Originally posted by fable:
<STRONG>I'd have no problem with that, @Two, but why can't other people simply disagree with you, and everybody be right? Isn't this a matter of personal taste?
</STRONG>
Because I'm ALWAYS RIGHT --
BWAAAAA HAAAA HAAAA HHAAA BWWAAAA HAAA HAAAA
[more evil laugher here, then ...]
BWAAA HAAA HAA HAAAAAA BWAAA HAAA HAAA HAAAA
[end evil laughter]
I think it has something to do with too much time spent in graduate school (humanities); people were so open-minded, so incapable of making any judgement about right and wrong that you were left with a totally flat playing field. Everything was ok. Nothing was right, wrong, better, worse -- it's all just opinions. "Moby ****" "better" than "Gilligan's Island episode 4?" You think so? Nah -- that's just your opinion. Etc. And no, I am not exaggerating here; I met more than one person that thought (and argued) this way. Sometimes in very sophisticated terms; but at the end of the day they are still wrong, I maintain. Their loss, really; I'll gladly take Melville to bed while they search the TV for grist for their critical mill.
When it comes to game design, one aspect of which I think we are discussing (quick save), I think there IS a right/wrong, better/worse result. A good game is generally a well-balanced game. Even the worst-designed CRP game has its adherants; they will be happy to say it's fun, great, they don't want the rule changed that says you can start the game at either 1st, 5th, or 50th level (and the game does not change to meet the different initial power levels). If they were to claim this extreme example of a game is well-designed, they would, simply, be wrong. Yes, it's their opinion. Yes they like killing orcs with a level 50 figher, but no, they are wrong with their opinion. The game is badly designed -- period.
Similarly I think there IS a "better" and "worse" when it comes to quicksaves. The infinite "save as often as you like" is less balanced then some other more complex schemes (like save points, however close/far away).
Now, I might also be wrong. I think I'm closer to right. But there certainly is an answer. It might be too small to measure - possibly. Maybe QS just is not that big a deal. But I think if the game made it even a LITTLE harder to save, it would be a better game overall. If the game made it hugely more difficult to save, it would be a worse game. I'm looking for the golden mean. As it is, QS is over in "infinity" (save as often as you like).
But it's probably not a big deal, no.