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Posted: Wed Sep 18, 2002 5:40 am
by gnomethingy
Originally posted by serjeLeBlade
Are you implying that sunfire bypasses magic resistance? :confused:

Never known about that... !

Please enlighten me, I happen to be in a place full of drow and mind flayers right now! :eek: :rolleyes:


Sunfire ignores mr, but not elemental resist...

So it kills drow, but not flayers

Posted: Wed Sep 18, 2002 7:47 am
by garazdawi
This makeing Illithid so much harder than drow. IIRC there is soem other spell that by passes mr not sure which one though...

plz enlighten me :p

Posted: Wed Sep 18, 2002 8:32 am
by serjeLeBlade
Maybe sunfire works this way specifically on drow only? (You know, the sun...)

Mind flayers are best handled by a bunch of skeleton warriors...
(You know, skeleton warriors actually ignore magic resistance.... they couldn't care less) ;) :p :D

I never soloed a sorcerer so far, but some time ago I experienced the situation anyway... some Improved Mind Flayers (along with two accompanying Umber pets) most unpolitely teleported on Kelsey who was too far away from the party to get real help from someone.
So I had him cast Timestop, Death Spell (good for the Umber Hulks)... and then went "doh".
What do I do now? How am I supposed to actually kill those guys? :eek:

Summon things looked the only likely answer!

Posted: Wed Sep 18, 2002 9:29 am
by kopywrite
Originally posted by serjeLeBlade
Maybe sunfire works this way specifically on drow only? (You know, the sun...)

The damage from sunfire is elemental damage as opposed to magic damage. Hence magic resistance is ignored...same with dragon's breath AFAIK. Mindflayers have (as Gnome said) 100% resistance to fire and 90% resistance to magic.

Posted: Wed Sep 18, 2002 9:39 am
by Littiz
Not so easy.
Fireball DOES elemental damage, yet, if I'm not mistaken is blocked by MR.
I prefer the "superfire" explanation (you know, sun-like heat, dragon like fire.... :rolleyes: )

Posted: Wed Sep 18, 2002 10:14 am
by kopywrite
Originally posted by Littiz
Not so easy.
Fireball DOES elemental damage, yet, if I'm not mistaken is blocked by MR.
I prefer the "superfire" explanation (you know, sun-like heat, dragon like fire.... :rolleyes: )

Um...
maybe ;)

I guess its all down to game mechanics of which I'm no expert. For instance why do Melf's minute meteors (elemental damage and all that) hurt Kangaxx but presumably sunfire doesn't?

:confused:

Posted: Wed Sep 18, 2002 11:47 am
by garazdawi
it's not the fire that hurts kangaxx IIRC. It is teh actual hard hitting damage. Not sure though as I never used them for kangaxx... don't like the spell

Posted: Wed Sep 18, 2002 3:56 pm
by Littiz
err, yes, probably they're all just bugs! :p :D

Posted: Wed Sep 18, 2002 7:43 pm
by Kaitsuburi
Sunfire saved me in the improved Nalia Keep with two low lvl sorcerors and a low-level mage (berzerker inactive). Mirror, perhaps drink some potions of fire resistance (so you don't kill off one another) and sunfire away. Even those evil spirit trolls are susceptible. I took out everyone but TorGal in the improved final battle at Nalia's Keep with sunfires alone.

Still great if you're soloing. Triple sunfire is lethal to all non-immune. :D :D :D

Posted: Thu Sep 19, 2002 4:21 am
by serjeLeBlade
As we're at the matter, what is required to actually kill a spirit troll? I remember pounding on one with whole party for some rounds and it was always "near death".... and we were using everything (melf meteors, flaming sword, flail of the ages...).

Posted: Thu Sep 19, 2002 4:36 am
by kopywrite
Originally posted by serjeLeBlade
As we're at the matter, what is required to actually kill a spirit troll? I remember pounding on one with whole party for some rounds and it was always "near death".... and we were using everything (melf meteors, flaming sword, flail of the ages...).

In this case its a matter of 'less is more'. Just step back and the bad boy should die (the death script needs a while to kick in).

Posted: Thu Sep 19, 2002 1:25 pm
by Xyx
According to the game resource files, Sunfire does not ignore magic resistance. Maybe those Drow just didn't have their day. They're only about 50% magic resistant anyway.
Originally posted by garazdawi
it's not the fire that hurts kangaxx IIRC. It is teh actual hard hitting damage. Not sure though as I never used them [Melf's Minute Meteors] for kangaxx... don't like the spell
Have you tried it? I thought it looked crap on paper so I stayed away from it. When I heard how much other people liked it, I decided to give it a try. Now it's the only level 3 spell I memorize besides Skull Trap at higher levels.

Posted: Thu Sep 19, 2002 2:16 pm
by garazdawi
No I didn't but some1 else said they had and a frined of mine bragged about only using minute meteors when killing kangaxx. I did how ever kill the ithafeer with them, quite neet as they are immune to all the spells my lvl 11 solo sorc could cast then. When I get powerfull enough i'll kive kangaxx a try with meteors.

And yes sunfire by passes mr. I killed the golems in Nalia's keep with a couple of blasts. don't know thereasons propably a bug of somekind

Posted: Fri Sep 20, 2002 1:05 am
by kopywrite
Originally posted by garazdawi
And yes sunfire by passes mr. I killed the golems in Nalia's keep with a couple of blasts. don't know thereasons propably a bug of somekind

In that case sunfire must be flagged as secondary elemental damage...or something. Sounds buggy anyway.

Posted: Fri Sep 20, 2002 4:15 am
by Littiz
works well with Skeleton Warriors, too (90% MR)

Posted: Fri Sep 20, 2002 5:17 am
by serjeLeBlade
I can confirm that Melf's Meteors deal some 2 or 3 damage per hit to Kangaxx, even in Demi-lich form.
Fire elementals deal him some damage, too.
Actually, Melf's Meteors and fire elementals hurt almost anything.
Why? Who knows.

Anyway, Melf's Meteors are likely the best ranged weapon a single-classed mage or sorcerer could ever get to use, so they would be worth having anyway! ;)

Posted: Fri Sep 20, 2002 6:43 am
by Xyx
Melf's Minute Meteors (besides having an insane To Hit bonus and rate of fire) strike as if they were +6 enchanted. Fire Elementals strike as though their fists were +4 enchanted. Both good enough to hurt Kangaxx, who is 90% resistant to physical damage but has no elemental resistances. The fire damage always gets through to him.

Posted: Fri Sep 20, 2002 12:32 pm
by garazdawi
would sun fire work agains kangax as well?

Posted: Fri Sep 20, 2002 1:43 pm
by Alson
Originally posted by garazdawi
would sun fire work agains kangax as well?
No, it will not.
Kangaxx is immune to spell levels 1-9.

But since Dragon's Breath is considered a 10th level spell... ;)

Posted: Fri Sep 20, 2002 2:51 pm
by Firinflablaze
ALL elementals can hurt Kangaax (and most other things) I know this because my air elementals were the only things that could hit Kangaax at one point.