enforce laws.
The titans will approve or deny laws.
The denizens will vote on champions to become council members.

Unlike the American democratic process, where each branch is considered equal, the titans cannot be disagreed with, and thus they hold most of the power.

Currently, you won't find any laws more basic than the ten commandments and general moral principles of any given religion. Don't steal, don't murder, adultery is bad, treason will get you killed, etc etc.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Treblin
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Post by Treblin »

Awesome thanks, this was very helpful!
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malinzaro
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Post by malinzaro »

Siberys wrote:Considering Skia is one of the two major titans who allows necromancy, yes it is allowed.

You must be able to get along with the party, but otherwise you can create pretty much anything.
Of course. This should be the least issue of all. I have no intention at all to play against the party.
Siberys wrote:The main problem with playing a frontline person as a dread necromancer who is already undead is your lack of a constitution score. Remember, the D12 undead get ONLY apply to hit dice, not class dice.
Wait. You lost me here. If I understood correctly the necropolitan template doesn't mean anything much except my dice moves from d6 to d12, a few perks and in exchange I basically lose one experience level (so I would start as a level 2 instead of 3). It is in Libris Mortis page 114, though I am posting some excerpts below:

CREATING A NECROPOLITAN

“Necropolitan” is an acquired template that can be added to any humanoid or monstrous humanoid (referred to hereafter as the base creature). A necropolitan speaks any languages it knew in life, and it has all the base creature’s statistics and special abilities except as noted here.
Size and Type: The creature’s type changes to undead, and it gains the augmented subtype. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.
Hit Dice: Increase to d12.
Special Qualities: A necropolitan retains all the special qualities of the base creature and gains those described below.
Resist Control (Ex): Necropolitans have a +2 profane bonus on their Will saving throws to resist the effect of a control undead spell.
Turn Resistance (Ex): A necropolitan has +2 turn resistance.
Unnatural Resilience (Ex): Necropolitans automatically heal hit point damage and ability damage at the same rate as a living creature. The Heal skill has no effect on necropolitans; however, negative energy (such as an infl ict spell) heals them.
Abilities: Same as the base creature, except that as undead creatures, necropolitans have no Constitution score.
Advancement: By character class.
Level Adjustment: Same as the base creature. (Becoming a necropolitan involves losing a level—see Ritual of Crucimigration, below—so the advantages of the undead type cancel out what would other wise be a larger adjustment.)
Siberys wrote:Here's my suggestion though. Don't play an undead race for dread necromancer (as Dread Necromancer already turns you into an undead). Instead, play a deep race. Drow, Deugar, Svirfneblin, and Orog.

This would allow you to remain a frontline person due to high ability scores and many other abilities.
I have a little issue with deep races though. They are all Light Blind as far as I know. The penalty seems a bit too harsh, but the battle ground can be leveled with darkness spell I believe or something similar which would negate the light. It still is a headache. Not to mention the LA.
Siberys wrote:A good race I might recommend is the Orog, Page 72 of Races of Faerun. +6 strength and +2 charisma, +2 natural armor, Fire and cold resistances automatic proficiency with greatsword and only a +2 level adjustment.

This means that you can pretty much ignore strength with the natural 14 you'd get, go easy on charisma, and put a LOT into constitution.

If you're not big on a high constitution score, at least take the feat Improved Toughness from Complete Warrior (which will give you a bonus hit point every level, and is retroactive for previous levels).
Thank you both Siberys and Treblin for suggesting the race. I looked through exactly Races of Faerun today in search for a race with bonuses to CHA and either STR or CON or both (by the way, how do you recall all these races to know what to pick ... do you have some document where you can find them all?), though I missed it, probably because I tend to stay away from the deep races. Might be some misconception or poor understanding from my part though and I look forward to your teaching. Otherwise the race is perfect stat wise, though a little difficult on the RP level, but I could modify a bit the story I had in mind and fit it for these one. It looks hard for them to be dread necromancers from my point of view that's all. So it would be more like an accident :D
Nordak Rockhoof - HP:10/23, AC17/T10/F17, Init.:+0/20ft., Save:F7/R0/W2, Att.:+4(1+4STR-1PA)
Westan Krest - HP:10/10, AC15/T12/F13, Init.:+2/20ft., Save:F4/R2/W2, Att.:+2(1+2STR-1PA)
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Siberys
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Post by Siberys »

On Necropolitan-


Weird. I just read the "Undead in the party" section in Libris Mortis. Seems to imply that hit die does include class die as well so...my mistake. If you're interested in a necropolitan dread necromancer, go for it.
I have a little issue with deep races though. They are all Light Blind as far as I know. The penalty seems a bit too harsh, but the battle ground can be leveled with darkness spell I believe or something similar which would negate the light. It still is a headache. Not to mention the LA.
They don't have light blindness in my game. After living above the surface for 100 years, they've adapted. i.e. the feat "Daylight adaptation" from forgotten realms is now an inherent feat for all deep races.
Thank you both Siberys and Treblin for suggesting the race. I looked through exactly Races of Faerun today in search for a race with bonuses to CHA and either STR or CON or both (by the way, how do you recall all these races to know what to pick ... do you have some document where you can find them all?)
After playing the game for 13 years and reading the books over and over again, I've pretty much memorized most everything.



Anyway, yeah, my mistake on the whole D12 hit die thing. I really thought that they retained the same class die even in undeath.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Treblin
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Post by Treblin »

malinzaro wrote: Thank you both Siberys and Treblin for suggesting the race. I looked through exactly Races of Faerun today in search for a race with bonuses to CHA and either STR or CON or both (by the way, how do you recall all these races to know what to pick ... do you have some document where you can find them all?), though I missed it, probably because I tend to stay away from the deep races. Might be some misconception or poor understanding from my part though and I look forward to your teaching. Otherwise the race is perfect stat wise, though a little difficult on the RP level, but I could modify a bit the story I had in mind and fit it for these one. It looks hard for them to be dread necromancers from my point of view that's all. So it would be more like an accident :D
It's not the easiest by far, in fact I may be biased as the campaign I'm playing one in started at 12th level and allowed for easier customization due to that fact, however with some creativity and some patience it is well worth it!
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Siberys
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Post by Siberys »

Speaking of which. If anyone needs a little one on one time with creating their characters or whatever, my Instant messengers are always available. Send me a PM with your messenger if you wish to talk.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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MistSonata
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Post by MistSonata »

I'm still making my character, but I think I will be joining soon. :)
~ Character Sheets ~
- [ Elliah Airana ] - Karnakiid: Valley of Mist and Flame
- [ Allexa Felis ] - The Scarred Land of Hades
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Treblin
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Post by Treblin »

@ Annette -

I've decided against the Silverbrow Human and am currently re-working a new character with Siberys, however I still have no issue with tying in some background.
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Claudius
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Post by Claudius »

Interesting idea, Titans, like the stories etc.. I have a question. Do you guys have books about all the rules or did you find them somewhere online? Is it possible to download the books? I didn't yet look through the whole thread, but is this game already full?

Thanks.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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Siberys
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Post by Siberys »

The Hypertext d20 SRD (v3.5 d20 System Reference Document) :: d20srd.org


This has the three core rulebooks, Unearthed Arcana, Expanded Psionics Handbook, Epic Level Handbook, and Deities and Demigods, essentially all you need to play my game is located on that site.

All the supplemental rules the players are coming up with, dread necromancers and silverbrow humans and stuff, it's entirely optional material. You need to buy these books from a store, I have no idea if they have PDF's of them for sale.

The game isn't full. Currently, we have one guaranteed slot left and one reserved slot left (one player who has top priority until the 16th, and then I open that slot up to anyone if he hasn't responded). So if you're looking to join, go right ahead. We definitely welcome you here.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Treblin
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Post by Treblin »

Love to have you Claudius, if you have any questions or ideas for the party thusfar feel free to ask!
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malinzaro
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Post by malinzaro »

After much thinking I have decided to not create a dread necromancer after all. Even though the orog is great as a race for what I had in mind the fact that we start at level 3 makes the LA+2 too harsh (probably a maximum LA+1 race would still be feasible, but cannot fight a race that would allow both a charisma and a strength bonus). In the case of the orog race I cannot use the necropolitan template since I need to spend 1000 experience for it and that would kill me outright :D Without necropolitan this would leave me with quite a low health pool, basically 6+CON score and it would just not allow me to perform the role I intended for him as a front liner intimidate build.

I know there are some rules which would allow splitting bonuses over levels to allow larger level adjustments to be fit at lower levels, but these are house rules as far as I know. Maybe Siberys could talk more about them.

On other matters we have only one character so far (Annette as a good bard) so I will take some time to check what other create to come up with my own character. Not to mention that having a good party the dread necromancer might have been difficult to justify.
Nordak Rockhoof - HP:10/23, AC17/T10/F17, Init.:+0/20ft., Save:F7/R0/W2, Att.:+4(1+4STR-1PA)
Westan Krest - HP:10/10, AC15/T12/F13, Init.:+2/20ft., Save:F4/R2/W2, Att.:+2(1+2STR-1PA)
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Claudius
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Post by Claudius »

Thanks Siberys. I am definitely interested. I will take a look see at the link and work on a character. I like the idea of titans instead of gods. So hello everybody I have some reading to do :)

Hi Treblin thanks for the welcome.

Edit: I'm thinking of being a halfling rogue which may dual class to ranger.

Is there trade or something like smuggling in the campaign setting, perhaps between the underdark and the surface town?

Name: Jeronis 'Jail' Griel
Race: Halfling
Class: Rogue 1/ Ranger 2
Alignment: Chaotic Good
Worships Titan: Skia
Size: Small
Height: 3 foot 2 inches
Weight: 31 lb. (thats what the halfling table said)
Haircolor: Dark, chocolate
Age: 30
HP-18
6 + 4.5 + 4.5 +3

AC-10 + 1 (size) + 4 chain shirt + 3 dex + 1 dodge= 19

BAB- 2
Attack- (basic) 2 (bab) 4 (dex) 1(size)= 6
Two Weapon Fighting
Main hand 5 = 6 + 1 (enhancement) 7
Off hand 5 - 2 = 4

Throwing dagger = 2 + 4(dex) + 1(halfling) +1(size) = 8
Bow 7 * bow to hunt game

Speed: 20ft
XP: 3000/6000


Ability Scores:
STR= 12
DEX= 18
CON= 12
INT=14
WIS= 10
CHA= 8
28 points spent


Saves:
Reflex- 9=4+5+1(halfling) = 10
Will- 1=0+0 + 1
Fortitude 7=3+1 +1 +2 (great fortitude)

Skills:
56 (rogue at level 1 = 10x4) + 8 +8
* siberys I think this is actually right ranger only gets 6 per level

Survival 6 + 0 + 2 synergy geography + 2 syngergy search = 10
Listen 6 + 2(halfling) + 0 = 8
Disable Device 7 + 2 = 9
Hide 7 + 4 + 4(size) = 15
Move Silently 6 + 2(halfling) + 4 = 12
Search 7 + 2= 9
Profession (smuggler) 6 + 0 = 7
[Safe people/houses to hide? Information on availability and qualities of contraband (poison, drugs, outlawed), dirt on people, persuasion of users/collectors, geography of routes hiding places, language related to contraband, connections in the underworld]
Climb 3 + 2(halfling) + 2 = 6
Knowledge (geography) 7 + 2 = 9
Tumble 1 + 4 = 5

*I understand now that they are unlocked, but say I level as a ranger... can I take use magic device that level as if I had the able learner feat in Neverwinter Nights 2 crpg?

Feats:
Track
Weapon Finesse
Dodge

Class Abilities:
Trapfinding
Sneak attack 1d6
Favored Enemy Humanoid Goblinoid
Wild Empathy

Languages:
Common
Halfling
Dwarven

Easygoing

You are naturally friendly. Others feel comfortable around you, but this trait also makes it more difficult for you to be pushy or suspicious.
Benefit

You gain a +1 bonus on Gather Information checks.
Drawback

You take a -1 penalty on Intimidate checks and Sense Motive checks.
Roleplaying Ideas

Characters with this trait might be more easily manipulated in interactions with NPCs, or they might simply prefer not to argue and instead use their natural talent to learn more about the world around them.


Halfling
* +2 Dexterity, -2 Strength.
* Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
* Halfling base land speed is 20 feet.
* +2 racial bonus on Climb, Jump, Listen, and Move Silently checks.
* +1 racial bonus on all saving throws.
* +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
* +1 racial bonus on attack rolls with thrown weapons and slings.
* Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
* Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.



Equipment:
Small lightmace + 1 (1105) - 1 lbs (small)
mithril chain shirt (1100) - 6.25 pounds (small mithril)
Longbow, 20 arrows - 76 gp, 3 pounds
Dagger(2) - 4gp - .5 pounds (small)
Lamp, common - 1sp - 1 pound
1 pints oil - 2sp - 1 pounds
Waterskin - 2 gp - 1 pound
Flint and Steel - 1 gp
Ink, Inkpen, parchment (10), case(scroll), 9 gp 11 sp
Grappling hook 1gp, 4 pounds
Rope, silk 10 gp - 5 pounds
Smokestick 20 gp .5 pounds
8 days rations - 40 sp - 2 pounds
signal whistle - 8 sp
2 sacks empty - 2p - 1 quarter pounds
1 blanket winter - 10 sp - 1.5 pounds (1/4 for small?)
Fishhook, pouch, whetstone, needle - 1 gp 10 sp 1 copper - 1 pound
Thieves Tools, masterwork - 50 gp, 1 pound
Explorer Outfit - 10 gp 1 pounds (1/4 small)
bedroll and backpack for 2 gp .5 pounds (1/4 small?)
28ish pounds of 45 max for small with 14 strength



Gold: 608 gp 47 sp


Backstory: *brief* Grew up with other halflings parents craftsman or whatever and relatives involved in crime/thieves guild. Rural if possible. Trained in the wilds at an early age, signs of game, hunting, fishing, basic skills. An affinity for the wilds. Was spotted and asked to be a guide in a heist of smuggling. Did not handle the disguise city aspect rather the overland. Possibly met some people from whatever areas its coming from or distributed to.

Could possibly meet the others in 'a tavern' or if they were looking for someone who knows the area.

Outlook on criminal activity: What he does personally is avoid taxes. He finds that ok because its victimless. He knows some horrible crime goes on but it will anyways and he knows he can't stop that even if he is made a martyr. Believes in freedom, choices, and consequences. Believes in equality and tolerance of religion and races. Goblinoids are common bandits he is knowledgeable about, but it is nothing of malice or personal.

Gets his nickname 'jail' because of incarcerations for breakins when younger. Probably wouldn't have it unless he wasn't jeronis junior. Someone dumb asked what JJ stood for. Interested in the arts in the city when he travels.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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Treblin
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Post by Treblin »

Ya sorry Mal I took my character sheet down to rework it...
I'm playing a Human Lawful Neutral 1st level cleric, 2nd level monk worshiping Skia if that helps
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Siberys
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Post by Siberys »

I know there are some rules which would allow splitting bonuses over levels to allow larger level adjustments to be fit at lower levels, but these are house rules as far as I know. Maybe Siberys could talk more about them.
Check out [url="http://www.d20srd.org/srd/variant/races/bloodlines.htm"]Bloodlines[/url] from the SRD.


you can choose to have a +1, 2 or 3 level adjustment that you take over time instead of right off the bat and you get all your racial abilities as you level up in class levels.
Is there trade or something like smuggling in the campaign setting, perhaps between the underdark and the surface town?
Society in the underdark no longer exists. Skia teleported every sapient and civilized race above to co-exist with the Denizens of Rhodes. All the drow, duegar, svirfneblin, and other deep races, as well as even a couple of civilized mind flayers and beholders, live on the surface now.

The only things left in the underdark are feral, uncontrollable beasts and the undead.
Do halflings get an additional bonus for throwing and slings? Does the size bonus count for range?
Yes and Yes
Is a chain shirt ok for thieves skills?
If you invest in a mithral chain shirt, yes, as it reduces the entire armor check penalty. Mithral replaces masterwork so while a masterwork chain shirt is 250, a mithral one is not 1250, it's only 1100.
Will we be gaining levels in the campaign?
Yes, this game should hopefully go on long enough to take you all well into epic levels (25-30+)
Can an item be used for spellcasting? For example can I buy a periapt of wisdom +1 to cast 1st level ranger spells?
Yes but only -after- the first 24 hour period of time you've kept it on. If you take it off, when you put it back on you must wait another 24 hours before being able to cast spells.
22 points spent
You have 28 points in the point buy, not 22. You must spend all 28.
50 (rogue at level 1 = 9x4) + 7 +7
Rogue skills are 8 + intelligence modifier (x4 at first level).

You have 54 skill points; (8+int = 9) x4 = 36 + 9 + 9 = 54. Not 50.
[Safe people/houses to hide? Information on availability and qualities of contraband (poison, drugs, outlawed), dirt on people, persuasion of users/collectors, geography of routes hiding places, language related to contraband, connections in the underworld]
I'll get back to you on this one. I'll probably include information in the start of the game.


the way I start the game is I give everybody their own personalized introduction based on their backstory. So create a backstory with non-epic non game changing or breaking material (i.e. a safe house in a city two times the size of New York city isn't going to cause a major fluctuation in how my game functions, but that doesn't mean it's impenetrable, invincible, or invisible).

If I level as ranger are the cross class thief skills unlocked? Is there able learner?

Yes, those skills become class skills for all classes at that point.

I did not know this actually. I've been playing skills wrong for years :P
can he talk to dwarves of the underdark?
The language you'll need to speak underdark is undercommon. Many, but not all Deugars (Deep Dwarves) speak dwarven too.
Gold: I don't know what things cost? Whatevers left 3000 - x

You've actually already spent too much gold.

I would suggest perusing the magic item and equipment section before buying stuff so you can properly calculate gold cost.

Everything you can buy has a gold piece value next to it. If it doesn't (such as many spell components), it's generally free so long as you hold something to carry it in (such as a spell component pouch).

Moonshine is considered ale for pricing purposes.

If you have any questions about what an item is or what it does and it doesn't have a description in the SRD or player's handbook (and there are some items like that), feel free to ask and I'll explain.

If you're unsure of who would make a good titan for your character, Nero and Skia are good "rogue" based titans. However, as no titan has a particular alignment an no titan has any one kind of follower, you can in fact worship any titan you please.

Fos for example, is the titan of light. Doesn't mean he's lawful good, and in fact technically, he and Gi have contemplated Genocide.



@Malinzaro-

Official characters include-
~A halfling rogue ranger of unknown* (Claudius)
~A silverbrow human bard of Fos (Annette)

Unofficial characters include-

A Changeling Rogue of Nero (mistsonata)
A dwarven Monk cleric of Skia (Treblin)

A strong arcanist would be good. Tome of Magic, Magic of Incarnum, Psion/Wilder, complete arcane, etc etc.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Treblin
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Post by Treblin »

Claudius wrote:Thanks Siberys. I am definitely interested. I will take a look see at the link and work on a character. I like the idea of titans instead of gods. So hello everybody I have some reading to do :)

Hi Treblin thanks for the welcome.

Edit: I'm thinking of being a halfling rogue which may dual class to ranger.

Is there trade or something like smuggling in the campaign setting, perhaps between the underdark and the surface town?
With the size of the city I'd imagine it's inevitable.
Claudius wrote: Name: Jeronis 'Jail' Griel
Race: Halfling
Class: Rogue 1/ Ranger 2
Alignment: Chaotic Good
Worships: Skia
Size: Small
Height: 3 foot 2 inches
Weight: 31 lb. (thats what the halfling table said)
Haircolor: Dark, chocolate
Age: 30
HP-13
Do we just take the average: 3.5 + 4.5 + 4.5 = 13 or 12?
You get max hp's at level 1 (6) +4.5+4.5 = 15
Claudius wrote: AC-10 + 1 (size) + 4 chain shirt + 1 enhancement + 3 dex = 19
Is a chain shirt ok for thieves skills?
In 2nd edition not so much, in 3.5 edition it's a great start.
Claudius wrote: BAB- 2
Attack- (basic) 2 (bab) 2 (strength) 1(halfling) = 5
Two Weapon Fighting
Main hand 5 - 2 = 3
Off hand 5 - 4 = 1
Is there an ambidexterity feat?
Yes, it's called Two weapon fighting, which would lower your penalties by 2 in each hand, landing you with a +0/-2 instead of the -2/-4
Claudius wrote: Shortsword singlehand = 5
Throwing dagger = 2 + 3(dex) + 1(halfling) = 6
Sling same as dagger
Do halflings get an additional bonus for throwing and slings? Does the size bonus count for range?
Size only affects the damage (less) and +1 to attack rolls
Claudius wrote: Speed: 20ft
XP: 3000/6000
all classes have same xp?
Yes, they do :)
Claudius wrote: Ability Scores:
STR-14 (8)
DEX-16 (6)
CON-10 (2)
INT-12 (4)
WIS-10 (2)
CHA-8
22 points spent
Couple problems here, First, you have 28 points to use, use them :) 2nd, you forgot to take the -2 to your strength, but you did add the +2 to dex for your halflng bonuses. If you want keep a 14 strength, then you actually have 26 points spent, and you have 2 left to distribute.
Claudius wrote: Will we be gaining levels in the campaign? Can an item be used for spellcasting? For example can I buy a periapt of wisdom +1 to cast 1st level ranger spells?
I don't think Siberys would mind you buying a periapt of wisdom, but i believe off the top of my head they only come in +2/+4/+6 etc versions, and the lowest price is 4000 gold, you would be better off distributing your stats slightly different to accomplish the same goal.

Saves:
Reflex- 9=3+5+1(halfling) = 9
Will- 1=0+0 + 1
Fortitude 6=3+0 +1 +2 (great fortitude)

Skills:
50 (rogue at level 1 = 9x4) + 7 +7
Survival 6 + 0 = 6
Listen 7 + 2(halfling) + 0 = 9
Disable Device 7 + 1 = 8
Hide 4 + 3 + 4(size) = 11
Move Silently 6 + 2(halfling) + 3 = 11
Search 6 + 1 = 7
Profession (smuggler) 6 + 0 = 6
[Safe people/houses to hide? Information on availability and qualities of contraband (poison, drugs, outlawed), dirt on people, persuasion of users/collectors, geography of routes hiding places, language related to contraband, connections in the underworld]
Climb 2 + 2(halfling) + 2 = 6
Appraise: 3 + 1 = 4
Knowledge (geography) 4 + 1 = 5
Claudius wrote: If I level as ranger are the cross class thief skills unlocked? Is there able learner?
By the book, whichever class you gained a level in is the one you gain skill points for and the proficient skills of that class apply, any other class you might have, would be considered cross class.

Simple answer: rogue level, rogue skills, all others cross class
ranger levels, ranger skills, all others cross class.

I personally in my home games don't play it that way, I would clarify this with Siberys.
Claudius wrote: Feats:
Track
Great Fortitude (gotta love poison as a rogue)
You have one more feat available for selection for being 3rd level. Track is a class skill for Rangers along with your favored enemy.

Class Abilities:
Trapfinding
Sneak attack 1d6
Favored Enemy Humanoid Goblinoid
Wild Empathy

Languages:
Common
Halfling
Dwarven
can he talk to dwarves of the underdark?

Easygoing

You are naturally friendly. Others feel comfortable around you, but this trait also makes it more difficult for you to be pushy or suspicious.
Benefit

You gain a +1 bonus on Gather Information checks.
Drawback

You take a -1 penalty on Intimidate checks and Sense Motive checks.
Roleplaying Ideas

Characters with this trait might be more easily manipulated in interactions with NPCs, or they might simply prefer not to argue and instead use their natural talent to learn more about the world around them.


Halfling
* +2 Dexterity, -2 Strength.
* Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
* Halfling base land speed is 20 feet.
* +2 racial bonus on Climb, Jump, Listen, and Move Silently checks.
* +1 racial bonus on all saving throws.
* +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
* +1 racial bonus on attack rolls with thrown weapons and slings.
* Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
* Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.

Claudius wrote: Equipment:
Dagger (2)
Short Sword + 1
Chain Shirt _+ 1
Sling/bullets
Adventuring Gear (20 GP- Tent, blanket, bedroll, flint & steel, hemp rope, sack, backpack, belt puchh, oil, torch, waterskin, rations x6)
moonshine

climbing gear whatevers the current technology

Any outdoorsy gear, anti trap gear etc, parchment, writing utensil, lamp (mapping)

Gold: I don't know what things cost? Whatevers left 3000 - x
You are over the 3000 gp limit with the +1 sword and +1 chain shirt alone.
The base price to make a sword a +1 is 1000gp + 300 + cost of the item (8gp or so) The base price to make an armor or shield a +1 is 2000 gp +100+original cost of item. So you could choose either or :)

Backstory: *brief* Grew up with other halflings parents craftsman or whatever and relatives involved in crime/thieves guild. Rural if possible. Trained in the wilds at an early age, signs of game, hunting, fishing, basic skills. An affinity for the wilds. Was spotted and asked to be a guide in a heist of smuggling. Did not handle the disguise city aspect rather the overland. Possibly met some people from whatever areas its coming from or distributed to.

Could possibly meet the others in 'a tavern' or if they were looking for someone who knows the area.

Outlook on criminal activity: What he does personally is avoid taxes. He finds that ok because its victimless. He knows some horrible crime goes on but it will anyways and he knows he can't stop that even if he is made a martyr. Believes in freedom, choices, and consequences. Believes in equality and tolerance of religion and races. Goblinoids are common bandits he is knowledgeable about, but it is nothing of malice or personal.

Gets his nickname 'jail' because of incarcerations for breakins when younger. Probably wouldn't have it unless he wasn't jeronis junior. Someone dumb asked what JJ stood for. Interested in the arts in the city when he travels.
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