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Posted: Mon Apr 12, 2004 7:43 pm
by Lethal
guys, party members for my DS scout/consular?
any ideas...
Posted: Mon Apr 12, 2004 8:26 pm
by AVENGER
Since your DS Canderous is always a good choice to have along because he is on the DS plus some people will do things because they're afraid of mandalorians. I think one of them is Motta the Hutt. Then besides that I would put a jedi on your team. Maybe Juhani since she's a guardian and a consular needs a guardian in his party I think. Or Jolee depending on whether or not your going to plan on killing most of your enemies with force powers if you are then I would go with Jolee because he's a consular as well. I would probably go with Bastila till the Leviathan then switch to Jolee or Juhani with Canderous.
Posted: Mon Apr 12, 2004 8:32 pm
by Lethal
mmm.. canderous or HK?
i found canderous better in general, but HK is so funny..
if i boost up my repair skill, im a scout remember, can HK dominate canderous?.. it sucks u dont have a dark jedi.. i think juhani or jolee should become dark or light, depending on ur way of playing...
Posted: Tue Apr 13, 2004 2:39 pm
by Lethal
anyone?
Posted: Tue Apr 13, 2004 3:46 pm
by AVENGER
Well HK is good and I agree with you about the funny dialogue. But since...(SPOILER)
HK-47 is going to get his memory back anyways after the Leviathan then what's the point of repairing him earlier on? Does he get better when you find out about Darth Revan or something like that? Anyways I've had HK-47 in my party a couple of times throughout the game and I liked Canderous being in my group more, but the flame thrower that I had on HK was pretty cool.
Posted: Tue Apr 13, 2004 4:44 pm
by Lethal
mmm, cool...
i started my scout/consular...
he's lvl3, on taris (i'll stop leveling at level 4)...
stats: 12 str
16 dex
10 cons
10 int
14 wisdom
14 charisma
(by memory)... what do u think?ΒΈ
important feats? a little help... flurry or critical?
toughness or conditionning?
im doing 2 weapon instead of dueling... should i also lvl melee weapons and lighsaber? whats the order of importance?
skills: persuade and treat injury mainly...
should i raise repair, for HK
right now i have: repair 6, persuade 3, injury 6
force powers, im ok with those...
do u think i screwed up somewhere? am i on the right track for my consular (force power mainly, but also good saber fighter...)
Posted: Tue Apr 13, 2004 6:54 pm
by jeremiah
Looking good. It really is up to you. Remember that once you turn consular, you still wind up with only 1 skill pt per level so this build is not really big on skills.
Meelee weapons rely on strength for to hit bonuses so this build is better off with lightsaber as you can increase your higher dexterity.
The only thing I am sure of is get Implant level 3 otherwise the earlier implant feats are kind of left hanging.
HK 47 should be repaired before the Big Capture otherwise his special bonuses will never be obtained. Again it is up to you, if you really want Hk47 then you only need to build up repair to 10 (if PC version for that belt and master valor) or up to 14 if Xbox (no belt so rely on master valor).
I would prefer flurry as you don't really get a keen lightsaber unless you use Nextor and that crystal doesn't really give much of an attack bonus. Since you are already foregoing the defense and to hit bonus of duelling, critical strike leaves one even more exposed when used.
I go for toughness generally as the scouts get good save bonuses. Not up to master level though just improved toughness for damage resistance.
Posted: Tue Apr 13, 2004 6:59 pm
by fable
Originally posted by Lethal
important feats? a little help... flurry or critical?
Flurry: no question, IMO. Three attacks for the price of two. The crit feats are good to have later in the game, though, if you choose to employ crystals that mix attack bonuses with excellent damage on crits.
Posted: Tue Apr 13, 2004 9:02 pm
by Lethal
mmm, lets say I'm level 4 scout when i go to dantooine....
scouts get all 3 lvl of implant feat for free...
but since Im only 4....do i have to upgrade them myself, or will they give them to me when I lvl up?
I am waisting my feats if i upgrade them ASAP because the game would give them to me anyway? or must I upgrade them myself because since Im only a lvl4 scout when I turn consular that means I wont get those feats for free?
Posted: Tue Apr 13, 2004 9:04 pm
by Lethal
mmm, HK...
if i upgrade him, does it end up the same as if he upgrades himself after leviathan? or is he better if I upgrade him myself?
Posted: Wed Apr 14, 2004 5:50 am
by jeremiah
Level 3 implant will have to be taken since you don't get this automatically once you switch to Jedi. Fortunately, you don't have to take the feat right away but when the best of the level 3 implants become available like say the 3rd star map at least (make sure you have a spare feat for it though).
Hk should be upgraded yourself if you want the bonuses and should be before leviathan part of the game.
Posted: Wed Apr 14, 2004 9:27 pm
by Lethal
jeremiah: list of feats???
implants3, flurry 2, toughness 2, 2 weapon fighting 2-3?
conditioning? lighsaber? ...
Posted: Wed Apr 14, 2004 11:46 pm
by Noober
Originally posted by Lethal
important feats? a little help... flurry or critical?
These tables may help:
Average damage/round with two 1-10 vibroblades,
19-20/x2 threat range, master two-weapon fighting
.....|Chance.|.2 Weap..| Master Flurry | .Master Power Attack
Def |To Hit..|.(0/-2)..| . (-1/-1/-3) .. | .(-3/-5,+10/+10 damage)
----..------..| --------.| ----------- .. | ----------------------
2.....95%....| 10.89......| .. 15.73 ....... |. 25.58
5.....80%....| 9.08........| .. 13.01 ....... |. 20.46
8.....65%....| 7.26........| .. 10.29 ....... |. 15.35
11....50%...| 5.45........| .. 7.56 ......... |. 10.23
14....35%...| 3.63........| .. 4.84 ......... |. 5.12
17....20%...| 1.82........| .. 2.10 ......... |. 0.81
20....5%.....| 0.29........| .. 0.00 ......... |. 0.00
Flurry's relative effectiveness decreases as you add more attacks, while Power Attack's effectiveness increases.
Average damage/round with 1-10 vibroblade,
19-20/x2 threat range
.................|....................... Master ........... Master...... Master
.... Chance | One Weap....... Crit Strike ........ Flurry..... Power Attack
Def..To Hit..| (0)............ (0, 13-20/X2 TR) . (-1/-1).. (-3, +10 dmg)
----.|---....|.----------...|...-------------....-------....|..--------
2.....95%....| 5.75.........|... 7.32 ................|. 10.89..|. 13.64
5.....80%....| 4.84.........|... 6.16 ................|. 9.08....|. 11.08
8.....65%....| 3.93.........|... 5.01 ................|. 7.26....|. 8.53
11...50%....| 3.03.........|... 3.85 ................|. 5.45....|. 5.97
14...35%....| 2.12.........|... 2.60 ................|. 3.63....|. 3.41
17...20%....| 1.21.........|... 1.32 ................|. 1.82....|. 0.81
20...5%......| 0.29.........|... 0.29 ................|. 0.00....|. 0.00
Note: Critical Strike stats do NOT take into account stun, massive criticals etc.
Sorry if their a bit hard to read but multiple spaces don't seem to display.
Posted: Thu Apr 15, 2004 6:25 pm
by Lethal
cool, thx.. already decided to take flurry.. i need help for the rest of the feats and powers? also, attribute distribution...
anyone?
Posted: Thu Apr 15, 2004 7:54 pm
by fable
I've removed a few posts that were nothing but spam. Guys, you want to spam, take it to GameBanshee's SYM (Speak Your Mind) forum. Thanks.
Posted: Sat Apr 17, 2004 9:55 am
by Lethal
avenger... any hints for feats and attribute distribution?
Posted: Sun Apr 18, 2004 9:30 am
by AVENGER
Ya, I"ve like forgotten about this thread lol. Ok lvl 4 scout going into consular if I"m not mistaken.
FEATS
I would get just out of experience master critical strike or master flurry whichever you build up your lightsaber to use more efficiently I usually do master critical strike because I choose crystals that will give massive critical strike hits like Opila give damage+3 and +1-12 damage on critical strike if I'm not mistaken, then I choose a crystal that will make the damage roll have a higher attack chance. Anyways that's just my personal opinion, but flurry is really good especially since your getting 3 attacks for the price of 2, but it's pretty much your own preference since they both have their advantages that you can win the game with.(even though I'll probably be backfired by people who like to go with flurry more)
I would get implant lvl 3 and toughness 2 like you all ready had posted those are always good to get. I would also get master two weapon fighting because then it's better to carry two normal lightsabers rather than a normal lightsaber and a short lightsaber.
I don't really know a whole lot about lightsaber proficiency I think it gives you a plus 1 attack when using a lightsaber/s I ended up getting the full tree for that feat on my last game as a soldier/guardian. So that's a pretty good feat to go with.
Attribute Distribution all depends on the way your going to play the game as if your going to be persuading a lot you need to have a lot of points into charisma and wisdom so the 14 points in them look good if thats how your going to play. Then on your strength and dexterity it looks pretty good. If you really want to persuade without using force persuade then I would advise to put tons of points into persuade because some of the people are really hard to persuade thats why I liked to go with Scoundrel mainly because he gets more points to put into skills. Everything else looks good.
Posted: Sun Apr 18, 2004 7:10 pm
by jeremiah
For a consular with their weak AB progression you are better off concentrating on feats that will boost your abililty to hit something or your survivability. Duelling is great but since you only have one saber to use it then flurry is pretty good to go along with it.
Posted: Mon Apr 19, 2004 1:08 pm
by Exar Kun
Here are my end game stats and equip as a Dark Side Scout/Sentinel:
Str:34 (+12)
Dex:10 (+0)
Con:18 (+4)
Int:12 (+1)
Wis:14 (+2)
Cha:14 (+2)
Body:Revans Robes
Head:Sith Mask (for bada** look)
Belt: Adv.Adrenaline Amp
Hands: Dominator Gauntlets (+5 Str....!)
Implant: Cardio Power System (+4 Con)
Left Arm:Brejiks Arm Band
Right Arm: Verpine Energy Shield
Weapon: Double Bladed Green Lightsaber (4-34dmg, 20-20crit, +4 Attack)
He uses Master Flurry as his main attack, primary objective was to try a total melee meat grinding machine, and it worked. Malak went down in no time.
Posted: Mon Apr 19, 2004 3:39 pm
by AVENGER
err...Exar Kun he's not looking for stuff on a scout/sentinel its on a scout/consular and Jeremiah I don't think Lethal is going with dueling. Isn't he going with two weapon fighting so thats why I didn't suggest flurry other wise I would've if he was just doing once lightsaber.