Posted: Wed May 18, 2005 8:55 am
[QUOTE=Fiberfar]You say that a cleric with 18 dex is strange? how come. I it is role playing as well when you take the 18 dex as a priest instead of giving him 8 dex and 40 wisdom
I guess they solved the problem with races by putting the "sub-race" choice in the menu. It would be to much to involve every race in the Forgotten Realms setting IMO. I think that if you want to play a drow, you colour your skin blue/black, your hair white and make a fitting description (also add the evil alignment if you find it needed).[/QUOTE]
I think the reason they added the 3 class cap is that the game isn't supposed to get out of hand. I mean, without the cap I would have gone for a monk/sorc/RDD/WM just to get max attacks and the highest AB and Strength possible.[/QUOTE]
I see some of your points, even though I do not agree with you.
Comon, a priest with 18 dex? A priest is a spellcaster, using mail, and isn't supposed to be the most agile hero there is. If he was a priest of mask it would be ok, but more often than not you do not play as a priest of mask, atleast I do not. Having a priest with 18 in dex would lose some of the points of having a priest. Priest are not agile heroes, they are supportive and supposed to be the one healing. In the NWN stats system they have "sort of" changed this problem by letting you use some points only, as a priest I would prior the wisdom and not the dex. But hey, that's only me
Drows: You can choose to be an elf and give yourself a a sub-race called drow, but in the NPCs' eyes you would still be an elf. A drow is evil and you can't play the game as evil, in the end you still save the world for the greater good... Drows also have many racial treats that usuall elfs doesn't have and if I want to play a drow I want to play a drow, not an elf looking like a drow.
And the problem with more classes than 3, well, why not? Maybe they shuld restrict some classes, as example you cannot play paladin/sorc or priest/monk. Maybe monks, paladins and sorcerors shuld be the class you start with, and you can't choose them when leveling up?
I guess they solved the problem with races by putting the "sub-race" choice in the menu. It would be to much to involve every race in the Forgotten Realms setting IMO. I think that if you want to play a drow, you colour your skin blue/black, your hair white and make a fitting description (also add the evil alignment if you find it needed).[/QUOTE]
I think the reason they added the 3 class cap is that the game isn't supposed to get out of hand. I mean, without the cap I would have gone for a monk/sorc/RDD/WM just to get max attacks and the highest AB and Strength possible.[/QUOTE]
I see some of your points, even though I do not agree with you.
Comon, a priest with 18 dex? A priest is a spellcaster, using mail, and isn't supposed to be the most agile hero there is. If he was a priest of mask it would be ok, but more often than not you do not play as a priest of mask, atleast I do not. Having a priest with 18 in dex would lose some of the points of having a priest. Priest are not agile heroes, they are supportive and supposed to be the one healing. In the NWN stats system they have "sort of" changed this problem by letting you use some points only, as a priest I would prior the wisdom and not the dex. But hey, that's only me
Drows: You can choose to be an elf and give yourself a a sub-race called drow, but in the NPCs' eyes you would still be an elf. A drow is evil and you can't play the game as evil, in the end you still save the world for the greater good... Drows also have many racial treats that usuall elfs doesn't have and if I want to play a drow I want to play a drow, not an elf looking like a drow.
And the problem with more classes than 3, well, why not? Maybe they shuld restrict some classes, as example you cannot play paladin/sorc or priest/monk. Maybe monks, paladins and sorcerors shuld be the class you start with, and you can't choose them when leveling up?