OK, my thoughts. I gave this game an 8, though I'm only in the first chapter and would probably want to revise my view after I've gotten a bit farther. The first thing I want to do is compare this game to another I own, and forced myself to enjoy for a long while, even though it wasn't a good game. I'm talking about Dungeon Siege. Anyone who has played this game and NWN should instantly see where I'm going here. When I loaded up NWN, after having created my character, which was exactly what I was expecting, I was thrown straight into a game of DS. With the difference that you got a few more dialog choices. There are several things that I don't like about this game.
Firstly is the camera. The "Drive" camera mode makes it much easier to follow your character, but it is still an effort on occasion to actually see what they are doing, especially in narrow corridors. Why should I have to take time moving the camera around, when I should just be able to see everything? This is an expectation, especially after the brilliant BG and BG2 where you saw everything. Also, why can't I tilt the camera? I should be able to see in front of me rather than being forced to try and rotate the camera so that what I want to see is in the top corners of my screen.
Secondly, the hireling system (mercenaries from Diablo II, anyone? They even teleport after you if you run too fast) that Aegis complained about and that you all chastised him for daring to speak against. It's rubbish. For example, my thief seems to carry a few potions with him. If he's down to about 25% health in battle, he'll drink one. But what if he's at 30% health out of battle? Can I tell him to heal up then? No, I have to use up one of my health kits to heal him. If I find a really excellent bow, of no use to my swordfighter, or some thief-only weapon, can I give it to him to make him better? No, all I can do is sell it. Do I know whether he's running out of potions or arrows? He seems to run out of potions eventually but will he ever run out of arrows? I suspect not (grr) but you never know...
Thirdly, the level of interaction. I feel far more detached from my character in NWN that I did in either BG or BG2, almost as much as in IWD or DS. There isn't anything drawing me in yet...it seems like a hackfest where I talk to a drone who gives me a piece of information or a quest. I think that part of the reason for this is the fact that the dialog box is in the background, so to speak. While in the Infinity Engine the dialog took up over half the screen, forcing you to read it all and take it in, the Aurora Engine has it up in a corner. While in dialog I can move around, and even do other things, which may or may not break the dialog. Now I know that much of this is to facilitate online play, but for me playing only single player so far, it's just another reason for me to care less about the dialog unless it looks important. With the Infinity Engine I would read every word, but here, in the 1024x768 that I play the game in to make it look a bit better, I find myself straining to read the type, and not even caring. The dialog itself is less well written, from what I've seen so far. In BG and BG2 (I'm sorry I keep comparing the games, it's just natural
) you could be entertained by literally hundreds of people all with at least one thing to say to you. I'm in the main city in the game, and in Neverwinter City Core there are 20 (if that many) people that you can have a conversation with, and most of them consist of "I'm feeling so crappy, I can't be your tour guide right now". Now I know that this is a city under siege by a plague, but even in death there should be a few people to tell you non-essential pieces of information, gossip, or just stories about their Uncle Jengo. Where's the humour? Some of the funniest people are those facing death, but not in this game.
Fourthly the graphics are, also supporting what Aegis said, pretty awful. To tell you the truth, I would rather play BG than this if I was just going on the graphics. Do you remember that room in the BG2 Thieves' guild with all the cardboard buildings that was a training area? This is what the NWN buildings remind me of. And the inventory items are far too cartoonish for my liking too - but those are just minor points. Just because it's in 3D doesn't mean that the game can be less good-looking than its predecessor. Morrowind is, and I agree with Aegis again, gorgeous in many places, and I believe if NWN had just a part of the beauty of Morrowind, I would like it a lot more. Right now none of the scenery looks real enough.
Well, that's what I think. A lot many more bad points than good (where were the good points?) but I'll be posting what I like about the game so much when I know what they are in more detail. Thanks for reading