Originally posted by nephtu
VonDondu - I'm confused a bit here, is it correct that the daily spell lineup (at least for level 1-3 spells) would not add the spells from the character's Ranger levels?
Example: a multiclass Cleric/Ranger with 500,000 EXP and no WIS modifier would be level 9/10 and would get 4 level 1 spells as a cleric - would they also get the 2 level 1 spells a level 10 Ranger would get for a total of 6, or just 4? I'm guessing 6, but I've never checked it out.
It's not unreasonable to assume that a multi-class character would be able to memorize as many spells as two single-class characters (I think it works that way for Cleric/Mages, because they have two different spellbooks), but it doesn't actually work that way for Cleric/Rangers, who have only one spellbook. I have checked it out myself, so I'm not just guessing.

Basically, what you get is a wider spell selection, not more memorized spells.
A single-class Cleric (11th Level), a multi-class Cleric (11th Level)/Ranger (10th Level), and a Ranger (10th Level) dualled to a Cleric (11th Level) can all memorize the same number of spells if their WISDOM is the same. I used WIS 17 for each of the characters in my tests (the minimum for a Ranger dualled to Cleric), with the following results:
1st Level spells: all can memorize 7 per day
2nd Level spells: all can memorize 6 per day
3rd Level spells: all can memorize 5 per day
4th Level spells: all can memorize 3 per day
5th Level spells: all can memorize 2 per day
6th Level spells: all can memorize 1 per day
Additional Druid spells available to Cleric/Rangers (16 in all; 10 from 4th to 7th Level):
1st Level: (1) Entangle
2nd Level: (2) Charm Person or Mammal, Goodberry
3rd Level: (3) Call Lightning, Hold Animal, Summon Insects
4th Level: (1) Call Woodland Beings
5th Level: (3) Insect Plague, Ironskins, Pixie Dust
6th Level: (3) Conjure Fire Elemental, Dolorous Decay, Fire Seeds
7th Level: (3) Conjure Earth Elemental, Creeping Doom, Nature's Beauty
Do 10 extra spells give a Cleric/Ranger in BG2 a huge advantage over a "canonical" D&D character? You be the judge.
